Interface Profileable
- All Known Subinterfaces:
DelegateProfileable
- All Known Implementing Classes:
CacheableProfileable,Profileable.GameProfileProfileable,Profileable.PlayerProfileable,Profileable.StringProfileable,Profileable.UsernameProfileable,Profileable.UUIDProfileable,ProfileContainer,ProfileContainer.BlockProfileContainer,ProfileContainer.BlockStateProfileContainer,ProfileContainer.ItemMetaProfileContainer,ProfileContainer.ItemStackProfileContainer,ProfileInstruction,TimedCacheableProfileable,TransformableProfile
GameProfile or one can be created with it.
These objects are cached.
A GameProfile is an object that represents information about a Minecraft player's
account in general (not specific to this or any other server)
The most important information contained within this profile however, is the
skin texture URL which the client needs to properly see the texture on items/blocks.
- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic final classstatic final classDo we need to supportPlayerProfilefor hybrid server software like Geyser or Mohist that might have their own caching system?static final classstatic final classstatic final class -
Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull ProfileableSets the skull texture based on a string.default @Nullable com.mojang.authlib.GameProfileSame asgetProfile(), except some implementations ofProfileablecannot inherently return any original instance as they're not cacheable, so this method ensures that no duplicate cloning ofGameProfileoccurs for performance.@Nullable @Unmodifiable com.mojang.authlib.GameProfileThis method should not be used directly unless you know what you're doing.default @Nullable StringA string representation of thegetProfile()which is useful for data storage which can be serialized back usingdetect(String).static @NotNull Profileableof(@NotNull ProfileInputType type, @NotNull String input) Sets the skull texture based on a string with a known type.static @NotNull Profileableof(@NotNull com.mojang.authlib.GameProfile profile) Sets the skull texture based on the specified profile.static @NotNull ProfileableSets the skull texture based on the specified player UUID (whether it's an offline or online UUID).static @NotNull Profileableof(@NotNull org.bukkit.OfflinePlayer offlinePlayer) Sets the skull texture based on the specified offline player.static @NotNull Profileableof(@NotNull org.bukkit.block.Block block) static @NotNull Profileableof(@NotNull org.bukkit.block.BlockState blockState) static @NotNull Profileableof(@NotNull org.bukkit.inventory.ItemStack item) static @NotNull Profileableof(@NotNull org.bukkit.inventory.meta.ItemMeta meta) static <C extends Collection<Profileable>>
@NotNull CompletableFuture<C> prepare(C profileables) static <C extends Collection<Profileable>>
@NotNull CompletableFuture<C> prepare(C profileables, @Nullable ProfileRequestConfiguration config, @Nullable com.google.common.base.Function<Throwable, Boolean> errorHandler) default @Nullable ProfileExceptiontest()Tests whether this profile has any issues or throws any exception.default @NotNull Profileabletransform(@NotNull ProfileTransformer... transformers) Adds transformer (readProfileTransformer) information to a copied version of this profile (so it doesn't affect this instance, but the class type will change).static @NotNull ProfileableSets the skull texture based on the specified player UUID (whether it's an offline or online UUID).
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Method Details
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getProfile
@Nullable @Internal @Nullable @Unmodifiable com.mojang.authlib.GameProfile getProfile()This method should not be used directly unless you know what you're doing.The texture which might be cached. If any errors occur, the check may be re-evaluated. The cached values might also be re-evaluated due to expiration.
- Returns:
- the original profile (not cloned if possible) for an instance that's always guaranteed to be a copy
you can use
getDisposableProfile()instead. Null if no profile is set (only happens forProfileContainer). - Throws:
ProfileException- may also throw other internal exceptions (most likely bugs)
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test
Tests whether this profile has any issues or throws any exception. This is a good way if you're going to be checking for user issues before trying toProfileInstruction.apply()them. For now, this is basically equivalent to callinggetProfile()and catching exceptions. Which means that the profile will be cached if a cache is behind this profile.These issues include, wrong username, network issues, etc. Note that some issues only occur when
ProfileInstruction.apply()is used. Any other type of exception that might happen are still ignored. -
getDisposableProfile
@Nullable @Internal default @Nullable com.mojang.authlib.GameProfile getDisposableProfile()Same asgetProfile(), except some implementations ofProfileablecannot inherently return any original instance as they're not cacheable, so this method ensures that no duplicate cloning ofGameProfileoccurs for performance.For most implementations however, this defaults to a simple cloning of the cached instances.
