Interface PlayerChooseInitialServerEvent
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- All Superinterfaces:
Event
- All Known Implementing Classes:
PlayerChooseInitialServerEventImpl
public interface PlayerChooseInitialServerEvent extends Event
Fired when a player has finished connecting to the proxy and we need to choose the first server to connect to.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description @Nullable RegisteredServerinitialServer()Playerplayer()voidsetInitialServer(RegisteredServer server)Sets the new initial server.
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Method Detail
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player
Player player()
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initialServer
@Nullable RegisteredServer initialServer()
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setInitialServer
void setInitialServer(RegisteredServer server)
Sets the new initial server.- Parameters:
server- the initial server the player should connect to
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