| Class | Description |
|---|---|
| FastMath |
FastMath provides 'fast' math approximations and float equivalents of Math
functions. |
| Matrix3f |
A 3x3 matrix composed of 9 single-precision elements, used to represent
linear transformations of 3-D coordinates, such as rotations, reflections,
and scaling.
|
| Matrix4f |
A 4x4 matrix composed of 16 single-precision elements, used to represent
linear or perspective transformations of 3-D coordinates.
|
| Plane |
Plane defines a plane where Normal dot (x,y,z) = Constant. |
| Quaternion |
Used to efficiently represent rotations and orientations in 3-dimensional
space, without risk of gimbal lock.
|
| Transform |
A 3-D coordinate transform composed of translation, rotation, and scaling.
|
| TransformDp |
A 3-D coordinate transform composed of translation, rotation, and scaling.
|
| Triangle |
Describes a triangle in terms of its vertex locations, with auxiliary storage
for its normal vector.
|
| Vector3f |
A vector composed of 3 single-precision components, used to represent
locations, offsets, velocities, and directions in 3-dimensional space.
|