- Returns:
- always a copied version of
getProfile()that you can change. Null ifgetProfile()is null
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transform
@NotNull @Contract(value="_ -> new", pure=true) default @NotNull Profileable transform(@NotNull @NotNull ProfileTransformer... transformers) Adds transformer (readProfileTransformer) information to a copied version of this profile (so it doesn't affect this instance, but the class type will change). So it's recommended to not chain this method and instead collect all transformers and call this method once for performance when necessary.Profiles are copied before being transformed, so the main cache remains intact but the result of transformed profiles are never cached.
- Parameters:
transformers- a list of transformers to apply in order oncegetProfile()is called.
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getProfileValue
A string representation of thegetProfile()which is useful for data storage which can be serialized back usingdetect(String).Note that in some cases this is the Base64 value of the textures property, but some may provide less verbose data when possible. Items and blocks can also provide compact data if their profile was built using
ProfileTransformer.includeOriginalValue().- Returns:
- null if
getProfile()is null or the set profile doesn't have a texture property.
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prepare
@NotNull @Experimental static <C extends Collection<Profileable>> @NotNull CompletableFuture<C> prepare(@NotNull C profileables) -
prepare
@NotNull @Experimental static <C extends Collection<Profileable>> @NotNull CompletableFuture<C> prepare(@NotNull C profileables, @Nullable @Nullable ProfileRequestConfiguration config, @Nullable @Nullable com.google.common.base.Function<Throwable, Boolean> errorHandler) -
username
@NotNull @Contract(pure=true) static @NotNull Profileable username(@NotNull @NotNull String username) Sets the skull texture based on the specified player UUID (whether it's an offline or online UUID). -
of
Sets the skull texture based on the specified player UUID (whether it's an offline or online UUID). -
of
@NotNull @Contract(pure=true) static @NotNull Profileable of(@NotNull @NotNull com.mojang.authlib.GameProfile profile) Sets the skull texture based on the specified profile. If the profile already has textures, it will be used directly. Otherwise, a new profile will be fetched based on the UUID or username depending on the server's online mode.- Parameters:
profile- The profile to be used in the profile setting operation.
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of
@NotNull @Contract(pure=true) static @NotNull Profileable of(@NotNull @NotNull org.bukkit.OfflinePlayer offlinePlayer) Sets the skull texture based on the specified offline player. The profile lookup will depend on whether the server is running in online mode.- Parameters:
offlinePlayer- The offline player to generate theGameProfile.
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of
@NotNull @Contract(pure=true) static @NotNull Profileable of(@NotNull @NotNull org.bukkit.block.BlockState blockState) -
of
@NotNull @Contract(pure=true) static @NotNull Profileable of(@NotNull @NotNull org.bukkit.block.Block block) -
of
@NotNull @Contract(pure=true) static @NotNull Profileable of(@NotNull @NotNull org.bukkit.inventory.ItemStack item) -
of
@NotNull @Contract(pure=true) static @NotNull Profileable of(@NotNull @NotNull org.bukkit.inventory.meta.ItemMeta meta) -
detect
Sets the skull texture based on a string. The input type is resolved based on the value provided.Valid Types
Username: A player username. (e.g. Notch)
UUID: A player UUID. Offline or online mode UUID. (e.g. 069a79f4-44e9-4726-a5be-fca90e38aaf5)
Base64: The Base64 encoded value of textures JSON. (e.g. eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2NmNjc2N2RkMzQ3MzdlOTliZDU0YjY5NWVmMDY4M2M2YzZjZTZhNTRmNjZhZDk3Mjk5MmJkMGU0OGU0NTc5YiJ9fX0=)
Minecraft Textures URL: CheckProfileInputType.TEXTURE_URL.
Minecraft Textures Hash: Same as the URL, but only including the hash part, excluding the base URL. (e.g. e5461a215b325fbdf892db67b7bfb60ad2bf1580dc968a15dfb304ccd5e74db)- Parameters:
input- The input value used to retrieve theGameProfile. For more information checkProfileInputType
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of
@NotNull @Contract(pure=true) static @NotNull Profileable of(@NotNull @NotNull ProfileInputType type, @NotNull @NotNull String input) Sets the skull texture based on a string with a known type.- Parameters:
type- The type of the input value.input- The input value to generate theGameProfile.
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