| Class | Description |
|---|---|
| MultiBodyCollider |
A collision object for a link or base in a MultiBody, based on Bullet's
btMultiBodyLinkCollider.
|
| PhysicsBody |
The abstract base class for rigid bodies and soft bodies.
|
| PhysicsCharacter |
A collision object for simplified character simulation, based on Bullet's
btKinematicCharacterController. |
| PhysicsGhostObject |
A collision object for intangibles, based on Bullet's
btPairCachingGhostObject. |
| PhysicsRigidBody |
A collision object to simulate a rigid body, based on Bullet's
btRigidBody. |
| PhysicsSoftBody |
A collision object to simulate a soft body, based on Bullet's btSoftBody.
|
| PhysicsVehicle |
A rigid body for simplified vehicle simulation based on Bullet's
btRaycastVehicle. |
| ReducedDeformableBody |
A simplified soft body embedded in a rigid frame, based on Bullet's
btReducedDeformableBody.
|
| VehicleWheel |
Information about one wheel of a vehicle, based on Bullet's
btWheelInfo. |