Uses of Annotation Interface
com.cryptomorin.xseries.base.annotations.XInfo
Packages that use XInfo
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Uses of XInfo in com.cryptomorin.xseries
Fields in com.cryptomorin.xseries with annotations of type XInfoModifier and TypeFieldDescriptionXGameRule.ADVANCE_WEATHERWhether weather cycles (rain, thunder) progress naturally.XGameRule.ALLOW_ENTERING_NETHER_USING_PORTALSWhether players can enter the Nether using portals.XGameRule.ALLOW_FIRE_TICKS_AWAY_FROM_PLAYERDeprecated.static final XSoundXSound.BLOCK_CACTUS_FLOWER_BREAKstatic final XSoundXSound.BLOCK_CACTUS_FLOWER_PLACEstatic final XSoundXSound.BLOCK_COPPER_CHEST_CLOSEstatic final XSoundXSound.BLOCK_COPPER_CHEST_OPENstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundXSound.BLOCK_DEADBUSH_IDLEstatic final XSoundXSound.BLOCK_DRIED_GHAST_AMBIENTstatic final XSoundstatic final XSoundXSound.BLOCK_DRIED_GHAST_BREAKstatic final XSoundXSound.BLOCK_DRIED_GHAST_FALLstatic final XSoundXSound.BLOCK_DRIED_GHAST_PLACEstatic final XSoundstatic final XSoundXSound.BLOCK_DRIED_GHAST_STEPstatic final XSoundXSound.BLOCK_DRIED_GHAST_TRANSITIONstatic final XSoundXSound.BLOCK_DRY_GRASS_AMBIENTXGameRule.BLOCK_EXPLOSION_DROP_DECAYWhether block explosion drops have decay (chance to not drop based on distance).static final XSoundXSound.BLOCK_FIREFLY_BUSH_IDLEstatic final XSoundXSound.BLOCK_IRON_BREAKstatic final XSoundXSound.BLOCK_IRON_FALLstatic final XSoundXSound.BLOCK_IRON_HITstatic final XSoundXSound.BLOCK_IRON_PLACEstatic final XSoundXSound.BLOCK_IRON_STEPstatic final XSoundXSound.BLOCK_LEAF_LITTER_BREAKstatic final XSoundXSound.BLOCK_LEAF_LITTER_FALLstatic final XSoundXSound.BLOCK_LEAF_LITTER_HITstatic final XSoundXSound.BLOCK_LEAF_LITTER_PLACEstatic final XSoundXSound.BLOCK_LEAF_LITTER_STEPstatic final XSoundXSound.BLOCK_NOTE_BLOCK_TRUMPETstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundXSound.BLOCK_SAND_IDLEstatic final XSoundXSound.BLOCK_SAND_WINDstatic final XSoundXSound.BLOCK_SHELF_ACTIVATEstatic final XSoundXSound.BLOCK_SHELF_BREAKstatic final XSoundXSound.BLOCK_SHELF_DEACTIVATEstatic final XSoundXSound.BLOCK_SHELF_FALLstatic final XSoundXSound.BLOCK_SHELF_HITstatic final XSoundXSound.BLOCK_SHELF_MULTI_SWAPstatic final XSoundXSound.BLOCK_SHELF_PLACEstatic final XSoundXSound.BLOCK_SHELF_PLACE_ITEMstatic final XSoundXSound.BLOCK_SHELF_SINGLE_SWAPstatic final XSoundXSound.BLOCK_SHELF_STEPstatic final XSoundXSound.BLOCK_SHELF_TAKE_ITEMstatic final XSoundDeprecated.static final XSoundDeprecated.static final XAttributeXAttribute.CAMERA_DISTANCEXGameRule.COMMAND_BLOCKS_WORKWhether command blocks are enabled and can execute commands.static