java.lang.Object
com.github.stefvanschie.inventoryframework.gui.type.util.Gui
com.github.stefvanschie.inventoryframework.gui.type.BeaconGui
All Implemented Interfaces:
InventoryBased, org.bukkit.inventory.InventoryHolder

public class BeaconGui extends Gui implements InventoryBased
Represents a gui in the form of a beacon
Since:
0.8.0
  • Constructor Details

    • BeaconGui

      public BeaconGui()
  • Method Details

    • show

      public void show(@NotNull @NotNull org.bukkit.entity.HumanEntity humanEntity)
      Description copied from class: Gui
      Shows a gui to a player
      Specified by:
      show in class Gui
      Parameters:
      humanEntity - the human entity to show the gui to
    • copy

      @NotNull @Contract(pure=true) public @NotNull BeaconGui copy()
      Description copied from class: Gui
      Makes a copy of this gui and returns it. This makes a deep copy of the gui. This entails that the underlying panes will be copied as per their Pane.copy() and miscellaneous data will be copied. The copy of this gui, will however have no viewers even if this gui currently has viewers. With this, cache data for viewers will also be non-existent for the copied gui. The returned gui will never be reference equal to the current gui.
      Specified by:
      copy in class Gui
      Returns:
      a copy of the gui
    • click

      public void click(@NotNull @NotNull org.bukkit.event.inventory.InventoryClickEvent event)
      Description copied from class: Gui
      This should delegate the provided inventory click event to the right pane, which can then handle this click event further. This should not call any internal click handlers, since those will already have been activated.
      Specified by:
      click in class Gui
      Parameters:
      event - the event to delegate
    • getInventory

      @NotNull public @NotNull org.bukkit.inventory.Inventory getInventory()
      Specified by:
      getInventory in interface org.bukkit.inventory.InventoryHolder
    • isPlayerInventoryUsed

      @Contract(pure=true) public boolean isPlayerInventoryUsed()
      Description copied from class: Gui
      Gets whether the player inventory is currently in use. This means whether the player inventory currently has an item in it.
      Specified by:
      isPlayerInventoryUsed in class Gui
      Returns:
      true if the player inventory is occupied, false otherwise
    • createInventory

      @NotNull @Contract(pure=true) public @NotNull org.bukkit.inventory.Inventory createInventory()
      Description copied from interface: InventoryBased
      Creates a new inventory of the type of the implementing class.
      Specified by:
      createInventory in interface InventoryBased
      Returns:
      the new inventory
    • getViewerCount

      @Contract(pure=true) public int getViewerCount()
      Description copied from class: Gui
      Gets the count of HumanEntity instances that are currently viewing this GUI.
      Specified by:
      getViewerCount in class Gui
      Returns:
      the count of viewers
    • getViewers

      @NotNull @Contract(pure=true) public @NotNull List<org.bukkit.entity.HumanEntity> getViewers()
      Description copied from class: Gui
      Gets a mutable snapshot of the current HumanEntity viewers of this GUI. This is a snapshot (copy) and not a view, therefore modifications aren't visible.
      Specified by:
      getViewers in class Gui
      Returns:
      a snapshot of the current viewers
      See Also:
      Gui.getViewerCount()
    • handleClickEvent

      public void handleClickEvent(@NotNull @NotNull org.bukkit.event.inventory.InventoryClickEvent event)
      Handles an incoming inventory click event
      Parameters:
      event - the event to handle
      Since:
      0.8.0
    • getPaymentItemComponent

      @NotNull @Contract(pure=true) public @NotNull InventoryComponent getPaymentItemComponent()
      Gets the inventory component representing the payment item
      Returns:
      the payment item component
      Since:
      0.8.0
    • getPlayerInventoryComponent

      @NotNull @Contract(pure=true) public @NotNull InventoryComponent getPlayerInventoryComponent()
      Gets the inventory component representing the player inventory
      Returns:
      the player inventory component
      Since:
      0.8.0
    • load

      @Nullable @Contract(pure=true) public static @Nullable BeaconGui load(@NotNull @NotNull Object instance, @NotNull @NotNull InputStream inputStream)
      Loads a beacon gui from an XML file.
      Parameters:
      instance - the instance on which to reference fields and methods
      inputStream - the input stream containing the XML data
      Returns:
      the loaded beacon gui
      Since:
      0.8.0
    • load

      @NotNull public static @NotNull BeaconGui load(@NotNull @NotNull Object instance, @NotNull @NotNull Element element)
      Loads a beacon gui from the specified element, applying code references to the provided instance.
      Parameters:
      instance - the instance on which to reference fields and methods
      element - the element to load the gui from
      Returns:
      the loaded beacon gui
      Since:
      0.8.0