001/* 002 * PlotSquared, a land and world management plugin for Minecraft. 003 * Copyright (C) IntellectualSites <https://intellectualsites.com> 004 * Copyright (C) IntellectualSites team and contributors 005 * 006 * This program is free software: you can redistribute it and/or modify 007 * it under the terms of the GNU General Public License as published by 008 * the Free Software Foundation, either version 3 of the License, or 009 * (at your option) any later version. 010 * 011 * This program is distributed in the hope that it will be useful, 012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 014 * GNU General Public License for more details. 015 * 016 * You should have received a copy of the GNU General Public License 017 * along with this program. If not, see <https://www.gnu.org/licenses/>. 018 */ 019package com.plotsquared.core.util; 020 021import com.plotsquared.core.location.Location; 022import com.sk89q.worldedit.math.BlockVector2; 023import org.checkerframework.checker.nullness.qual.NonNull; 024 025/** 026 * This cache is used for world generation and just saves a bit of calculation time when checking if something is in the plot area. 027 */ 028public class ChunkUtil { 029 030 /** 031 * Cache of mapping x,y,z coordinates to the chunk array<br> 032 * - Used for efficient world generation<br> 033 */ 034 private static final short[] x_loc; 035 private static final short[] y_loc; 036 private static final short[] z_loc; 037 private static final short[][][] CACHE_J; 038 039 static { 040 x_loc = new short[4096]; 041 y_loc = new short[4096]; 042 z_loc = new short[4096]; 043 for (int j = 0; j < 4096; j++) { 044 int y = j >> 8; 045 int a = j - ((y & 0xF) << 8); 046 int z1 = a >> 4; 047 int x1 = a - (z1 << 4); 048 x_loc[j] = (short) x1; 049 y_loc[j] = (short) y; 050 z_loc[j] = (short) z1; 051 } 052 CACHE_J = new short[16][16][16]; 053 for (int x = 0; x < 16; x++) { 054 for (int z = 0; z < 16; z++) { 055 for (int y = 0; y < 16; y++) { 056 short j = (short) ((y & 0xF) << 8 | z << 4 | x); 057 CACHE_J[y][x][z] = j; 058 } 059 } 060 } 061 } 062 063 private ChunkUtil() { 064 } 065 066 /** 067 * Get the J value for Chunk block storage from the chunk xyz coordinates. 068 * J is in the range 0 to 4095 where it represents a position in an array of 16x16x16 xyz (ChunkSection Array[4096]). 069 * 070 * @param x Relative x coordinate 071 * @param y Relative y coordinate 072 * @param z Relative z coordinate 073 * @return J value for xyz position in Array[4096]. 074 */ 075 public static int getJ(int x, int y, int z) { 076 return CACHE_J[y & 15][x & 15][z & 15]; 077 } 078 079 /** 080 * Gets the x coordinate for a specific J value for a ChunkSection 16x16x16 xyz Array[4096]. 081 * 082 * @param j Position in the xyz Array[4096]. 083 * @return x coordinate within the chunk 084 */ 085 public static int getX(int j) { 086 return x_loc[j]; 087 } 088 089 /** 090 * Gets the y coordinate for specific I and J values for a Chunk Nx16x16x16 layerxyz Array[N][4096]. 091 * 092 * @param i Relative layer of the position in the layerxyz Array[16][4096]. May be negative. 093 * @param j Position in the xyz Array[4096]. 094 * @return x coordinate within the chunk 095 */ 096 public static int getY(int i, int j) { 097 return (i << 4) + y_loc[j]; 098 } 099 100 /** 101 * Gets the z coordinate for a specific J value for a ChunkSection 16x16x16 xyz Array[4096]. 102 * 103 * @param j Position in the xyz Array[4096]. 104 * @return z coordinate within the chunk 105 */ 106 public static int getZ(int j) { 107 return z_loc[j]; 108 } 109 110 /** 111 * Returns true if the region pos1-pos2 contains the chunk 112 * 113 * @param pos1 Region minimum point 114 * @param pos2 Region maximum point 115 * @param chunk BlockVector2 of chunk coordinates 116 * @return {@code true} if the region pos1-pos2 contains the chunk 117 * @deprecated Unused internally. Scheduled for removal in next major release. 118 */ 119 @Deprecated(forRemoval = true, since = "6.11.1") 120 public static boolean isWholeChunk(@NonNull Location pos1, @NonNull Location pos2, @NonNull BlockVector2 chunk) { 121 int x1 = pos1.getX(); 122 int z1 = pos1.getZ(); 123 int x2 = pos2.getX(); 124 int z2 = pos2.getZ(); 125 int cx = chunk.getX() << 4; 126 int cz = chunk.getZ() << 4; 127 return cx > x1 && cz > z1 && cx < x2 && cz < z2; 128 } 129 130}