| Modifier and Type | Class and Description |
|---|---|
class |
Accessor
A typed view into a buffer view that contains raw binary data.
|
class |
AccessorSparse
Sparse storage of accessor values that deviate from their
initialization value.
|
class |
AccessorSparseIndices
An object pointing to a buffer view containing the indices of
deviating accessor values.
|
class |
AccessorSparseValues
An object pointing to a buffer view containing the deviating accessor
values.
|
class |
Animation
A keyframe animation.
|
class |
AnimationChannel
An animation channel combines an animation sampler with a target
property being animated.
|
class |
AnimationChannelTarget
The descriptor of the animated property.
|
class |
AnimationSampler
An animation sampler combines timestamps with a sequence of output
values and defines an interpolation algorithm.
|
class |
Asset
Metadata about the glTF asset.
|
class |
Buffer
A buffer points to binary geometry, animation, or skins.
|
class |
BufferView
A view into a buffer generally representing a subset of the buffer.
|
class |
Camera
A camera's projection.
|
class |
CameraOrthographic
An orthographic camera containing properties to create an orthographic
projection matrix.
|
class |
CameraPerspective
A perspective camera containing properties to create a perspective
projection matrix.
|
class |
GlTF
The root object for a glTF asset.
|
class |
GlTFChildOfRootProperty
Auto-generated for glTFChildOfRootProperty.schema.json
|
class |
Image
Image data used to create a texture.
|
class |
Material
The material appearance of a primitive.
|
class |
MaterialNormalTextureInfo
Auto-generated for material.normalTextureInfo.schema.json
|
class |
MaterialOcclusionTextureInfo
Auto-generated for material.occlusionTextureInfo.schema.json
|
class |
MaterialPbrMetallicRoughness
A set of parameter values that are used to define the
metallic-roughness material model from Physically-Based Rendering
(PBR) methodology.
|
class |
Mesh
A set of primitives to be rendered.
|
class |
MeshPrimitive
Geometry to be rendered with the given material.
|
class |
Node
A node in the node hierarchy.
|
class |
Sampler
Texture sampler properties for filtering and wrapping modes.
|
class |
Scene
The root nodes of a scene.
|
class |
Skin
Joints and matrices defining a skin.
|
class |
Texture
A texture and its sampler.
|
class |
TextureInfo
Reference to a texture.
|
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