Interface ServerConnectedEvent
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- All Superinterfaces:
Event
- All Known Implementing Classes:
ServerConnectedEventImpl
public interface ServerConnectedEvent extends Event
This event is fired once the player has successfully connected to the target server and the connection to the previous server has been de-established.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Playerplayer()@Nullable RegisteredServerpreviousServer()RegisteredServertarget()
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Method Detail
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player
Player player()
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target
RegisteredServer target()
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previousServer
@Nullable RegisteredServer previousServer()
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