Package com.pulumi.aws.gamelift.inputs
Class GameServerGroupAutoScalingPolicyArgs
- java.lang.Object
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- com.pulumi.resources.InputArgs
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- com.pulumi.resources.ResourceArgs
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- com.pulumi.aws.gamelift.inputs.GameServerGroupAutoScalingPolicyArgs
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public final class GameServerGroupAutoScalingPolicyArgs extends com.pulumi.resources.ResourceArgs
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classGameServerGroupAutoScalingPolicyArgs.Builder
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Field Summary
Fields Modifier and Type Field Description static GameServerGroupAutoScalingPolicyArgsEmpty
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static GameServerGroupAutoScalingPolicyArgs.Builderbuilder()static GameServerGroupAutoScalingPolicyArgs.Builderbuilder(GameServerGroupAutoScalingPolicyArgs defaults)java.util.Optional<com.pulumi.core.Output<java.lang.Integer>>estimatedInstanceWarmup()com.pulumi.core.Output<GameServerGroupAutoScalingPolicyTargetTrackingConfigurationArgs>targetTrackingConfiguration()
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Field Detail
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Empty
public static final GameServerGroupAutoScalingPolicyArgs Empty
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Method Detail
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estimatedInstanceWarmup
public java.util.Optional<com.pulumi.core.Output<java.lang.Integer>> estimatedInstanceWarmup()
- Returns:
- Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances. Defaults to `60`.
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targetTrackingConfiguration
public com.pulumi.core.Output<GameServerGroupAutoScalingPolicyTargetTrackingConfigurationArgs> targetTrackingConfiguration()
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builder
public static GameServerGroupAutoScalingPolicyArgs.Builder builder()
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builder
public static GameServerGroupAutoScalingPolicyArgs.Builder builder(GameServerGroupAutoScalingPolicyArgs defaults)
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