final XBiomeXBiome.CUSTOMWhy add it in the first place if it was removed in a few builds?XGameRule.DO_FIRE_TICKDeprecated.XGameRule.DROWNING_DAMAGEWhether players take drowning damage.XGameRule.ELYTRA_MOVEMENT_CHECKWhether the server checks for elytra flight cheating (speed/movement validation).XGameRule.ENDER_PEARLS_VANISH_ON_DEATHWhether ender pearls disappear when the player dies.static final XSoundXSound.ENTITY_BABY_CAT_AMBIENTstatic final XSoundXSound.ENTITY_BABY_CAT_BEG_FOR_FOODstatic final XSoundXSound.ENTITY_BABY_CAT_DEATHstatic final XSoundXSound.ENTITY_BABY_CAT_EATstatic final XSoundXSound.ENTITY_BABY_CAT_HISSstatic final XSoundXSound.ENTITY_BABY_CAT_HURTstatic final XSoundXSound.ENTITY_BABY_CAT_PURRstatic final XSoundXSound.ENTITY_BABY_CAT_PURREOWstatic final XSoundstatic final XSoundXSound.ENTITY_BABY_CHICKEN_AMBIENTstatic final XSoundXSound.ENTITY_BABY_CHICKEN_DEATHstatic final XSoundXSound.ENTITY_BABY_CHICKEN_HURTstatic final XSoundXSound.ENTITY_BABY_CHICKEN_STEPstatic final XSoundXSound.ENTITY_BABY_HORSE_AMBIENTstatic final XSoundXSound.ENTITY_BABY_HORSE_ANGRYstatic final XSoundXSound.ENTITY_BABY_HORSE_BREATHEstatic final XSoundXSound.ENTITY_BABY_HORSE_DEATHstatic final XSoundXSound.ENTITY_BABY_HORSE_EATstatic final XSoundXSound.ENTITY_BABY_HORSE_HURTstatic final XSoundXSound.ENTITY_BABY_HORSE_LANDstatic final XSoundXSound.ENTITY_BABY_HORSE_STEPstatic final XSoundXSound.ENTITY_BABY_NAUTILUS_AMBIENTstatic final XSoundstatic final XSoundXSound.ENTITY_BABY_NAUTILUS_DEATHstatic final XSoundstatic final XSoundXSound.ENTITY_BABY_NAUTILUS_EATstatic final XSoundXSound.ENTITY_BABY_NAUTILUS_HURTstatic final XSoundstatic final XSoundXSound.ENTITY_BABY_NAUTILUS_SWIMstatic final XSoundXSound.ENTITY_BABY_PIG_AMBIENTstatic final XSoundXSound.ENTITY_BABY_PIG_DEATHstatic final XSoundXSound.ENTITY_BABY_PIG_EATstatic final XSoundXSound.ENTITY_BABY_PIG_HURTstatic final XSoundXSound.ENTITY_BABY_PIG_STEPstatic final XSoundXSound.ENTITY_BABY_WOLF_AMBIENTstatic final XSoundXSound.ENTITY_BABY_WOLF_DEATHstatic final XSoundXSound.ENTITY_BABY_WOLF_GROWLstatic final XSoundXSound.ENTITY_BABY_WOLF_HURTstatic final XSoundXSound.ENTITY_BABY_WOLF_PANTstatic final XSoundXSound.ENTITY_BABY_WOLF_STEPstatic final XSoundXSound.ENTITY_BABY_WOLF_WHINEstatic final XSoundXSound.ENTITY_CAMEL_HUSK_AMBIENTstatic final XSoundXSound.ENTITY_CAMEL_HUSK_DASHstatic final XSoundXSound.ENTITY_CAMEL_HUSK_DASH_READYstatic final XSoundXSound.ENTITY_CAMEL_HUSK_DEATHstatic final XSoundXSound.ENTITY_CAMEL_HUSK_EATstatic final XSoundXSound.ENTITY_CAMEL_HUSK_HURTstatic final XSoundXSound.ENTITY_CAMEL_HUSK_SADDLEstatic final XSoundXSound.ENTITY_CAMEL_HUSK_SITstatic