| Class | Description |
|---|---|
| Accessor |
A typed view into a bufferView.
|
| Animation |
A keyframe animation.
|
| AnimationChannel |
Targets an animation's sampler at a node's property.
|
| AnimationChannelTarget |
The ID of the node and TRS property that an animation channel targets.
|
| AnimationSampler |
Combines input and output parameters with an interpolation algorithm
to define a keyframe graph (but not its target).
|
| Asset |
Metadata about the glTF asset.
|
| AssetProfile |
Specifies the target rendering API and version, e.g., WebGL 1.0.3.
|
| Buffer |
A buffer points to binary geometry, animation, or skins.
|
| BufferView |
A view into a buffer generally representing a subset of the buffer.
|
| Camera |
A camera's projection.
|
| CameraOrthographic |
An orthographic camera containing properties to create an orthographic
projection matrix.
|
| CameraPerspective |
A perspective camera containing properties to create a perspective
projection matrix.
|
| GlTF |
The root object for a glTF asset.
|
| GlTFChildOfRootProperty |
Auto-generated for glTFChildOfRootProperty.schema.json
|
| GlTFProperty |
Auto-generated for glTFProperty.schema.json
|
| Image |
Image data used to create a texture.
|
| Material |
The material appearance of a primitive.
|
| Mesh |
A set of primitives to be rendered.
|
| MeshPrimitive |
Geometry to be rendered with the given material.
|
| Node |
A node in the node hierarchy.
|
| Program |
A shader program, including its vertex and fragment shader, and names
of vertex shader attributes.
|
| Sampler |
Texture sampler properties for filtering and wrapping modes.
|
| Scene |
The root nodes of a scene.
|
| Shader |
A vertex or fragment shader.
|
| Skin |
Joints and matrices defining a skin.
|
| Technique |
A template for material appearances.
|
| TechniqueParameters |
An attribute or uniform input to a technique, and an optional semantic
and value.
|
| TechniqueStates |
Fixed-function rendering states.
|
| TechniqueStatesFunctions |
Arguments for fixed-function rendering state functions other than
`enable()`/`disable()`.
|
| Texture |
A texture and its sampler.
|
Copyright © 2024. All Rights Reserved.