Class TurretTypeArrow


public class TurretTypeArrow extends TurretTypeRanged
  • Constructor Details

    • TurretTypeArrow

      public TurretTypeArrow()
  • Method Details

    • requiresEntityLock

      public boolean requiresEntityLock()
      Description copied from class: TurretType
      Does this turret require an entity to shoot for instant effects or can it shoot in any direction for non-instant effects?
      Specified by:
      requiresEntityLock in class TurretType
    • tryActivate

      public boolean tryActivate(TurretActivateEvent event)
      Overrides:
      tryActivate in class TurretType