final XSoundXSound.ENTITY_CAMEL_HUSK_STANDstatic final XSoundXSound.ENTITY_CAMEL_HUSK_STEPstatic final XSoundXSound.ENTITY_CAMEL_HUSK_STEP_SANDstatic final XSoundXSound.ENTITY_CAT_ROYAL_AMBIENTstatic final XSoundstatic final XSoundXSound.ENTITY_CAT_ROYAL_DEATHstatic final XSoundXSound.ENTITY_CAT_ROYAL_EATstatic final XSoundXSound.ENTITY_CAT_ROYAL_HISSstatic final XSoundXSound.ENTITY_CAT_ROYAL_HURTstatic final XSoundXSound.ENTITY_CAT_ROYAL_PURRstatic final XSoundXSound.ENTITY_CAT_ROYAL_PURREOWstatic final XSoundstatic final XSoundXSound.ENTITY_CHICKEN_PICKY_AMBIENTstatic final XSoundXSound.ENTITY_CHICKEN_PICKY_DEATHstatic final XSoundXSound.ENTITY_CHICKEN_PICKY_HURTstatic final XSoundstatic final XSoundXSound.ENTITY_COPPER_GOLEM_DEATHstatic final XSoundXSound.ENTITY_COPPER_GOLEM_HURTstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundXSound.ENTITY_COPPER_GOLEM_SHEARstatic final XSoundXSound.ENTITY_COPPER_GOLEM_SPAWNstatic final XSoundXSound.ENTITY_COPPER_GOLEM_SPINstatic final XSoundXSound.ENTITY_COPPER_GOLEM_STEPstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundXSound.ENTITY_COW_MOODY_AMBIENTstatic final XSoundXSound.ENTITY_COW_MOODY_DEATHstatic final XSoundXSound.ENTITY_COW_MOODY_HURTstatic final XSoundXSound.ENTITY_COW_MOODY_STEPstatic final XSoundXSound.ENTITY_GHASTLING_AMBIENTstatic final XSoundXSound.ENTITY_GHASTLING_DEATHstatic final XSoundXSound.ENTITY_GHASTLING_HURTstatic final XSoundXSound.ENTITY_GHASTLING_SPAWNstatic final XSoundDeprecated.static final XSoundXSound.ENTITY_HAPPY_GHAST_AMBIENTstatic final XSoundXSound.ENTITY_HAPPY_GHAST_DEATHstatic final XSoundXSound.ENTITY_HAPPY_GHAST_EQUIPstatic final XSoundstatic final XSoundstatic final XSoundXSound.ENTITY_HAPPY_GHAST_HURTstatic final XSoundXSound.ENTITY_HAPPY_GHAST_RIDINGstatic final XSoundXSound.ENTITY_HAPPY_GHAST_UNEQUIPstatic final XSoundXSound.ENTITY_NAUTILUS_AMBIENTstatic final XSoundXSound.ENTITY_NAUTILUS_AMBIENT_LANDstatic final XSoundXSound.ENTITY_NAUTILUS_DASHstatic final XSoundXSound.ENTITY_NAUTILUS_DASH_LANDstatic final XSoundXSound.ENTITY_NAUTILUS_DASH_READYstatic final XSoundstatic final XSoundXSound.ENTITY_NAUTILUS_DEATHstatic final XSoundXSound.ENTITY_NAUTILUS_DEATH_LANDstatic final XSoundXSound.ENTITY_NAUTILUS_EATstatic final XSoundXSound.ENTITY_NAUTILUS_HURTstatic final XSoundXSound.ENTITY_NAUTILUS_HURT_LANDstatic final XSoundXSound.ENTITY_NAUTILUS_RIDINGstatic final XSoundXSound.ENTITY_NAUTILUS_SWIMstatic final XSoundXSound.ENTITY_PARCHED_AMBIENTstatic final XSoundXSound.ENTITY_PARCHED_DEATHstatic final XSoundXSound.ENTITY_PARCHED_HURTstatic final XSoundXSound.ENTITY_PARCHED_STEPstatic final XSoundstatic final XSoundDeprecated.static