Package org.mockbukkit.mockbukkit.sound
Class SoundMock
- All Implemented Interfaces:
Comparable<Sound>,net.kyori.adventure.key.Keyed,net.kyori.adventure.sound.Sound.Type,Keyed,Sound,OldEnum<Sound>
-
Field Summary
Fields inherited from interface org.bukkit.Sound
AMBIENT_BASALT_DELTAS_ADDITIONS, AMBIENT_BASALT_DELTAS_LOOP, AMBIENT_BASALT_DELTAS_MOOD, AMBIENT_CAVE, AMBIENT_CRIMSON_FOREST_ADDITIONS, AMBIENT_CRIMSON_FOREST_LOOP, AMBIENT_CRIMSON_FOREST_MOOD, AMBIENT_NETHER_WASTES_ADDITIONS, AMBIENT_NETHER_WASTES_LOOP, AMBIENT_NETHER_WASTES_MOOD, AMBIENT_SOUL_SAND_VALLEY_ADDITIONS, AMBIENT_SOUL_SAND_VALLEY_LOOP, AMBIENT_SOUL_SAND_VALLEY_MOOD, AMBIENT_UNDERWATER_ENTER, AMBIENT_UNDERWATER_EXIT, AMBIENT_UNDERWATER_LOOP, AMBIENT_UNDERWATER_LOOP_ADDITIONS, AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE, AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE, AMBIENT_WARPED_FOREST_ADDITIONS, AMBIENT_WARPED_FOREST_LOOP, AMBIENT_WARPED_FOREST_MOOD, BLOCK_AMETHYST_BLOCK_BREAK, BLOCK_AMETHYST_BLOCK_CHIME, BLOCK_AMETHYST_BLOCK_FALL, BLOCK_AMETHYST_BLOCK_HIT, BLOCK_AMETHYST_BLOCK_PLACE, BLOCK_AMETHYST_BLOCK_RESONATE, BLOCK_AMETHYST_BLOCK_STEP, BLOCK_AMETHYST_CLUSTER_BREAK, BLOCK_AMETHYST_CLUSTER_FALL, BLOCK_AMETHYST_CLUSTER_HIT, BLOCK_AMETHYST_CLUSTER_PLACE, BLOCK_AMETHYST_CLUSTER_STEP, BLOCK_ANCIENT_DEBRIS_BREAK, BLOCK_ANCIENT_DEBRIS_FALL, BLOCK_ANCIENT_DEBRIS_HIT, BLOCK_ANCIENT_DEBRIS_PLACE, BLOCK_ANCIENT_DEBRIS_STEP, BLOCK_ANVIL_BREAK, BLOCK_ANVIL_DESTROY, BLOCK_ANVIL_FALL, BLOCK_ANVIL_HIT, BLOCK_ANVIL_LAND, BLOCK_ANVIL_PLACE, BLOCK_ANVIL_STEP, BLOCK_ANVIL_USE, BLOCK_AZALEA_BREAK, BLOCK_AZALEA_FALL, BLOCK_AZALEA_HIT, BLOCK_AZALEA_LEAVES_BREAK, BLOCK_AZALEA_LEAVES_FALL, BLOCK_AZALEA_LEAVES_HIT, BLOCK_AZALEA_LEAVES_PLACE, BLOCK_AZALEA_LEAVES_STEP, BLOCK_AZALEA_PLACE, BLOCK_AZALEA_STEP, BLOCK_BAMBOO_BREAK, BLOCK_BAMBOO_FALL, BLOCK_BAMBOO_HIT, BLOCK_BAMBOO_PLACE, BLOCK_BAMBOO_SAPLING_BREAK, BLOCK_BAMBOO_SAPLING_HIT, BLOCK_BAMBOO_SAPLING_PLACE, BLOCK_BAMBOO_STEP, BLOCK_BAMBOO_WOOD_BREAK, BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF, BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON, BLOCK_BAMBOO_WOOD_DOOR_CLOSE, BLOCK_BAMBOO_WOOD_DOOR_OPEN, BLOCK_BAMBOO_WOOD_FALL, BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE, BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN, BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK, BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL, BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT, BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE, BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP, BLOCK_BAMBOO_WOOD_HIT, BLOCK_BAMBOO_WOOD_PLACE, BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF, BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON, BLOCK_BAMBOO_WOOD_STEP, BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE, BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN, BLOCK_BARREL_CLOSE, BLOCK_BARREL_OPEN, BLOCK_BASALT_BREAK, BLOCK_BASALT_FALL, BLOCK_BASALT_HIT, BLOCK_BASALT_PLACE, BLOCK_BASALT_STEP, BLOCK_BEACON_ACTIVATE, BLOCK_BEACON_AMBIENT, BLOCK_BEACON_DEACTIVATE, BLOCK_BEACON_POWER_SELECT, BLOCK_BEEHIVE_DRIP, BLOCK_BEEHIVE_ENTER, BLOCK_BEEHIVE_EXIT, BLOCK_BEEHIVE_SHEAR, BLOCK_BEEHIVE_WORK, BLOCK_BELL_RESONATE, BLOCK_BELL_USE, BLOCK_BIG_DRIPLEAF_BREAK, BLOCK_BIG_DRIPLEAF_FALL, BLOCK_BIG_DRIPLEAF_HIT, BLOCK_BIG_DRIPLEAF_PLACE, BLOCK_BIG_DRIPLEAF_STEP, BLOCK_BIG_DRIPLEAF_TILT_DOWN, BLOCK_BIG_DRIPLEAF_TILT_UP, BLOCK_BLASTFURNACE_FIRE_CRACKLE, BLOCK_BONE_BLOCK_BREAK, BLOCK_BONE_BLOCK_FALL, BLOCK_BONE_BLOCK_HIT, BLOCK_BONE_BLOCK_PLACE, BLOCK_BONE_BLOCK_STEP, BLOCK_BREWING_STAND_BREW, BLOCK_BUBBLE_COLUMN_BUBBLE_POP, BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT, BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE, BLOCK_CAKE_ADD_CANDLE, BLOCK_CALCITE_BREAK, BLOCK_CALCITE_FALL, BLOCK_CALCITE_HIT, BLOCK_CALCITE_PLACE, BLOCK_CALCITE_STEP, BLOCK_CAMPFIRE_CRACKLE, BLOCK_CANDLE_AMBIENT, BLOCK_CANDLE_BREAK, BLOCK_CANDLE_EXTINGUISH, BLOCK_CANDLE_FALL, BLOCK_CANDLE_HIT, BLOCK_CANDLE_PLACE, BLOCK_CANDLE_STEP, BLOCK_CAVE_VINES_BREAK, BLOCK_CAVE_VINES_FALL, BLOCK_CAVE_VINES_HIT, BLOCK_CAVE_VINES_PICK_BERRIES, BLOCK_CAVE_VINES_PLACE, BLOCK_CAVE_VINES_STEP, BLOCK_CHAIN_BREAK, BLOCK_CHAIN_FALL, BLOCK_CHAIN_HIT, BLOCK_CHAIN_PLACE, BLOCK_CHAIN_STEP, BLOCK_CHERRY_LEAVES_BREAK, BLOCK_CHERRY_LEAVES_FALL, BLOCK_CHERRY_LEAVES_HIT, BLOCK_CHERRY_LEAVES_PLACE, BLOCK_CHERRY_LEAVES_STEP, BLOCK_CHERRY_SAPLING_BREAK, BLOCK_CHERRY_SAPLING_FALL, BLOCK_CHERRY_SAPLING_HIT, BLOCK_CHERRY_SAPLING_PLACE, BLOCK_CHERRY_SAPLING_STEP, BLOCK_CHERRY_WOOD_BREAK, BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF, BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON, BLOCK_CHERRY_WOOD_DOOR_CLOSE, BLOCK_CHERRY_WOOD_DOOR_OPEN, BLOCK_CHERRY_WOOD_FALL, BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE, BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN, BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK, BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL, BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT, BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE, BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP, BLOCK_CHERRY_WOOD_HIT, BLOCK_CHERRY_WOOD_PLACE, BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF, BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON, BLOCK_CHERRY_WOOD_STEP, BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE, BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN, BLOCK_CHEST_CLOSE, BLOCK_CHEST_LOCKED, BLOCK_CHEST_OPEN, BLOCK_CHISELED_BOOKSHELF_BREAK, BLOCK_CHISELED_BOOKSHELF_FALL, BLOCK_CHISELED_BOOKSHELF_HIT, BLOCK_CHISELED_BOOKSHELF_INSERT, BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED, BLOCK_CHISELED_BOOKSHELF_PICKUP, BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED, BLOCK_CHISELED_BOOKSHELF_PLACE, BLOCK_CHISELED_BOOKSHELF_STEP, BLOCK_CHORUS_FLOWER_DEATH, BLOCK_CHORUS_FLOWER_GROW, BLOCK_COBWEB_BREAK, BLOCK_COBWEB_FALL, BLOCK_COBWEB_HIT, BLOCK_COBWEB_PLACE, BLOCK_COBWEB_STEP, BLOCK_COMPARATOR_CLICK, BLOCK_COMPOSTER_EMPTY, BLOCK_COMPOSTER_FILL, BLOCK_COMPOSTER_FILL_SUCCESS, BLOCK_COMPOSTER_READY, BLOCK_CONDUIT_ACTIVATE, BLOCK_CONDUIT_AMBIENT, BLOCK_CONDUIT_AMBIENT_SHORT, BLOCK_CONDUIT_ATTACK_TARGET, BLOCK_CONDUIT_DEACTIVATE, BLOCK_COPPER_BREAK, BLOCK_COPPER_BULB_BREAK, BLOCK_COPPER_BULB_FALL, BLOCK_COPPER_BULB_HIT, BLOCK_COPPER_BULB_PLACE, BLOCK_COPPER_BULB_STEP, BLOCK_COPPER_BULB_TURN_OFF, BLOCK_COPPER_BULB_TURN_ON, BLOCK_COPPER_DOOR_CLOSE, BLOCK_COPPER_DOOR_OPEN, BLOCK_COPPER_FALL, BLOCK_COPPER_GRATE_BREAK, BLOCK_COPPER_GRATE_FALL, BLOCK_COPPER_GRATE_HIT, BLOCK_COPPER_GRATE_PLACE, BLOCK_COPPER_GRATE_STEP, BLOCK_COPPER_HIT, BLOCK_COPPER_PLACE, BLOCK_COPPER_STEP, BLOCK_COPPER_TRAPDOOR_CLOSE, BLOCK_COPPER_TRAPDOOR_OPEN, BLOCK_CORAL_BLOCK_BREAK, BLOCK_CORAL_BLOCK_FALL, BLOCK_CORAL_BLOCK_HIT, BLOCK_CORAL_BLOCK_PLACE, BLOCK_CORAL_BLOCK_STEP, BLOCK_CRAFTER_CRAFT, BLOCK_CRAFTER_FAIL, BLOCK_CREAKING_HEART_BREAK, BLOCK_CREAKING_HEART_FALL, BLOCK_CREAKING_HEART_HIT, BLOCK_CREAKING_HEART_HURT, BLOCK_CREAKING_HEART_IDLE, BLOCK_CREAKING_HEART_PLACE, BLOCK_CREAKING_HEART_SPAWN, BLOCK_CREAKING_HEART_STEP, BLOCK_CROP_BREAK, BLOCK_DECORATED_POT_BREAK, BLOCK_DECORATED_POT_FALL, BLOCK_DECORATED_POT_HIT, BLOCK_DECORATED_POT_INSERT, BLOCK_DECORATED_POT_INSERT_FAIL, BLOCK_DECORATED_POT_PLACE, BLOCK_DECORATED_POT_SHATTER, BLOCK_DECORATED_POT_STEP, BLOCK_DEEPSLATE_BREAK, BLOCK_DEEPSLATE_BRICKS_BREAK, BLOCK_DEEPSLATE_BRICKS_FALL, BLOCK_DEEPSLATE_BRICKS_HIT, BLOCK_DEEPSLATE_BRICKS_PLACE, BLOCK_DEEPSLATE_BRICKS_STEP, BLOCK_DEEPSLATE_FALL, BLOCK_DEEPSLATE_HIT, BLOCK_DEEPSLATE_PLACE, BLOCK_DEEPSLATE_STEP, BLOCK_DEEPSLATE_TILES_BREAK, BLOCK_DEEPSLATE_TILES_FALL, BLOCK_DEEPSLATE_TILES_HIT, BLOCK_DEEPSLATE_TILES_PLACE, BLOCK_DEEPSLATE_TILES_STEP, BLOCK_DISPENSER_DISPENSE, BLOCK_DISPENSER_FAIL, BLOCK_DISPENSER_LAUNCH, BLOCK_DRIPSTONE_BLOCK_BREAK, BLOCK_DRIPSTONE_BLOCK_FALL, BLOCK_DRIPSTONE_BLOCK_HIT, BLOCK_DRIPSTONE_BLOCK_PLACE, BLOCK_DRIPSTONE_BLOCK_STEP, BLOCK_ENCHANTMENT_TABLE_USE, BLOCK_END_GATEWAY_SPAWN, BLOCK_END_PORTAL_FRAME_FILL, BLOCK_END_PORTAL_SPAWN, BLOCK_ENDER_CHEST_CLOSE, BLOCK_ENDER_CHEST_OPEN, BLOCK_EYEBLOSSOM_CLOSE, BLOCK_EYEBLOSSOM_CLOSE_LONG, BLOCK_EYEBLOSSOM_IDLE, BLOCK_EYEBLOSSOM_OPEN, BLOCK_EYEBLOSSOM_OPEN_LONG, BLOCK_FENCE_GATE_CLOSE, BLOCK_FENCE_GATE_OPEN, BLOCK_FIRE_AMBIENT, BLOCK_FIRE_EXTINGUISH, BLOCK_FLOWERING_AZALEA_BREAK, BLOCK_FLOWERING_AZALEA_FALL, BLOCK_FLOWERING_AZALEA_HIT, BLOCK_FLOWERING_AZALEA_PLACE, BLOCK_FLOWERING_AZALEA_STEP, BLOCK_FROGLIGHT_BREAK, BLOCK_FROGLIGHT_FALL, BLOCK_FROGLIGHT_HIT, BLOCK_FROGLIGHT_PLACE, BLOCK_FROGLIGHT_STEP, BLOCK_FROGSPAWN_BREAK, BLOCK_FROGSPAWN_FALL, BLOCK_FROGSPAWN_HATCH, BLOCK_FROGSPAWN_HIT, BLOCK_FROGSPAWN_PLACE, BLOCK_FROGSPAWN_STEP, BLOCK_FUNGUS_BREAK, BLOCK_FUNGUS_FALL, BLOCK_FUNGUS_HIT, BLOCK_FUNGUS_PLACE, BLOCK_FUNGUS_STEP, BLOCK_FURNACE_FIRE_CRACKLE, BLOCK_GILDED_BLACKSTONE_BREAK, BLOCK_GILDED_BLACKSTONE_FALL, BLOCK_GILDED_BLACKSTONE_HIT, BLOCK_GILDED_BLACKSTONE_PLACE, BLOCK_GILDED_BLACKSTONE_STEP, BLOCK_GLASS_BREAK, BLOCK_GLASS_FALL, BLOCK_GLASS_HIT, BLOCK_GLASS_PLACE, BLOCK_GLASS_STEP, BLOCK_GRASS_BREAK, BLOCK_GRASS_FALL, BLOCK_GRASS_HIT, BLOCK_GRASS_PLACE, BLOCK_GRASS_STEP, BLOCK_GRAVEL_BREAK, BLOCK_GRAVEL_FALL, BLOCK_GRAVEL_HIT, BLOCK_GRAVEL_PLACE, BLOCK_GRAVEL_STEP, BLOCK_GRINDSTONE_USE, BLOCK_GROWING_PLANT_CROP, BLOCK_HANGING_ROOTS_BREAK, BLOCK_HANGING_ROOTS_FALL, BLOCK_HANGING_ROOTS_HIT, BLOCK_HANGING_ROOTS_PLACE, BLOCK_HANGING_ROOTS_STEP, BLOCK_HANGING_SIGN_BREAK, BLOCK_HANGING_SIGN_FALL, BLOCK_HANGING_SIGN_HIT, BLOCK_HANGING_SIGN_PLACE, BLOCK_HANGING_SIGN_STEP, BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL, BLOCK_HEAVY_CORE_BREAK, BLOCK_HEAVY_CORE_FALL, BLOCK_HEAVY_CORE_HIT, BLOCK_HEAVY_CORE_PLACE, BLOCK_HEAVY_CORE_STEP, BLOCK_HONEY_BLOCK_BREAK, BLOCK_HONEY_BLOCK_FALL, BLOCK_HONEY_BLOCK_HIT, BLOCK_HONEY_BLOCK_PLACE, BLOCK_HONEY_BLOCK_SLIDE, BLOCK_HONEY_BLOCK_STEP, BLOCK_IRON_DOOR_CLOSE, BLOCK_IRON_DOOR_OPEN, BLOCK_IRON_TRAPDOOR_CLOSE, BLOCK_IRON_TRAPDOOR_OPEN, BLOCK_LADDER_BREAK, BLOCK_LADDER_FALL, BLOCK_LADDER_HIT, BLOCK_LADDER_PLACE, BLOCK_LADDER_STEP, BLOCK_LANTERN_BREAK, BLOCK_LANTERN_FALL, BLOCK_LANTERN_HIT, BLOCK_LANTERN_PLACE, BLOCK_LANTERN_STEP, BLOCK_LARGE_AMETHYST_BUD_BREAK, BLOCK_LARGE_AMETHYST_BUD_PLACE, BLOCK_LAVA_AMBIENT, BLOCK_LAVA_EXTINGUISH, BLOCK_LAVA_POP, BLOCK_LEVER_CLICK, BLOCK_LILY_PAD_PLACE, BLOCK_LODESTONE_BREAK, BLOCK_LODESTONE_FALL, BLOCK_LODESTONE_HIT, BLOCK_LODESTONE_PLACE, BLOCK_LODESTONE_STEP, BLOCK_MANGROVE_ROOTS_BREAK, BLOCK_MANGROVE_ROOTS_FALL, BLOCK_MANGROVE_ROOTS_HIT, BLOCK_MANGROVE_ROOTS_PLACE, BLOCK_MANGROVE_ROOTS_STEP, BLOCK_MEDIUM