| Modifier and Type | Class and Description |
|---|---|
class |
Accessor
A typed view into a buffer view that contains raw binary data.
|
class |
Animation
A keyframe animation.
|
class |
Buffer
A buffer points to binary geometry, animation, or skins.
|
class |
BufferView
A view into a buffer generally representing a subset of the buffer.
|
class |
Camera
A camera's projection.
|
class |
Image
Image data used to create a texture.
|
class |
Material
The material appearance of a primitive.
|
class |
Mesh
A set of primitives to be rendered.
|
class |
Node
A node in the node hierarchy.
|
class |
Sampler
Texture sampler properties for filtering and wrapping modes.
|
class |
Scene
The root nodes of a scene.
|
class |
Skin
Joints and matrices defining a skin.
|
class |
Texture
A texture and its sampler.
|
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