All Classes and Interfaces

Class
Description
API provided to interact with logged players
Event to be executed just before sending a player to another server after login/registration.
Event executed in case a player is forced unregister by a server operator
Event executed in case the player is successfully logged in
Event executed in case the player has logout from the network
Event executed in case the player has register itself
Event executed in case the player has unregistered itself
A result that produces a resulting server