| Class | Description |
|---|---|
| Accessor |
A typed view into a buffer view that contains raw binary data.
|
| AccessorSparse |
Sparse storage of accessor values that deviate from their
initialization value.
|
| AccessorSparseIndices |
An object pointing to a buffer view containing the indices of
deviating accessor values.
|
| AccessorSparseValues |
An object pointing to a buffer view containing the deviating accessor
values.
|
| Animation |
A keyframe animation.
|
| AnimationChannel |
An animation channel combines an animation sampler with a target
property being animated.
|
| AnimationChannelTarget |
The descriptor of the animated property.
|
| AnimationSampler |
An animation sampler combines timestamps with a sequence of output
values and defines an interpolation algorithm.
|
| Asset |
Metadata about the glTF asset.
|
| Buffer |
A buffer points to binary geometry, animation, or skins.
|
| BufferView |
A view into a buffer generally representing a subset of the buffer.
|
| Camera |
A camera's projection.
|
| CameraOrthographic |
An orthographic camera containing properties to create an orthographic
projection matrix.
|
| CameraPerspective |
A perspective camera containing properties to create a perspective
projection matrix.
|
| GlTF |
The root object for a glTF asset.
|
| GlTFChildOfRootProperty |
Auto-generated for glTFChildOfRootProperty.schema.json
|
| GlTFProperty |
Auto-generated for glTFProperty.schema.json
|
| Image |
Image data used to create a texture.
|
| Material |
The material appearance of a primitive.
|
| MaterialNormalTextureInfo |
Auto-generated for material.normalTextureInfo.schema.json
|
| MaterialOcclusionTextureInfo |
Auto-generated for material.occlusionTextureInfo.schema.json
|
| MaterialPbrMetallicRoughness |
A set of parameter values that are used to define the
metallic-roughness material model from Physically-Based Rendering
(PBR) methodology.
|
| Mesh |
A set of primitives to be rendered.
|
| MeshPrimitive |
Geometry to be rendered with the given material.
|
| Node |
A node in the node hierarchy.
|
| Sampler |
Texture sampler properties for filtering and wrapping modes.
|
| Scene |
The root nodes of a scene.
|
| Skin |
Joints and matrices defining a skin.
|
| Texture |
A texture and its sampler.
|
| TextureInfo |
Reference to a texture.
|
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