_AMETHYST_BUD_BREAK, BLOCK_MEDIUM_AMETHYST_BUD_PLACE, BLOCK_METAL_BREAK, BLOCK_METAL_FALL, BLOCK_METAL_HIT, BLOCK_METAL_PLACE, BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF, BLOCK_METAL_PRESSURE_PLATE_CLICK_ON, BLOCK_METAL_STEP, BLOCK_MOSS_BREAK, BLOCK_MOSS_CARPET_BREAK, BLOCK_MOSS_CARPET_FALL, BLOCK_MOSS_CARPET_HIT, BLOCK_MOSS_CARPET_PLACE, BLOCK_MOSS_CARPET_STEP, BLOCK_MOSS_FALL, BLOCK_MOSS_HIT, BLOCK_MOSS_PLACE, BLOCK_MOSS_STEP, BLOCK_MUD_BREAK, BLOCK_MUD_BRICKS_BREAK, BLOCK_MUD_BRICKS_FALL, BLOCK_MUD_BRICKS_HIT, BLOCK_MUD_BRICKS_PLACE, BLOCK_MUD_BRICKS_STEP, BLOCK_MUD_FALL, BLOCK_MUD_HIT, BLOCK_MUD_PLACE, BLOCK_MUD_STEP, BLOCK_MUDDY_MANGROVE_ROOTS_BREAK, BLOCK_MUDDY_MANGROVE_ROOTS_FALL, BLOCK_MUDDY_MANGROVE_ROOTS_HIT, BLOCK_MUDDY_MANGROVE_ROOTS_PLACE, BLOCK_MUDDY_MANGROVE_ROOTS_STEP, BLOCK_NETHER_BRICKS_BREAK, BLOCK_NETHER_BRICKS_FALL, BLOCK_NETHER_BRICKS_HIT, BLOCK_NETHER_BRICKS_PLACE, BLOCK_NETHER_BRICKS_STEP, BLOCK_NETHER_GOLD_ORE_BREAK, BLOCK_NETHER_GOLD_ORE_FALL, BLOCK_NETHER_GOLD_ORE_HIT, BLOCK_NETHER_GOLD_ORE_PLACE, BLOCK_NETHER_GOLD_ORE_STEP, BLOCK_NETHER_ORE_BREAK, BLOCK_NETHER_ORE_FALL, BLOCK_NETHER_ORE_HIT, BLOCK_NETHER_ORE_PLACE, BLOCK_NETHER_ORE_STEP, BLOCK_NETHER_SPROUTS_BREAK, BLOCK_NETHER_SPROUTS_FALL, BLOCK_NETHER_SPROUTS_HIT, BLOCK_NETHER_SPROUTS_PLACE, BLOCK_NETHER_SPROUTS_STEP, BLOCK_NETHER_WART_BREAK, BLOCK_NETHER_WOOD_BREAK, BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF, BLOCK_NETHER_WOOD_BUTTON_CLICK_ON, BLOCK_NETHER_WOOD_DOOR_CLOSE, BLOCK_NETHER_WOOD_DOOR_OPEN, BLOCK_NETHER_WOOD_FALL, BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE, BLOCK_NETHER_WOOD_FENCE_GATE_OPEN, BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK, BLOCK_NETHER_WOOD_HANGING_SIGN_FALL, BLOCK_NETHER_WOOD_HANGING_SIGN_HIT, BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE, BLOCK_NETHER_WOOD_HANGING_SIGN_STEP, BLOCK_NETHER_WOOD_HIT, BLOCK_NETHER_WOOD_PLACE, BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF, BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON, BLOCK_NETHER_WOOD_STEP, BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE, BLOCK_NETHER_WOOD_TRAPDOOR_OPEN, BLOCK_NETHERITE_BLOCK_BREAK, BLOCK_NETHERITE_BLOCK_FALL, BLOCK_NETHERITE_BLOCK_HIT, BLOCK_NETHERITE_BLOCK_PLACE, BLOCK_NETHERITE_BLOCK_STEP, BLOCK_NETHERRACK_BREAK, BLOCK_NETHERRACK_FALL, BLOCK_NETHERRACK_HIT, BLOCK_NETHERRACK_PLACE, BLOCK_NETHERRACK_STEP, BLOCK_NOTE_BLOCK_BANJO, BLOCK_NOTE_BLOCK_BASEDRUM, BLOCK_NOTE_BLOCK_BASS, BLOCK_NOTE_BLOCK_BELL, BLOCK_NOTE_BLOCK_BIT, BLOCK_NOTE_BLOCK_CHIME, BLOCK_NOTE_BLOCK_COW_BELL, BLOCK_NOTE_BLOCK_DIDGERIDOO, BLOCK_NOTE_BLOCK_FLUTE, BLOCK_NOTE_BLOCK_GUITAR, BLOCK_NOTE_BLOCK_HARP, BLOCK_NOTE_BLOCK_HAT, BLOCK_NOTE_BLOCK_IMITATE_CREEPER, BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON, BLOCK_NOTE_BLOCK_IMITATE_PIGLIN, BLOCK_NOTE_BLOCK_IMITATE_SKELETON, BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON, BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE, BLOCK_NOTE_BLOCK_IRON_XYLOPHONE, BLOCK_NOTE_BLOCK_PLING, BLOCK_NOTE_BLOCK_SNARE, BLOCK_NOTE_BLOCK_XYLOPHONE, BLOCK_NYLIUM_BREAK, BLOCK_NYLIUM_FALL, BLOCK_NYLIUM_HIT, BLOCK_NYLIUM_PLACE, BLOCK_NYLIUM_STEP, BLOCK_PACKED_MUD_BREAK, BLOCK_PACKED_MUD_FALL, BLOCK_PACKED_MUD_HIT, BLOCK_PACKED_MUD_PLACE, BLOCK_PACKED_MUD_STEP, BLOCK_PALE_HANGING_MOSS_IDLE, BLOCK_PINK_PETALS_BREAK, BLOCK_PINK_PETALS_FALL, BLOCK_PINK_PETALS_HIT, BLOCK_PINK_PETALS_PLACE, BLOCK_PINK_PETALS_STEP, BLOCK_PISTON_CONTRACT, BLOCK_PISTON_EXTEND, BLOCK_POINTED_DRIPSTONE_BREAK, BLOCK_POINTED_DRIPSTONE_DRIP_LAVA, BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON, BLOCK_POINTED_DRIPSTONE_DRIP_WATER, BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON, BLOCK_POINTED_DRIPSTONE_FALL, BLOCK_POINTED_DRIPSTONE_HIT, BLOCK_POINTED_DRIPSTONE_LAND, BLOCK_POINTED_DRIPSTONE_PLACE, BLOCK_POINTED_DRIPSTONE_STEP, BLOCK_POLISHED_DEEPSLATE_BREAK, BLOCK_POLISHED_DEEPSLATE_FALL, BLOCK_POLISHED_DEEPSLATE_HIT, BLOCK_POLISHED_DEEPSLATE_PLACE, BLOCK_POLISHED_DEEPSLATE_STEP, BLOCK_POLISHED_TUFF_BREAK, BLOCK_POLISHED_TUFF_FALL, BLOCK_POLISHED_TUFF_HIT, BLOCK_POLISHED_TUFF_PLACE, BLOCK_POLISHED_TUFF_STEP, BLOCK_PORTAL_AMBIENT, BLOCK_PORTAL_TRAVEL, BLOCK_PORTAL_TRIGGER, BLOCK_POWDER_SNOW_BREAK, BLOCK_POWDER_SNOW_FALL, BLOCK_POWDER_SNOW_HIT, BLOCK_POWDER_SNOW_PLACE, BLOCK_POWDER_SNOW_STEP, BLOCK_PUMPKIN_CARVE, BLOCK_REDSTONE_TORCH_BURNOUT, BLOCK_RESIN_BREAK, BLOCK_RESIN_BRICKS_BREAK, BLOCK_RESIN_BRICKS_FALL, BLOCK_RESIN_BRICKS_HIT, BLOCK_RESIN_BRICKS_PLACE, BLOCK_RESIN_BRICKS_STEP, BLOCK_RESIN_FALL, BLOCK_RESIN_PLACE, BLOCK_RESIN_STEP, BLOCK_RESPAWN_ANCHOR_AMBIENT, BLOCK_RESPAWN_ANCHOR_CHARGE, BLOCK_RESPAWN_ANCHOR_DEPLETE, BLOCK_RESPAWN_ANCHOR_SET_SPAWN, BLOCK_ROOTED_DIRT_BREAK, BLOCK_ROOTED_DIRT_FALL, BLOCK_ROOTED_DIRT_HIT, BLOCK_ROOTED_DIRT_PLACE, BLOCK_ROOTED_DIRT_STEP, BLOCK_ROOTS_BREAK, BLOCK_ROOTS_FALL, BLOCK_ROOTS_HIT, BLOCK_ROOTS_PLACE, BLOCK_ROOTS_STEP, BLOCK_SAND_BREAK, BLOCK_SAND_FALL, BLOCK_SAND_HIT, BLOCK_SAND_PLACE, BLOCK_SAND_STEP, BLOCK_SCAFFOLDING_BREAK, BLOCK_SCAFFOLDING_FALL, BLOCK_SCAFFOLDING_HIT, BLOCK_SCAFFOLDING_PLACE, BLOCK_SCAFFOLDING_STEP, BLOCK_SCULK_BREAK, BLOCK_SCULK_CATALYST_BLOOM, BLOCK_SCULK_CATALYST_BREAK, BLOCK_SCULK_CATALYST_FALL, BLOCK_SCULK_CATALYST_HIT, BLOCK_SCULK_CATALYST_PLACE, BLOCK_SCULK_CATALYST_STEP, BLOCK_SCULK_CHARGE, BLOCK_SCULK_FALL, BLOCK_SCULK_HIT, BLOCK_SCULK_PLACE, BLOCK_SCULK_SENSOR_BREAK, BLOCK_SCULK_SENSOR_CLICKING, BLOCK_SCULK_SENSOR_CLICKING_STOP, BLOCK_SCULK_SENSOR_FALL, BLOCK_SCULK_SENSOR_HIT, BLOCK_SCULK_SENSOR_PLACE, BLOCK_SCULK_SENSOR_STEP, BLOCK_SCULK_SHRIEKER_BREAK, BLOCK_SCULK_SHRIEKER_FALL, BLOCK_SCULK_SHRIEKER_HIT, BLOCK_SCULK_SHRIEKER_PLACE, BLOCK_SCULK_SHRIEKER_SHRIEK, BLOCK_SCULK_SHRIEKER_STEP, BLOCK_SCULK_SPREAD, BLOCK_SCULK_STEP, BLOCK_SCULK_VEIN_BREAK, BLOCK_SCULK_VEIN_FALL, BLOCK_SCULK_VEIN_HIT, BLOCK_SCULK_VEIN_PLACE, BLOCK_SCULK_VEIN_STEP, BLOCK_SHROOMLIGHT_BREAK, BLOCK_SHROOMLIGHT_FALL, BLOCK_SHROOMLIGHT_HIT, BLOCK_SHROOMLIGHT_PLACE, BLOCK_SHROOMLIGHT_STEP, BLOCK_SHULKER_BOX_CLOSE, BLOCK_SHULKER_BOX_OPEN, BLOCK_SIGN_WAXED_INTERACT_FAIL, BLOCK_SLIME_BLOCK_BREAK, BLOCK_SLIME_BLOCK_FALL, BLOCK_SLIME_BLOCK_HIT, BLOCK_SLIME_BLOCK_PLACE, BLOCK_SLIME_BLOCK_STEP, BLOCK_SMALL_AMETHYST_BUD_BREAK, BLOCK_SMALL_AMETHYST_BUD_PLACE, BLOCK_SMALL_DRIPLEAF_BREAK, BLOCK_SMALL_DRIPLEAF_FALL, BLOCK_SMALL_DRIPLEAF_HIT, BLOCK_SMALL_DRIPLEAF_PLACE, BLOCK_SMALL_DRIPLEAF_STEP, BLOCK_SMITHING_TABLE_USE, BLOCK_SMOKER_SMOKE, BLOCK_SNIFFER_EGG_CRACK, BLOCK_SNIFFER_EGG_HATCH, BLOCK_SNIFFER_EGG_PLOP, BLOCK_SNOW_BREAK, BLOCK_SNOW_FALL, BLOCK_SNOW_HIT, BLOCK_SNOW_PLACE, BLOCK_SNOW_STEP, BLOCK_SOUL_SAND_BREAK, BLOCK_SOUL_SAND_FALL, BLOCK_SOUL_SAND_HIT, BLOCK_SOUL_SAND_PLACE, BLOCK_SOUL_SAND_STEP, BLOCK_SOUL_SOIL_BREAK, BLOCK_SOUL_SOIL_FALL, BLOCK_SOUL_SOIL_HIT, BLOCK_SOUL_SOIL_PLACE, BLOCK_SOUL_SOIL_STEP, BLOCK_SPAWNER_BREAK, BLOCK_SPAWNER_FALL, BLOCK_SPAWNER_HIT, BLOCK_SPAWNER_PLACE, BLOCK_SPAWNER_STEP, BLOCK_SPONGE_ABSORB, BLOCK_SPONGE_BREAK, BLOCK_SPONGE_FALL, BLOCK_SPONGE_HIT, BLOCK_SPONGE_PLACE, BLOCK_SPONGE_STEP, BLOCK_SPORE_BLOSSOM_BREAK, BLOCK_SPORE_BLOSSOM_FALL, BLOCK_SPORE_BLOSSOM_HIT, BLOCK_SPORE_BLOSSOM_PLACE, BLOCK_SPORE_BLOSSOM_STEP, BLOCK_STEM_BREAK, BLOCK_STEM_FALL, BLOCK_STEM_HIT, BLOCK_STEM_PLACE, BLOCK_STEM_STEP, BLOCK_STONE_BREAK, BLOCK_STONE_BUTTON_CLICK_OFF, BLOCK_STONE_BUTTON_CLICK_ON, BLOCK_STONE_FALL, BLOCK_STONE_HIT, BLOCK_STONE_PLACE, BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF, BLOCK_STONE_PRESSURE_PLATE_CLICK_ON, BLOCK_STONE_STEP, BLOCK_SUSPICIOUS_GRAVEL_BREAK, BLOCK_SUSPICIOUS_GRAVEL_FALL, BLOCK_SUSPICIOUS_GRAVEL_HIT, BLOCK_SUSPICIOUS_GRAVEL_PLACE, BLOCK_SUSPICIOUS_GRAVEL_STEP, BLOCK_SUSPICIOUS_SAND_BREAK, BLOCK_SUSPICIOUS_SAND_FALL, BLOCK_SUSPICIOUS_SAND_HIT, BLOCK_SUSPICIOUS_SAND_PLACE, BLOCK_SUSPICIOUS_SAND_STEP, BLOCK_SWEET_BERRY_BUSH_BREAK, BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES, BLOCK_SWEET_BERRY_BUSH_PLACE, BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM, BLOCK_TRIAL_SPAWNER_AMBIENT, BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS, BLOCK_TRIAL_SPAWNER_BREAK, BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER, BLOCK_TRIAL_SPAWNER_DETECT_PLAYER, BLOCK_TRIAL_SPAWNER_EJECT_ITEM, BLOCK_TRIAL_SPAWNER_FALL, BLOCK_TRIAL_SPAWNER_HIT, BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE, BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER, BLOCK_TRIAL_SPAWNER_PLACE, BLOCK_TRIAL_SPAWNER_SPAWN_ITEM, BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN, BLOCK_TRIAL_SPAWNER_SPAWN_MOB, BLOCK_TRIAL_SPAWNER_STEP, BLOCK_TRIPWIRE_ATTACH, BLOCK_TRIPWIRE_CLICK_OFF, BLOCK_TRIPWIRE_CLICK_ON, BLOCK_TRIPWIRE_DETACH, BLOCK_TUFF_BREAK, BLOCK_TUFF_BRICKS_BREAK, BLOCK_TUFF_BRICKS_FALL, BLOCK_TUFF_BRICKS_HIT, BLOCK_TUFF_BRICKS_PLACE, BLOCK_TUFF_BRICKS_STEP, BLOCK_TUFF_FALL, BLOCK_TUFF_HIT, BLOCK_TUFF_PLACE, BLOCK_TUFF_STEP, BLOCK_VAULT_ACTIVATE, BLOCK_VAULT_AMBIENT, BLOCK_VAULT_BREAK, BLOCK_VAULT_CLOSE_SHUTTER, BLOCK_VAULT_DEACTIVATE, BLOCK_VAULT_EJECT_ITEM, BLOCK_VAULT_FALL, BLOCK_VAULT_HIT, BLOCK_VAULT_INSERT_ITEM, BLOCK_VAULT_INSERT_ITEM_FAIL, BLOCK_VAULT_OPEN_SHUTTER, BLOCK_VAULT_PLACE, BLOCK_VAULT_REJECT_REWARDED_PLAYER, BLOCK_VAULT_STEP, BLOCK_VINE_BREAK, BLOCK_VINE_FALL, BLOCK_VINE_HIT, BLOCK_VINE_PLACE, BLOCK_VINE_STEP, BLOCK_WART_BLOCK_BREAK, BLOCK_WART_BLOCK_FALL, BLOCK_WART_BLOCK_HIT, BLOCK_WART_BLOCK_PLACE, BLOCK_WART_BLOCK_STEP, BLOCK_WATER_AMBIENT, BLOCK_WEEPING_VINES_BREAK, BLOCK_WEEPING_VINES_FALL, BLOCK_WEEPING_VINES_HIT, BLOCK_WEEPING_VINES_PLACE, BLOCK_WEEPING_VINES_STEP, BLOCK_WET_GRASS_BREAK, BLOCK_WET_GRASS_FALL, BLOCK_WET_GRASS_HIT, BLOCK_WET_GRASS_PLACE, BLOCK_WET_GRASS_STEP, BLOCK_WET_SPONGE_BREAK, BLOCK_WET_SPONGE_DRIES, BLOCK_WET_SPONGE_FALL, BLOCK_WET_SPONGE_HIT, BLOCK_WET_SPONGE_PLACE, BLOCK_WET_SPONGE_STEP, BLOCK_WOOD_BREAK, BLOCK_WOOD_FALL, BLOCK_WOOD_HIT, BLOCK_WOOD_PLACE, BLOCK_WOOD_STEP, BLOCK_WOODEN_BUTTON_CLICK_OFF, BLOCK_WOODEN_BUTTON_CLICK_ON, BLOCK_WOODEN_DOOR_CLOSE, BLOCK_WOODEN_DOOR_OPEN, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON, BLOCK_WOODEN_TRAPDOOR_CLOSE, BLOCK_WOODEN_TRAPDOOR_OPEN, BLOCK_WOOL_BREAK, BLOCK_WOOL_FALL, BLOCK_WOOL_HIT, BLOCK_WOOL_PLACE, BLOCK_WOOL_STEP, ENCHANT_THORNS_HIT, ENTITY_ALLAY_AMBIENT_WITH_ITEM, ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM, ENTITY_ALLAY_DEATH, ENTITY_ALLAY_HURT, ENTITY_ALLAY_ITEM_GIVEN, ENTITY_ALLAY_ITEM_TAKEN, ENTITY_ALLAY_ITEM_THROWN, ENTITY_ARMADILLO_AMBIENT, ENTITY_ARMADILLO_BRUSH, ENTITY_ARMADILLO_DEATH, ENTITY_ARMADILLO_EAT, ENTITY_ARMADILLO_HURT, ENTITY_ARMADILLO_HURT_REDUCED, ENTITY_ARMADILLO_LAND, ENTITY_ARMADILLO_PEEK, ENTITY_ARMADILLO_ROLL, ENTITY_ARMADILLO_SCUTE_DROP, ENTITY_ARMADILLO_STEP, ENTITY_ARMADILLO_UNROLL_FINISH, ENTITY_ARMADILLO_UNROLL_START, ENTITY_ARMOR_STAND_BREAK, ENTITY_ARMOR_STAND_FALL, ENTITY_ARMOR_STAND_HIT, ENTITY_ARMOR_STAND_PLACE, ENTITY_ARROW_HIT, ENTITY_ARROW_HIT_PLAYER, ENTITY_ARROW_SHOOT, ENTITY_AXOLOTL_ATTACK, ENTITY_AXOLOTL_DEATH, ENTITY_AXOLOTL_HURT, ENTITY_AXOLOTL_IDLE_AIR, ENTITY_AXOLOTL_IDLE_WATER, ENTITY_AXOLOTL_SPLASH, ENTITY_AXOLOTL_SWIM, ENTITY_BAT_AMBIENT, ENTITY_BAT_DEATH, ENTITY_BAT_HURT, ENTITY_BAT_LOOP, ENTITY_BAT_TAKEOFF, ENTITY_BEE_DEATH, ENTITY_BEE_HURT, ENTITY_BEE_LOOP, ENTITY_BEE_LOOP_AGGRESSIVE, ENTITY_BEE_POLLINATE, ENTITY_BEE_STING, ENTITY_BLAZE_AMBIENT, ENTITY_BLAZE_BURN, ENTITY_BLAZE_DEATH, ENTITY_BLAZE_HURT, ENTITY_BLAZE_SHOOT, ENTITY_BOAT_PADDLE_LAND, ENTITY_BOAT_PADDLE_WATER, ENTITY_BOGGED_AMBIENT, ENTITY_BOGGED_DEATH, ENTITY_BOGGED_HURT, ENTITY_BOGGED_SHEAR, ENTITY_BOGGED_STEP, ENTITY_BREEZE_CHARGE, ENTITY_BREEZE_DEATH, ENTITY_BREEZE_DEFLECT, ENTITY_BREEZE_HURT, ENTITY_BREEZE_IDLE_AIR, ENTITY_BREEZE_IDLE_GROUND, ENTITY_BREEZE_INHALE, ENTITY_BREEZE_JUMP, ENTITY_BREEZE_LAND, ENTITY_BREEZE_SHOOT, ENTITY_BREEZE_SLIDE, ENTITY_BREEZE_WHIRL, ENTITY_BREEZE_WIND_BURST, ENTITY_CAMEL_AMBIENT, ENTITY_CAMEL_DASH, ENTITY_CAMEL_DASH_READY, ENTITY_CAMEL_DEATH, ENTITY_CAMEL_EAT, ENTITY_CAMEL_HURT, ENTITY_CAMEL_SADDLE, ENTITY_CAMEL_SIT, ENTITY_CAMEL_STAND, ENTITY_CAMEL_STEP, ENTITY_CAMEL_STEP_SAND, ENTITY_CAT_AMBIENT, ENTITY_CAT_BEG_FOR_FOOD, ENTITY_CAT_DEATH, ENTITY_CAT_EAT, ENTITY_CAT_HISS, ENTITY_CAT_HURT, ENTITY_CAT_PURR, ENTITY_CAT_PURREOW, ENTITY_CAT_STRAY_AMBIENT, ENTITY_CHICKEN_AMBIENT, ENTITY_CHICKEN_DEATH, ENTITY_CHICKEN_EGG, ENTITY_CHICKEN_HURT, ENTITY_CHICKEN_STEP, ENTITY_COD_AMBIENT, ENTITY_COD_DEATH, ENTITY_COD_FLOP, ENTITY_COD_HURT, ENTITY_COW_AMBIENT, ENTITY_COW_DEATH, ENTITY_COW_HURT, ENTITY_COW_MILK, ENTITY_COW_STEP, ENTITY_CREAKING_ACTIVATE, ENTITY_CREAKING_AMBIENT, ENTITY_CREAKING_ATTACK, ENTITY_CREAKING_DEACTIVATE, ENTITY_CREAKING_DEATH, ENTITY_CREAKING_FREEZE, ENTITY_CREAKING_SPAWN, ENTITY_CREAKING_STEP, ENTITY_CREAKING_SWAY, ENTITY_CREAKING_TWITCH, ENTITY_CREAKING_UNFREEZE, ENTITY_CREEPER_DEATH, ENTITY_CREEPER_HURT, ENTITY_CREEPER_PRIMED, ENTITY_DOLPHIN_AMBIENT, ENTITY_DOLPHIN_AMBIENT_WATER, ENTITY_DOLPHIN_ATTACK, ENTITY_DOLPHIN_DEATH, ENTITY_DOLPHIN_EAT, ENTITY_DOLPHIN_HURT, ENTITY_DOLPHIN_JUMP, ENTITY_DOLPHIN_PLAY, ENTITY_DOLPHIN_SPLASH, ENTITY_DOLPHIN_SWIM, ENTITY_DONKEY_AMBIENT, ENTITY_DONKEY_ANGRY, ENTITY_DONKEY_CHEST, ENTITY_DONKEY_DEATH, ENTITY_DONKEY_EAT, ENTITY_DONKEY_HURT, ENTITY_DONKEY_JUMP, ENTITY_DRAGON_FIREBALL_EXPLODE, ENTITY_DROWNED_AMBIENT, ENTITY_DROWNED_AMBIENT_WATER, ENTITY_DROWNED_DEATH, ENTITY_DROWNED_DEATH_WATER, ENTITY_DROWNED_HURT, ENTITY_DROWNED_HURT_WATER, ENTITY_DROWNED_SHOOT, ENTITY_DROWNED_STEP, ENTITY_DROWNED_SWIM, ENTITY_EGG_THROW, ENTITY_ELDER_GUARDIAN_AMBIENT, ENTITY_ELDER_GUARDIAN_AMBIENT_LAND, ENTITY_ELDER_GUARDIAN_CURSE, ENTITY_ELDER_GUARDIAN_DEATH, ENTITY_ELDER_GUARDIAN_DEATH_LAND, ENTITY_ELDER_GUARDIAN_FLOP, ENTITY_ELDER_GUARDIAN_HURT, ENTITY_ELDER_GUARDIAN_HURT_LAND, ENTITY_ENDER_DRAGON_AMBIENT, ENTITY_ENDER_DRAGON_DEATH, ENTITY_ENDER_DRAGON_FLAP, ENTITY_ENDER_DRAGON_GROWL, ENTITY_ENDER_DRAGON_HURT, ENTITY_ENDER_DRAGON_SHOOT, ENTITY_ENDER_EYE_DEATH, ENTITY_ENDER_EYE_LAUNCH, ENTITY_ENDER_PEARL_THROW, ENTITY_ENDERMAN_AMBIENT, ENTITY_ENDERMAN_DEATH, ENTITY_ENDERMAN_HURT, ENTITY_ENDERMAN_SCREAM, ENTITY_ENDERMAN_STARE, ENTITY_ENDERMAN_TELEPORT, ENTITY_ENDERMITE_AMBIENT, ENTITY_ENDERMITE_DEATH, ENTITY_ENDERMITE_HURT, ENTITY_ENDERMITE_STEP, ENTITY_EVOKER_AMBIENT, ENTITY_EVOKER_CAST_SPELL, ENTITY_EVOKER_CELEBRATE, ENTITY_EVOKER_DEATH, ENTITY_EVOKER_FANGS_ATTACK, ENTITY_EVOKER_HURT, ENTITY_EVOKER_PREPARE_ATTACK, ENTITY_EVOKER_PREPARE_SUMMON, ENTITY_EVOKER_PREPARE_WOLOLO, ENTITY_EXPERIENCE_BOTTLE_THROW, ENTITY_EXPERIENCE_ORB_PICKUP, ENTITY_FIREWORK_ROCKET_BLAST, ENTITY_FIREWORK_ROCKET_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LARGE_BLAST, ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LAUNCH, ENTITY_FIREWORK_ROCKET_SHOOT, ENTITY_FIREWORK_ROCKET_TWINKLE, ENTITY_FIREWORK_ROCKET_TWINKLE_FAR, ENTITY_FISH_SWIM, ENTITY_FISHING_BOBBER_RETRIEVE, ENTITY_FISHING_BOBBER_SPLASH, ENTITY_FISHING_BOBBER_THROW, ENTITY_FOX_AGGRO, ENTITY_FOX_AMBIENT, ENTITY_FOX_BITE, ENTITY_FOX_DEATH, ENTITY_FOX_EAT, ENTITY_FOX_HURT, ENTITY_FOX_SCREECH, ENTITY_FOX_SLEEP, ENTITY_FOX_SNIFF, ENTITY_FOX_SPIT, ENTITY_FOX_TELEPORT, ENTITY_FROG_AMBIENT, ENTITY_FROG_DEATH, ENTITY_FROG_EAT, ENTITY_FROG_HURT, ENTITY_FROG_LAY_SPAWN, ENTITY_FROG_LONG_JUMP, ENTITY_FROG_STEP, ENTITY_FROG_TONGUE, ENTITY_GENERIC_BIG_FALL, ENTITY_GENERIC_BURN, ENTITY_GENERIC_DEATH, ENTITY_GENERIC_DRINK, ENTITY_GENERIC_EAT, ENTITY_GENERIC_EXPLODE, ENTITY_GENERIC_EXTINGUISH_FIRE, ENTITY_GENERIC_HURT, ENTITY_GENERIC_SMALL_FALL, ENTITY_GENERIC_SPLASH, ENTITY_GENERIC_SWIM, ENTITY_GHAST_AMBIENT, ENTITY_GHAST_DEATH, ENTITY_GHAST_HURT, ENTITY_GHAST_SCREAM, ENTITY_GHAST_SHOOT, ENTITY_GHAST_WARN, ENTITY_GLOW_ITEM_FRAME_ADD_ITEM, ENTITY_GLOW_ITEM_FRAME_BREAK, ENTITY_GLOW_ITEM_FRAME_PLACE, ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM, ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM, ENTITY_GLOW_SQUID_AMBIENT, ENTITY_GLOW_SQUID_DEATH, ENTITY_GLOW_SQUID_HURT, ENTITY_GLOW_SQUID_SQUIRT, ENTITY_GOAT_AMBIENT, ENTITY_GOAT_DEATH, ENTITY_GOAT_EAT, ENTITY_GOAT_HORN_BREAK, ENTITY_GOAT_HURT, ENTITY_GOAT_LONG_JUMP, ENTITY_GOAT_MILK, ENTITY_GOAT_PREPARE_RAM, ENTITY_GOAT_RAM_IMPACT, ENTITY_GOAT_SCREAMING_AMBIENT, ENTITY_GOAT_SCREAMING_DEATH, ENTITY_GOAT_SCREAMING_EAT, ENTITY_GOAT_SCREAMING_HURT, ENTITY_GOAT_SCREAMING_LONG_JUMP, ENTITY_GOAT_SCREAMING_MILK, ENTITY_GOAT_SCREAMING_PREPARE_RAM, ENTITY_GOAT_SCREAMING_RAM_IMPACT, ENTITY_GOAT_STEP, ENTITY_GUARDIAN_AMBIENT, ENTITY_GUARDIAN_AMBIENT_LAND, ENTITY_GUARDIAN_ATTACK, ENTITY_GUARDIAN_DEATH, ENTITY_GUARDIAN_DEATH_LAND, ENTITY_GUARDIAN_FLOP, ENTITY_GUARDIAN_HURT, ENTITY_GUARDIAN_HURT_LAND, ENTITY_HOGLIN_AMBIENT, ENTITY_HOGLIN_ANGRY, ENTITY_HOGLIN_ATTACK, ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED, ENTITY_HOGLIN_DEATH, ENTITY_HOGLIN_HURT, ENTITY_HOGLIN_RETREAT, ENTITY_HOGLIN_STEP, ENTITY_HORSE_AMBIENT, ENTITY_HORSE_ANGRY, ENTITY_HORSE_ARMOR, ENTITY_HORSE_BREATHE, ENTITY_HORSE_DEATH, ENTITY_HORSE_EAT, ENTITY_HORSE_GALLOP, ENTITY_HORSE_HURT, ENTITY_HORSE_JUMP, ENTITY_HORSE_LAND, ENTITY_HORSE_SADDLE, ENTITY_HORSE_STEP, ENTITY_HORSE_STEP_WOOD, ENTITY_HOSTILE_BIG_FALL, ENTITY_HOSTILE_DEATH, ENTITY_HOSTILE_HURT, ENTITY_HOSTILE_SMALL_FALL, ENTITY_HOSTILE_SPLASH, ENTITY_HOSTILE_SWIM, ENTITY_HUSK_AMBIENT, ENTITY_HUSK_CONVERTED_TO_ZOMBIE, ENTITY_HUSK_DEATH, ENTITY_HUSK_HURT, ENTITY_HUSK_STEP, ENTITY_ILLUSIONER_AMBIENT, ENTITY_ILLUSIONER_CAST_SPELL, ENTITY_ILLUSIONER_DEATH, ENTITY_ILLUSIONER_HURT, ENTITY_ILLUSIONER_MIRROR_MOVE, ENTITY_ILLUSIONER_PREPARE_BLINDNESS, ENTITY_ILLUSIONER_PREPARE_MIRROR, ENTITY_IRON_GOLEM_ATTACK, ENTITY_IRON_GOLEM_DAMAGE, ENTITY_IRON_GOLEM_DEATH, ENTITY_IRON_GOLEM_HURT, ENTITY_IRON_GOLEM_REPAIR, ENTITY_IRON_GOLEM_STEP, ENTITY_ITEM_BREAK, ENTITY_ITEM_FRAME_ADD_ITEM, ENTITY_ITEM_FRAME_BREAK, ENTITY_ITEM_FRAME_PLACE, ENTITY_ITEM_FRAME_REMOVE_ITEM, ENTITY_ITEM_FRAME_ROTATE_ITEM, ENTITY_ITEM_PICKUP, ENTITY_LEASH_KNOT_BREAK, ENTITY_LEASH_KNOT_PLACE, ENTITY_LIGHTNING_BOLT_IMPACT, ENTITY_LIGHTNING_BOLT_THUNDER, ENTITY_LINGERING_POTION_THROW, ENTITY_LLAMA_AMBIENT, ENTITY_LLAMA_ANGRY, ENTITY_LLAMA_CHEST, ENTITY_LLAMA_DEATH, ENTITY_LLAMA_EAT, ENTITY_LLAMA_HURT, ENTITY_LLAMA_SPIT, ENTITY_LLAMA_STEP, ENTITY_LLAMA_SWAG, ENTITY_MAGMA_CUBE_DEATH, ENTITY_MAGMA_CUBE_DEATH_SMALL, ENTITY_MAGMA_CUBE_HURT, ENTITY_MAGMA_CUBE_HURT_SMALL, ENTITY_MAGMA_CUBE_JUMP, ENTITY_MAGMA_CUBE_SQUISH, ENTITY_MAGMA_CUBE_SQUISH_SMALL, ENTITY_MINECART_INSIDE, ENTITY_MINECART_INSIDE_UNDERWATER, ENTITY_MINECART_RIDING, ENTITY_MOOSHROOM_CONVERT, ENTITY_MOOSHROOM_EAT, ENTITY_MOOSHROOM_MILK, ENTITY_MOOSHROOM_SHEAR, ENTITY_MOOSHROOM_SUSPICIOUS_MILK, ENTITY_MULE_AMBIENT, ENTITY_MULE_ANGRY, ENTITY_MULE_CHEST, ENTITY_MULE_DEATH, ENTITY_MULE_EAT, ENTITY_MULE_HURT, ENTITY_MULE_JUMP, ENTITY_OCELOT_AMBIENT, ENTITY_OCELOT_DEATH, ENTITY_OCELOT_HURT, ENTITY_PAINTING_BREAK, ENTITY_PAINTING_PLACE, ENTITY_PANDA_AGGRESSIVE_AMBIENT, ENTITY_PANDA_AMBIENT, ENTITY_PANDA_BITE, ENTITY_PANDA_CANT_BREED, ENTITY_PANDA_DEATH, ENTITY_PANDA_EAT, ENTITY_PANDA_HURT, ENTITY_PANDA_PRE_SNEEZE, ENTITY_PANDA_SNEEZE, ENTITY_PANDA_STEP, ENTITY_PANDA_WORRIED_AMBIENT, ENTITY_PARROT_AMBIENT, ENTITY_PARROT_DEATH, ENTITY_PARROT_EAT, ENTITY_PARROT_FLY, ENTITY_PARROT_HURT, ENTITY_PARROT_IMITATE_BLAZE, ENTITY_PARROT_IMITATE_BOGGED, ENTITY_PARROT_IMITATE_BREEZE, ENTITY_PARROT_IMITATE_CREAKING, ENTITY_PARROT_IMITATE_CREEPER, ENTITY_PARROT_IMITATE_DROWNED, ENTITY_PARROT_IMITATE_ELDER_GUARDIAN, ENTITY_PARROT_IMITATE_ENDER_DRAGON, ENTITY_PARROT_IMITATE_ENDERMITE, ENTITY_PARROT_IMITATE_EVOKER, ENTITY_PARROT_IMITATE_GHAST, ENTITY_PARROT_IMITATE_GUARDIAN, ENTITY_PARROT_IMITATE_HOGLIN, ENTITY_PARROT_IMITATE_HUSK, ENTITY_PARROT_IMITATE_ILLUSIONER, ENTITY_PARROT_IMITATE_MAGMA_CUBE, ENTITY_PARROT_IMITATE_PHANTOM, ENTITY_PARROT_IMITATE_PIGLIN, ENTITY_PARROT_IMITATE_PIGLIN_BRUTE, ENTITY_PARROT_IMITATE_PILLAGER, ENTITY_PARROT_IMITATE_RAVAGER, ENTITY_PARROT_IMITATE_SHULKER, ENTITY_PARROT_IMITATE_SILVERFISH, ENTITY_PARROT_IMITATE_SKELETON, ENTITY_PARROT_IMITATE_SLIME, ENTITY_PARROT_IMITATE_SPIDER, ENTITY_PARROT_IMITATE_STRAY, ENTITY_PARROT_IMITATE_VEX, ENTITY_PARROT_IMITATE_VINDICATOR, ENTITY_PARROT_IMITATE_WARDEN, ENTITY_PARROT_IMITATE_WITCH, ENTITY_PARROT_IMITATE_WITHER, ENTITY_PARROT_IMITATE_WITHER_SKELETON, ENTITY_PARROT_IMITATE_ZOGLIN, ENTITY_PARROT_IMITATE_ZOMBIE, ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER, ENTITY_PARROT_STEP, ENTITY_PHANTOM_AMBIENT, ENTITY_PHANTOM_BITE, ENTITY_PHANTOM_DEATH, ENTITY_PHANTOM_FLAP, ENTITY_PHANTOM_HURT, ENTITY_PHANTOM_SWOOP, ENTITY_PIG_AMBIENT, ENTITY_PIG_DEATH, ENTITY_PIG_HURT, ENTITY_PIG_SADDLE, ENTITY_PIG_STEP, ENTITY_PIGLIN_ADMIRING_ITEM, ENTITY_PIGLIN_AMBIENT, ENTITY_PIGLIN_ANGRY, ENTITY_PIGLIN_BRUTE_AMBIENT, ENTITY_PIGLIN_BRUTE_ANGRY, ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED, ENTITY_PIGLIN_BRUTE_DEATH, ENTITY_PIGLIN_BRUTE_HURT, ENTITY_PIGLIN_BRUTE_STEP, ENTITY_PIGLIN_CELEBRATE, ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED, ENTITY_PIGLIN_DEATH, ENTITY_PIGLIN_HURT, ENTITY_PIGLIN_JEALOUS, ENTITY_PIGLIN_RETREAT, ENTITY_PIGLIN_STEP, ENTITY_PILLAGER_AMBIENT, ENTITY_PILLAGER_CELEBRATE, ENTITY_PILLAGER_DEATH, ENTITY_PILLAGER_HURT, ENTITY_PLAYER_ATTACK_CRIT, ENTITY_PLAYER_ATTACK_KNOCKBACK, ENTITY_PLAYER_ATTACK_NODAMAGE, ENTITY_PLAYER_ATTACK_STRONG, ENTITY_PLAYER_ATTACK_SWEEP, ENTITY_PLAYER_ATTACK_WEAK, ENTITY_PLAYER_BIG_FALL, ENTITY_PLAYER_BREATH, ENTITY_PLAYER_BURP, ENTITY_PLAYER_DEATH, ENTITY_PLAYER_HURT, ENTITY_PLAYER_HURT_DROWN, ENTITY_PLAYER_HURT_FREEZE, ENTITY_PLAYER_HURT_ON_FIRE, ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH, ENTITY_PLAYER_LEVELUP, ENTITY_PLAYER_SMALL_FALL, ENTITY_PLAYER_SPLASH, ENTITY_PLAYER_SPLASH_HIGH_SPEED, ENTITY_PLAYER_SWIM, ENTITY_PLAYER_TELEPORT, ENTITY_POLAR_BEAR_AMBIENT, ENTITY_POLAR_BEAR_AMBIENT_BABY, ENTITY_POLAR_BEAR_DEATH, ENTITY_POLAR_BEAR_HURT, ENTITY_POLAR_BEAR_STEP, ENTITY_POLAR_BEAR_WARNING, ENTITY_PUFFER_FISH_AMBIENT, ENTITY_PUFFER_FISH_BLOW_OUT, ENTITY_PUFFER_FISH_BLOW_UP, ENTITY_PUFFER_FISH_DEATH, ENTITY_PUFFER_FISH_FLOP, ENTITY_PUFFER_FISH_HURT, ENTITY_PUFFER_FISH_STING, ENTITY_RABBIT_AMBIENT, ENTITY_RABBIT_ATTACK, ENTITY_RABBIT_DEATH, ENTITY_RABBIT_HURT, ENTITY_RABBIT_JUMP, ENTITY_RAVAGER_AMBIENT, ENTITY_RAVAGER_ATTACK, ENTITY_RAVAGER_CELEBRATE, ENTITY_RAVAGER_DEATH, ENTITY_RAVAGER_HURT, ENTITY_RAVAGER_ROAR, ENTITY_RAVAGER_STEP, ENTITY_RAVAGER_STUNNED, ENTITY_SALMON_AMBIENT, ENTITY_SALMON_DEATH, ENTITY_SALMON_FLOP, ENTITY_SALMON_HURT, ENTITY_SHEEP_AMBIENT, ENTITY_SHEEP_DEATH, ENTITY_SHEEP_HURT, ENTITY_SHEEP_SHEAR, ENTITY_SHEEP_STEP, ENTITY_SHULKER_AMBIENT, ENTITY_SHULKER_BULLET_HIT, ENTITY_SHULKER_BULLET_HURT, ENTITY_SHULKER_CLOSE, ENTITY_SHULKER_DEATH, ENTITY_SHULKER_HURT, ENTITY_SHULKER_HURT_CLOSED, ENTITY_SHULKER_OPEN, ENTITY_SHULKER_SHOOT, ENTITY_SHULKER_TELEPORT, ENTITY_SILVERFISH_AMBIENT, ENTITY_SILVERFISH_DEATH, ENTITY_SILVERFISH_HURT, ENTITY_SILVERFISH_STEP, ENTITY_SKELETON_AMBIENT, ENTITY_SKELETON_CONVERTED_TO_STRAY, ENTITY_SKELETON_DEATH, ENTITY_SKELETON_HORSE_AMBIENT, ENTITY_SKELETON_HORSE_AMBIENT_WATER, ENTITY_SKELETON_HORSE_DEATH, ENTITY_SKELETON_HORSE_GALLOP_WATER, ENTITY_SKELETON_HORSE_HURT, ENTITY_SKELETON_HORSE_JUMP_WATER, ENTITY_SKELETON_HORSE_STEP_WATER, ENTITY_SKELETON_HORSE_SWIM, ENTITY_SKELETON_HURT, ENTITY_SKELETON_SHOOT, ENTITY_SKELETON_STEP, ENTITY_SLIME_ATTACK, ENTITY_SLIME_DEATH, ENTITY_SLIME_DEATH_SMALL, ENTITY_SLIME_HURT, ENTITY_SLIME_HURT_SMALL, ENTITY_SLIME_JUMP, ENTITY_SLIME_JUMP_SMALL, ENTITY_SLIME_SQUISH, ENTITY_SLIME_SQUISH_SMALL, ENTITY_SNIFFER_DEATH, ENTITY_SNIFFER_DIGGING, ENTITY_SNIFFER_DIGGING_STOP, ENTITY_SNIFFER_DROP_SEED, ENTITY_SNIFFER_EAT, ENTITY_SNIFFER_HAPPY, ENTITY_SNIFFER_HURT, ENTITY_SNIFFER_IDLE, ENTITY_SNIFFER_SCENTING, ENTITY_SNIFFER_SEARCHING, ENTITY_SNIFFER_SNIFFING, ENTITY_SNIFFER_STEP, ENTITY_SNOW_GOLEM_AMBIENT, ENTITY_SNOW_GOLEM_DEATH, ENTITY_SNOW_GOLEM_HURT, ENTITY_SNOW_GOLEM_SHEAR, ENTITY_SNOW_GOLEM_SHOOT, ENTITY_SNOWBALL_THROW, ENTITY_SPIDER_AMBIENT, ENTITY_SPIDER_DEATH, ENTITY_SPIDER_HURT, ENTITY_SPIDER_STEP, ENTITY_SPLASH_POTION_BREAK, ENTITY_SPLASH_POTION_THROW, ENTITY_SQUID_AMBIENT, ENTITY_SQUID_DEATH, ENTITY_SQUID_HURT, ENTITY_SQUID_SQUIRT, ENTITY_STRAY_AMBIENT, ENTITY_STRAY_DEATH, ENTITY_STRAY_HURT, ENTITY_STRAY_STEP, ENTITY_STRIDER_AMBIENT, ENTITY_STRIDER_DEATH, ENTITY_STRIDER_EAT, ENTITY_STRIDER_HAPPY, ENTITY_STRIDER_HURT, ENTITY_STRIDER_RETREAT, ENTITY_STRIDER_SADDLE, ENTITY_STRIDER_STEP, ENTITY_STRIDER_STEP_LAVA, ENTITY_TADPOLE_DEATH, ENTITY_TADPOLE_FLOP, ENTITY_TADPOLE_GROW_UP, ENTITY_TADPOLE_HURT, ENTITY_TNT_PRIMED, ENTITY_TROPICAL_FISH_AMBIENT, ENTITY_TROPICAL_FISH_DEATH, ENTITY_TROPICAL_FISH_FLOP, ENTITY_TROPICAL_FISH_HURT, ENTITY_TURTLE_AMBIENT_LAND, ENTITY_TURTLE_DEATH, ENTITY_TURTLE_DEATH_BABY, ENTITY_TURTLE_EGG_BREAK, ENTITY_TURTLE_EGG_CRACK, ENTITY_TURTLE_EGG_HATCH, ENTITY_TURTLE_HURT, ENTITY_TURTLE_HURT_BABY, ENTITY_TURTLE_LAY_EGG, ENTITY_TURTLE_SHAMBLE, ENTITY_TURTLE_SHAMBLE_BABY, ENTITY_TURTLE_SWIM, ENTITY_VEX_AMBIENT, ENTITY_VEX_CHARGE, ENTITY_VEX_DEATH, ENTITY_VEX_HURT, ENTITY_VILLAGER_AMBIENT, ENTITY_VILLAGER_CELEBRATE, ENTITY_VILLAGER_DEATH, ENTITY_VILLAGER_HURT, ENTITY_VILLAGER_NO, ENTITY_VILLAGER_TRADE, ENTITY_VILLAGER_WORK_ARMORER, ENTITY_VILLAGER_WORK_BUTCHER, ENTITY_VILLAGER_WORK_CARTOGRAPHER, ENTITY_VILLAGER_WORK_CLERIC, ENTITY_VILLAGER_WORK_FARMER, ENTITY_VILLAGER_WORK_FISHERMAN, ENTITY_VILLAGER_WORK_FLETCHER, ENTITY_VILLAGER_WORK_LEATHERWORKER, ENTITY_VILLAGER_WORK_LIBRARIAN, ENTITY_VILLAGER_WORK_MASON, ENTITY_VILLAGER_WORK_SHEPHERD, ENTITY_VILLAGER_WORK_TOOLSMITH, ENTITY_VILLAGER_WORK_WEAPONSMITH, ENTITY_VILLAGER_YES, ENTITY_VINDICATOR_AMBIENT, ENTITY_VINDICATOR_CELEBRATE, ENTITY_VINDICATOR_DEATH, ENTITY_VINDICATOR_HURT, ENTITY_WANDERING_TRADER_AMBIENT, ENTITY_WANDERING_TRADER_DEATH, ENTITY_WANDERING_TRADER_DISAPPEARED, ENTITY_WANDERING_TRADER_DRINK_MILK, ENTITY_WANDERING_TRADER_DRINK_POTION, ENTITY_WANDERING_TRADER_HURT, ENTITY_WANDERING_TRADER_NO, ENTITY_WANDERING_TRADER_REAPPEARED, ENTITY_WANDERING_TRADER_TRADE, ENTITY_WANDERING_TRADER_YES, ENTITY_WARDEN_AGITATED, ENTITY_WARDEN_AMBIENT, ENTITY_WARDEN_ANGRY, ENTITY_WARDEN_ATTACK_IMPACT, ENTITY_WARDEN_DEATH, ENTITY_WARDEN_DIG, ENTITY_WARDEN_EMERGE, ENTITY_WARDEN_HEARTBEAT, ENTITY_WARDEN_HURT, ENTITY_WARDEN_LISTENING, ENTITY_WARDEN_LISTENING_ANGRY, ENTITY_WARDEN_NEARBY_CLOSE, ENTITY_WARDEN_NEARBY_CLOSER, ENTITY_WARDEN_NEARBY_CLOSEST, ENTITY_WARDEN_ROAR, ENTITY_WARDEN_SNIFF, ENTITY_WARDEN_SONIC_BOOM, ENTITY_WARDEN_SONIC_CHARGE, ENTITY_WARDEN_STEP, ENTITY_WARDEN_TENDRIL_CLICKS, ENTITY_WIND_CHARGE_THROW, ENTITY_WIND_CHARGE_WIND_BURST, ENTITY_WITCH_AMBIENT, ENTITY_WITCH_CELEBRATE, ENTITY_WITCH_DEATH, ENTITY_WITCH_DRINK, ENTITY_WITCH_HURT, ENTITY_WITCH_THROW, ENTITY_WITHER_AMBIENT, ENTITY_WITHER_BREAK_BLOCK, ENTITY_WITHER_DEATH, ENTITY_WITHER_HURT, ENTITY_WITHER_SHOOT, ENTITY_WITHER_SKELETON_AMBIENT, ENTITY_WITHER_SKELETON_DEATH, ENTITY_WITHER_SKELETON_HURT, ENTITY_WITHER_SKELETON_STEP, ENTITY_WITHER_SPAWN, ENTITY_WOLF_AMBIENT, ENTITY_WOLF_DEATH, ENTITY_WOLF_GROWL, ENTITY_WOLF_HOWL, ENTITY_WOLF_HURT, ENTITY_WOLF_PANT, ENTITY_WOLF_SHAKE, ENTITY_WOLF_STEP, ENTITY_WOLF_WHINE, ENTITY_ZOGLIN_AMBIENT, ENTITY_ZOGLIN_ANGRY, ENTITY_ZOGLIN_ATTACK, ENTITY_ZOGLIN_DEATH, ENTITY_ZOGLIN_HURT, ENTITY_ZOGLIN_STEP, ENTITY_ZOMBIE_AMBIENT, ENTITY_ZOMBIE_ATTACK_IRON_DOOR, ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, ENTITY_ZOMBIE_CONVERTED_TO_DROWNED, ENTITY_ZOMBIE_DEATH, ENTITY_ZOMBIE_DESTROY_EGG, ENTITY_ZOMBIE_HORSE_AMBIENT, ENTITY_ZOMBIE_HORSE_DEATH, ENTITY_ZOMBIE_HORSE_HURT, ENTITY_ZOMBIE_HURT, ENTITY_ZOMBIE_INFECT, ENTITY_ZOMBIE_STEP, ENTITY_ZOMBIE_VILLAGER_AMBIENT, ENTITY_ZOMBIE_VILLAGER_CONVERTED, ENTITY_ZOMBIE_VILLAGER_CURE, ENTITY_ZOMBIE_VILLAGER_DEATH, ENTITY_ZOMBIE_VILLAGER_HURT, ENTITY_ZOMBIE_VILLAGER_STEP, ENTITY_ZOMBIFIED_PIGLIN_AMBIENT, ENTITY_ZOMBIFIED_PIGLIN_ANGRY, ENTITY_ZOMBIFIED_PIGLIN_DEATH, ENTITY_ZOMBIFIED_PIGLIN_HURT, EVENT_MOB_EFFECT_BAD_OMEN, EVENT_MOB_EFFECT_RAID_OMEN, EVENT_MOB_EFFECT_TRIAL_OMEN, EVENT_RAID_HORN, INTENTIONALLY_EMPTY, ITEM_ARMOR_EQUIP_CHAIN, ITEM_ARMOR_EQUIP_DIAMOND, ITEM_ARMOR_EQUIP_ELYTRA, ITEM_ARMOR_EQUIP_GENERIC, ITEM_ARMOR_EQUIP_GOLD, ITEM_ARMOR_EQUIP_IRON, ITEM_ARMOR_EQUIP_LEATHER, ITEM_ARMOR_EQUIP_NETHERITE, ITEM_ARMOR_EQUIP_TURTLE, ITEM_ARMOR_EQUIP_WOLF, ITEM_ARMOR_UNEQUIP_WOLF, ITEM_AXE_SCRAPE, ITEM_AXE_STRIP, ITEM_AXE_WAX_OFF, ITEM_BONE_MEAL_USE, ITEM_BOOK_PAGE_TURN, ITEM_BOOK_PUT, ITEM_BOTTLE_EMPTY, ITEM_BOTTLE_FILL, ITEM_BOTTLE_FILL_DRAGONBREATH, ITEM_BRUSH_BRUSHING_GENERIC, ITEM_BRUSH_BRUSHING_GRAVEL, ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE, ITEM_BRUSH_BRUSHING_SAND, ITEM_BRUSH_BRUSHING_SAND_COMPLETE, ITEM_BUCKET_EMPTY, ITEM_BUCKET_EMPTY_AXOLOTL, ITEM_BUCKET_EMPTY_FISH, ITEM_BUCKET_EMPTY_LAVA, ITEM_BUCKET_EMPTY_POWDER_SNOW, ITEM_BUCKET_EMPTY_TADPOLE, ITEM_BUCKET_FILL, ITEM_BUCKET_FILL_AXOLOTL, ITEM_BUCKET_FILL_FISH, ITEM_BUCKET_FILL_LAVA, ITEM_BUCKET_FILL_POWDER_SNOW, ITEM_BUCKET_FILL_TADPOLE, ITEM_BUNDLE_DROP_CONTENTS, ITEM_BUNDLE_INSERT, ITEM_BUNDLE_INSERT_FAIL, ITEM_BUNDLE_REMOVE_ONE, ITEM_CHORUS_FRUIT_TELEPORT, ITEM_CROP_PLANT, ITEM_CROSSBOW_HIT, ITEM_CROSSBOW_LOADING_END, ITEM_CROSSBOW_LOADING_MIDDLE, ITEM_CROSSBOW_LOADING_START, ITEM_CROSSBOW_QUICK_CHARGE_1, ITEM_CROSSBOW_QUICK_CHARGE_2, ITEM_CROSSBOW_QUICK_CHARGE_3, ITEM_CROSSBOW_SHOOT, ITEM_DYE_USE, ITEM_ELYTRA_FLYING, ITEM_FIRECHARGE_USE, ITEM_FLINTANDSTEEL_USE, ITEM_GLOW_INK_SAC_USE, ITEM_GOAT_HORN_SOUND_0, ITEM_GOAT_HORN_SOUND_1, ITEM_GOAT_HORN_SOUND_2, ITEM_GOAT_HORN_SOUND_3, ITEM_GOAT_HORN_SOUND_4, ITEM_GOAT_HORN_SOUND_5, ITEM_GOAT_HORN_SOUND_6, ITEM_GOAT_HORN_SOUND_7, ITEM_HOE_TILL, ITEM_HONEY_BOTTLE_DRINK, ITEM_HONEYCOMB_WAX_ON, ITEM_INK_SAC_USE, ITEM_LODESTONE_COMPASS_LOCK, ITEM_MACE_SMASH_AIR, ITEM_MACE_SMASH_GROUND, ITEM_MACE_SMASH_GROUND_HEAVY, ITEM_NETHER_WART_PLANT, ITEM_OMINOUS_BOTTLE_DISPOSE, ITEM_SHIELD_BLOCK, ITEM_SHIELD_BREAK, ITEM_SHOVEL_FLATTEN, ITEM_SPYGLASS_STOP_USING, ITEM_SPYGLASS_USE, ITEM_TOTEM_USE, ITEM_TRIDENT_HIT, ITEM_TRIDENT_HIT_GROUND, ITEM_TRIDENT_RETURN, ITEM_TRIDENT_RIPTIDE_1, ITEM_TRIDENT_RIPTIDE_2, ITEM_TRIDENT_RIPTIDE_3, ITEM_TRIDENT_THROW, ITEM_TRIDENT_THUNDER, ITEM_WOLF_ARMOR_BREAK, ITEM_WOLF_ARMOR_CRACK, ITEM_WOLF_ARMOR_DAMAGE, ITEM_WOLF_ARMOR_REPAIR, MUSIC_CREATIVE, MUSIC_CREDITS, MUSIC_DISC_11, MUSIC_DISC_13, MUSIC_DISC_5, MUSIC_DISC_BLOCKS, MUSIC_DISC_CAT, MUSIC_DISC_CHIRP, MUSIC_DISC_CREATOR, MUSIC_DISC_CREATOR_MUSIC_BOX, MUSIC_DISC_FAR, MUSIC_DISC_MALL, MUSIC_DISC_MELLOHI, MUSIC_DISC_OTHERSIDE, MUSIC_DISC_PIGSTEP, MUSIC_DISC_PRECIPICE, MUSIC_DISC_RELIC, MUSIC_DISC_STAL, MUSIC_DISC_STRAD, MUSIC_DISC_WAIT, MUSIC_DISC_WARD, MUSIC_DRAGON, MUSIC_END, MUSIC_GAME, MUSIC_MENU, MUSIC_NETHER_BASALT_DELTAS, MUSIC_NETHER_CRIMSON_FOREST, MUSIC_NETHER_NETHER_WASTES, MUSIC_NETHER_SOUL_SAND_VALLEY, MUSIC_NETHER_WARPED_FOREST, MUSIC_OVERWORLD_BADLANDS, MUSIC_OVERWORLD_BAMBOO_JUNGLE, MUSIC_OVERWORLD_CHERRY_GROVE, MUSIC_OVERWORLD_DEEP_DARK, MUSIC_OVERWORLD_DESERT, MUSIC_OVERWORLD_DRIPSTONE_CAVES, MUSIC_OVERWORLD_FLOWER_FOREST, MUSIC_OVERWORLD_FOREST, MUSIC_OVERWORLD_FROZEN_PEAKS, MUSIC_OVERWORLD_GROVE, MUSIC_OVERWORLD_JAGGED_PEAKS, MUSIC_OVERWORLD_JUNGLE, MUSIC_OVERWORLD_LUSH_CAVES, MUSIC_OVERWORLD_MEADOW, MUSIC_OVERWORLD_OLD_GROWTH_TAIGA, MUSIC_OVERWORLD_SNOWY_SLOPES, MUSIC_OVERWORLD_SPARSE_JUNGLE, MUSIC_OVERWORLD_STONY_PEAKS, MUSIC_OVERWORLD_SWAMP, MUSIC_UNDER_WATER, PARTICLE_SOUL_ESCAPE, UI_BUTTON_CLICK, UI_CARTOGRAPHY_TABLE_TAKE_RESULT, UI_HUD_BUBBLE_POP, UI_LOOM_SELECT_PATTERN, UI_LOOM_TAKE_RESULT, UI_STONECUTTER_SELECT_RECIPE, UI_STONECUTTER_TAKE_RESULT, UI_TOAST_CHALLENGE_COMPLETE, UI_TOAST_IN, UI_TOAST_OUT, WEATHER_RAIN, WEATHER_RAIN_ABOVE -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class org.mockbukkit.mockbukkit.util.OldKeyedEnumMock
getKeyMethods inherited from class org.mockbukkit.mockbukkit.util.OldEnumMock
compareTo, name, ordinal
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Constructor Details
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SoundMock
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Method Details
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from
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