Uses of Interface
io.papermc.paper.datacomponent.item.SwingAnimation
Packages that use SwingAnimation
Package
Description
Item data components, representing its runtime counterpart as a version-specific data-focused type.
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.-
Uses of SwingAnimation in io.papermc.paper.datacomponent
Fields in io.papermc.paper.datacomponent with type parameters of type SwingAnimationModifier and TypeFieldDescriptionstatic final DataComponentType.Valued<SwingAnimation> DataComponentTypes.ATTACK_ANIMATIONstatic final DataComponentType.Valued<SwingAnimation> DataComponentTypes.INTERACT_ANIMATION -
Uses of SwingAnimation in io.papermc.paper.datacomponent.item
Subinterfaces with type arguments of type SwingAnimation in io.papermc.paper.datacomponent.item -
Uses of SwingAnimation in org.bukkit.entity
Methods in org.bukkit.entity with parameters of type SwingAnimationModifier and TypeMethodDescriptionvoidLivingEntity.swingHand(EquipmentSlot hand, SwingAnimation swingAnimation) Makes this entity swing their hand using the providedSwingAnimation, instead of the swing animation component the held item may have.