See: Description
| Class | Description |
|---|---|
| ConnectionHandshakeEvent |
This event is fired when a handshake is established between a client and the proxy.
|
| DisconnectEvent |
This event is fired when a player disconnects from the proxy.
|
| LoginEvent |
This event is fired once the player has been authenticated but before they connect to a server on
the proxy.
|
| PluginMessageEvent |
This event is fired when a plugin message is sent to the proxy, either from a client (
Player) or a server (ServerConnection). |
| PluginMessageEvent.ForwardResult |
A result determining whether or not to forward this message on.
|
| PostLoginEvent |
This event is fired once the player has been fully initialized and is about to connect to their
first server.
|
| PreLoginEvent |
This event is fired when a player has initiated a connection with the proxy but before the proxy
authenticates the player with Mojang or before the player's proxy connection is fully established
(for offline mode).
|
| PreLoginEvent.PreLoginComponentResult |
Represents an "allowed/allowed with forced online\offline mode/denied" result with a reason
allowed for denial.
|