final XSoundXSound.ENTITY_PARROT_IMITATE_PANDADeprecated.static final XSoundstatic final XSoundDeprecated.static final XSoundXSound.ENTITY_PARROT_IMITATE_WOLFDeprecated.static final XSoundstatic final XSoundstatic final XSoundXSound.ENTITY_PIG_BIG_AMBIENTstatic final XSoundXSound.ENTITY_PIG_BIG_DEATHstatic final XSoundXSound.ENTITY_PIG_BIG_EATstatic final XSoundXSound.ENTITY_PIG_BIG_HURTstatic final XSoundXSound.ENTITY_PIG_EATstatic final XSoundXSound.ENTITY_PIG_MINI_AMBIENTstatic final XSoundXSound.ENTITY_PIG_MINI_DEATHstatic final XSoundXSound.ENTITY_PIG_MINI_EATstatic final XSoundXSound.ENTITY_PIG_MINI_HURTstatic final XSoundXSound.ENTITY_WOLF_ANGRY_AMBIENTstatic final XSoundXSound.ENTITY_WOLF_ANGRY_DEATHstatic final XSoundXSound.ENTITY_WOLF_ANGRY_GROWLstatic final XSoundXSound.ENTITY_WOLF_ANGRY_HURTstatic final XSoundXSound.ENTITY_WOLF_ANGRY_PANTstatic final XSoundXSound.ENTITY_WOLF_ANGRY_WHINEstatic final XSoundXSound.ENTITY_WOLF_BIG_AMBIENTstatic final XSoundXSound.ENTITY_WOLF_BIG_DEATHstatic final XSoundXSound.ENTITY_WOLF_BIG_GROWLstatic final XSoundXSound.ENTITY_WOLF_BIG_HURTstatic final XSoundXSound.ENTITY_WOLF_BIG_PANTstatic final XSoundXSound.ENTITY_WOLF_BIG_WHINEstatic final XSoundXSound.ENTITY_WOLF_CUTE_AMBIENTstatic final XSoundXSound.ENTITY_WOLF_CUTE_DEATHstatic final XSoundXSound.ENTITY_WOLF_CUTE_GROWLstatic final XSoundXSound.ENTITY_WOLF_CUTE_HURTstatic final XSoundXSound.ENTITY_WOLF_CUTE_PANTstatic final XSoundXSound.ENTITY_WOLF_CUTE_WHINEstatic final XSoundXSound.ENTITY_WOLF_GRUMPY_AMBIENTstatic final XSoundXSound.ENTITY_WOLF_GRUMPY_DEATHstatic final XSoundXSound.ENTITY_WOLF_GRUMPY_GROWLstatic final XSoundXSound.ENTITY_WOLF_GRUMPY_HURTstatic final XSoundXSound.ENTITY_WOLF_GRUMPY_PANTstatic final XSoundXSound.ENTITY_WOLF_GRUMPY_WHINEstatic final XSoundXSound.ENTITY_WOLF_PUGLIN_AMBIENTstatic final XSoundXSound.ENTITY_WOLF_PUGLIN_DEATHstatic final XSoundXSound.ENTITY_WOLF_PUGLIN_GROWLstatic final XSoundXSound.ENTITY_WOLF_PUGLIN_HURTstatic final XSoundXSound.ENTITY_WOLF_PUGLIN_PANTstatic final XSoundXSound.ENTITY_WOLF_PUGLIN_WHINEstatic final XSoundXSound.ENTITY_WOLF_SAD_AMBIENTstatic final XSoundXSound.ENTITY_WOLF_SAD_DEATHstatic final XSoundXSound.ENTITY_WOLF_SAD_GROWLstatic final XSoundXSound.ENTITY_WOLF_SAD_HURTstatic final XSoundXSound.ENTITY_WOLF_SAD_PANTstatic final XSoundXSound.ENTITY_WOLF_SAD_WHINEstatic final XSoundXSound.ENTITY_ZOMBIE_HORSE_ANGRYstatic final XSoundXSound.ENTITY_ZOMBIE_HORSE_EATstatic final XSoundstatic final XSoundstatic final XSoundXSound.ENTITY_ZOMBIE_NAUTILUS_DASHstatic final XSoundstatic final XSoundstatic final XSoundstatic final XSoundXSound.ENTITY_ZOMBIE_NAUTILUS_DEATHstatic