public abstract class GameCycle extends Object
| Modifier and Type | Method and Description |
|---|---|
void |
checkGameOver() |
Game |
getGame() |
boolean |
isEndGameRunning() |
abstract void |
onGameEnds() |
abstract void |
onGameLoaded() |
abstract void |
onGameOver(GameOverTask task) |
abstract void |
onGameStart() |
void |
onPlayerDies(org.bukkit.entity.Player player,
org.bukkit.entity.Player killer) |
abstract boolean |
onPlayerJoins(org.bukkit.entity.Player player) |
abstract void |
onPlayerLeave(org.bukkit.entity.Player player) |
void |
onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent pre,
org.bukkit.entity.Player player) |
void |
setEndGameRunning(boolean running) |
public GameCycle(Game game)
public void checkGameOver()
public Game getGame()
public boolean isEndGameRunning()
public void setEndGameRunning(boolean running)
public abstract void onGameEnds()
public abstract void onGameLoaded()
public abstract void onGameOver(GameOverTask task)
public abstract void onGameStart()
public void onPlayerDies(org.bukkit.entity.Player player,
org.bukkit.entity.Player killer)
public abstract boolean onPlayerJoins(org.bukkit.entity.Player player)
public abstract void onPlayerLeave(org.bukkit.entity.Player player)
public void onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent pre,
org.bukkit.entity.Player player)
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