All Implemented Interfaces:
InventoryBased, MergedGui, org.bukkit.inventory.InventoryHolder

public class BarrelGui extends NamedGui implements MergedGui, InventoryBased
Represents a gui in the form of a barrel.
Since:
0.8.0
  • Constructor Details

    • BarrelGui

      public BarrelGui(@NotNull @NotNull String title)
      Constructs a new GUI
      Parameters:
      title - the title/name of this gui.
      Since:
      0.8.0
    • BarrelGui

      public BarrelGui(@NotNull @NotNull com.github.stefvanschie.inventoryframework.adventuresupport.TextHolder title)
      Constructs a new GUI
      Parameters:
      title - the title/name of this gui.
      Since:
      0.10.0
  • Method Details

    • show

      public void show(@NotNull @NotNull org.bukkit.entity.HumanEntity humanEntity)
      Description copied from class: Gui
      Shows a gui to a player
      Specified by:
      show in class Gui
      Parameters:
      humanEntity - the human entity to show the gui to
    • copy

      @NotNull @Contract(pure=true) public @NotNull BarrelGui copy()
      Description copied from class: Gui
      Makes a copy of this gui and returns it. This makes a deep copy of the gui. This entails that the underlying panes will be copied as per their Pane.copy() and miscellaneous data will be copied. The copy of this gui, will however have no viewers even if this gui currently has viewers. With this, cache data for viewers will also be non-existent for the copied gui. The returned gui will never be reference equal to the current gui.
      Specified by:
      copy in class Gui
      Returns:
      a copy of the gui
    • getInventory

      @NotNull public @NotNull org.bukkit.inventory.Inventory getInventory()
      Specified by:
      getInventory in interface org.bukkit.inventory.InventoryHolder
    • click

      public void click(@NotNull @NotNull org.bukkit.event.inventory.InventoryClickEvent event)
      Description copied from class: Gui
      This should delegate the provided inventory click event to the right pane, which can then handle this click event further. This should not call any internal click handlers, since those will already have been activated.
      Specified by:
      click in class Gui
      Parameters:
      event - the event to delegate
    • isPlayerInventoryUsed

      @Contract(pure=true) public boolean isPlayerInventoryUsed()
      Description copied from class: Gui
      Gets whether the player inventory is currently in use. This means whether the player inventory currently has an item in it.
      Specified by:
      isPlayerInventoryUsed in class Gui
      Returns:
      true if the player inventory is occupied, false otherwise
    • addPane

      public void addPane(@NotNull @NotNull Pane pane)
      Description copied from interface: MergedGui
      Adds a pane to this gui
      Specified by:
      addPane in interface MergedGui
      Parameters:
      pane - the pane to add
    • getPanes

      @NotNull @Contract(pure=true) public @NotNull List<Pane> getPanes()
      Description copied from interface: MergedGui
      Gets all the panes in this gui. This includes child panes from other panes.
      Specified by:
      getPanes in interface MergedGui
      Returns:
      all panes
    • getItems

      @NotNull @Contract(pure=true) public @NotNull Collection<GuiItem> getItems()
      Description copied from interface: MergedGui
      Gets all the items in all underlying panes
      Specified by:
      getItems in interface MergedGui
      Returns:
      all items
    • createInventory

      @NotNull @Contract(pure=true) public @NotNull org.bukkit.inventory.Inventory createInventory()
      Description copied from interface: InventoryBased
      Creates a new inventory of the type of the implementing class.
      Specified by:
      createInventory in interface InventoryBased
      Returns:
      the new inventory
    • getViewerCount

      @Contract(pure=true) public int getViewerCount()
      Description copied from class: Gui
      Gets the count of HumanEntity instances that are currently viewing this GUI.
      Specified by:
      getViewerCount in class Gui
      Returns:
      the count of viewers
    • getViewers

      @NotNull @Contract(pure=true) public @NotNull List<org.bukkit.entity.HumanEntity> getViewers()
      Description copied from class: Gui
      Gets a mutable snapshot of the current HumanEntity viewers of this GUI. This is a snapshot (copy) and not a view, therefore modifications aren't visible.
      Specified by:
      getViewers in class Gui
      Returns:
      a snapshot of the current viewers
      See Also:
      Gui.getViewerCount()
    • getInventoryComponent

      @NotNull @Contract(pure=true) public @NotNull InventoryComponent getInventoryComponent()
      Description copied from interface: MergedGui
      Gets the inventory component for this gui
      Specified by:
      getInventoryComponent in interface MergedGui
      Returns:
      the inventory component
    • load

      @Nullable @Contract(pure=true) public static @Nullable BarrelGui load(@NotNull @NotNull Object instance, @NotNull @NotNull InputStream inputStream)
      Loads a barrel gui from an XML file.
      Parameters:
      instance - the instance on which to reference fields and methods
      inputStream - the input stream containing the XML data
      Returns:
      the loaded barrel gui
      Since:
      0.8.0
    • load

      @NotNull public static @NotNull BarrelGui load(@NotNull @NotNull Object instance, @NotNull @NotNull Element element)
      Loads a barrel gui from the specified element, applying code references to the provided instance.
      Parameters:
      instance - the instance on which to reference fields and methods
      element - the element to load the gui from
      Returns:
      the loaded barrel gui
      Since:
      0.8.0