final XSoundstatic final XSoundXSound.ENTITY_ZOMBIE_NAUTILUS_EATstatic final XSoundXSound.ENTITY_ZOMBIE_NAUTILUS_HURTstatic final XSoundstatic final XSoundXSound.ENTITY_ZOMBIE_NAUTILUS_SWIMXGameRule.FALL_DAMAGEWhether players take fall damage.XGameRule.FIRE_DAMAGEWhether players take fire/lava damage.XGameRule.FIRE_SPREAD_RADIUS_AROUND_PLAYERRadius around players where fire spreads faster or is allowed.XGameRule.FORGIVE_DEAD_PLAYERSWhether angered neutral mobs forgive players who die and respawn.XGameRule.FREEZE_DAMAGEWhether players take freeze damage in powder snow.XGameRule.GAME_LOOP_FUNCTIONDeprecated.XGameRule.GLOBAL_SOUND_EVENTSWhether certain sound events are heard globally by all players.XGameRule.IMMEDIATE_RESPAWNWhether players respawn immediately without the death screen.static final XSoundXSound.ITEM_ARMOR_EQUIP_COPPERstatic final XSoundXSound.ITEM_ARMOR_EQUIP_NAUTILUSstatic final XSoundXSound.ITEM_ARMOR_UNEQUIP_NAUTILUSstatic final XSoundDeprecated.static final XSoundXSound.ITEM_BRUSH_BRUSHINGDeprecated.static final XSoundXSound.ITEM_GOAT_HORN_PLAYDeprecated.static final XSoundXSound.ITEM_GOLDEN_DANDELION_UNUSEstatic final XSoundXSound.ITEM_GOLDEN_DANDELION_USEstatic final XSoundXSound.ITEM_HORSE_ARMOR_UNEQUIPstatic final XSoundXSound.ITEM_LEAD_BREAKstatic final XSoundXSound.ITEM_LEAD_TIEDstatic final XSoundXSound.ITEM_LEAD_UNTIEDstatic final XSoundXSound.ITEM_LLAMA_CARPET_UNEQUIPstatic final XSoundXSound.ITEM_NAUTILUS_SADDLE_EQUIPstatic final XSoundstatic final XSoundXSound.ITEM_SADDLE_UNEQUIPstatic final XSoundXSound.ITEM_SHEARS_SNIPstatic final XSoundXSound.ITEM_SPEAR_ATTACKstatic final XSoundXSound.ITEM_SPEAR_HITstatic final XSoundXSound.ITEM_SPEAR_LUNGE_1static final XSoundXSound.ITEM_SPEAR_LUNGE_2static final XSoundXSound.ITEM_SPEAR_LUNGE_3static final XSoundXSound.ITEM_SPEAR_USEstatic final XSoundXSound.ITEM_SPEAR_WOOD_ATTACKstatic final XSoundXSound.ITEM_SPEAR_WOOD_HITstatic final XSoundXSound.ITEM_SPEAR_WOOD_USEXGameRule.LAVA_SOURCE_CONVERSIONWhether lava source blocks convert to flowing lava under certain conditions.XGameRule.LIMITED_CRAFTINGWhether crafting recipes require the exact arrangement as discovered in the recipe book.XGameRule.LOCATOR_BARWhether the locator bar (on maps?)static final XEnchantmentXEnchantment.LUNGEXGameRule.MAX_BLOCK_MODIFICATIONSMaximum number of block modifications allowed in a single command (anti-grief).XGameRule.MAX_COMMAND_FORKSMaximum number of command forks allowed.XGameRule.MAX_COMMAND_SEQUENCE_LENGTHMaximum length of a command chain (function or command block chain).XGameRule.MAX_ENTITY_CRAMMINGMaximum number of entities that can be crammed in one block before taking suffocation damage.XGameRule.MAX_MINECART_SPEEDMaximum speed of minecarts.XGameRule.MAX_SNOW_ACCUMULATION_HEIGHTMaximum height snow can accumulate in a single block.XGameRule.MOB_EXPLOSION_DROP_DECAYWhether mob (creeper/ghast) explosion drops have decay.static final XSoundXSound.MUSIC_DISC_LAVA_CHICKENstatic final XSoundXSound.MUSIC_DISC_TEARSstatic final XSoundDeprecated.XGameRule.PLAYER_MOVEMENT_CHECKWhether the server performs player movement validation checks.XGameRule.PLAYERS_NETHER_PORTAL_CREATIVE_DELAYDelay (in ticks) for players in creative mode entering Nether portals.XGameRule.PLAYERS_NETHER_PORTAL_DEFAULT_DELAYDefault delay (in ticks) for players entering Nether portals in survival/adventure.XGameRule.PLAYERS_SLEEPING_PERCENTAGEPercentage of players that must sleep to skip the night.XGameRule.PROJECTILES_CAN_BREAK_BLOCKSWhether projectiles (arrows, tridents, etc.) can break certain blocks.XGameRule.PVPWhether PvP (player vs player damage) is enabled.XGameRule.RAIDSWhether raids can occur (inverted: true disables raids).XGameRule.RESPAWN_RADIUSThe radius around world spawn where players respawn if no bed.XGameRule.SHOW_ADVANCEMENT_MESSAGESWhether advancement completion messages are announced in chat.XGameRule.SPAWN_CHUNK_RADIUSDeprecated.XGameRule.SPAWN_MONSTERSWhether hostile monsters spawn naturally.XGameRule.SPAWN_PATROLSWhether pillager patrols spawn naturally.XGameRule.SPAWN_PHANTOMSWhether phantoms spawn from insomnia.XGameRule.SPAWN_WANDERING_TRADERSWhether wandering traders spawn naturally.XGameRule.SPAWN_WARDENSWhether wardens spawn naturally in ancient cities.XGameRule.SPAWNER_BLOCKS_WORKWhether monster spawners work and spawn mobs.XGameRule.SPECTATORS_GENERATE_CHUNKSWhether spectators generate new chunks when moving around.XGameRule.SPREAD_VINESWhether vines spread to adjacent blocks.static final XEnchantmentXEnchantment.SWEEPING_EDGEXGameRule.TNT_EXPLODESWhether primed TNT explodes.XGameRule.TNT_EXPLOSION_DROP_DECAYWhether TNT explosion drops have decay.XGameRule.UNIVERSAL_ANGERWhether angered neutral mobs attack any nearby player (universal anger).XGameRule.WATER_SOURCE_CONVERSIONWhether water source blocks convert to flowing water under certain conditions.static final XAttributeXAttribute.WAYPOINT_RECEIVE_RANGEstatic final XAttributeXAttribute.WAYPOINT_TRANSMIT_RANGEstatic final XSoundXSound.WEATHER_END_FLASH -
Uses of XInfo in com.cryptomorin.xseries.base
Methods in com.cryptomorin.xseries.base that return XInfoConstructors in com.cryptomorin.xseries.base with parameters of type XInfoModifierConstructorDescriptionXModuleMetadata(boolean wasRemoved, XChange[] changes, XMerge[] merges, XInfo info)