Enum XSound
- All Implemented Interfaces:
Serializable,Comparable<XSound>
1.13 and above as priority.
Sounds are thread-safe. But this doesn't mean you should
use a bukkit async scheduler for every Player.playSound(org.bukkit.Location, org.bukkit.Sound, float, float) call.
Volume: 0.0-∞ - 1.0f (normal) - Using higher values increase the distance from which the sound can be heard.
Pitch: 0.5-2.0 - 1.0f (normal) - How fast the sound is play.
1.8: Sound Enum Latest: Sound Enum Basics: Bukkit Thread play command: minecraft.wiki/w
- Version:
- 10.2.0
- Author:
- Crypto Morin
- See Also:
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic enumstatic classA class to help caching and playing sound properties parsed from config.static class -
Enum Constant Summary
Enum ConstantsEnum ConstantDescriptionRemoved in 1.15Removed in 1.15Removed in 1.15ENTITY_GENERIC_WIND_BURST -> ENTITY_WIND_CHARGE_WIND_BURST (v1.20.5)Removed in v1.20Removed in v1.20Removed in v1.20 -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final floatA list of sounds that are labelled as "music" (usually longer than 30 seconds)static final Patternstatic final PatternJust available as a proof of concept.static final XSound[]Cached list ofvalues()to avoid allocating memory for calling the method every time. -
Method Summary
Modifier and TypeMethodDescriptionbooleanChecks if this sound is supported in the current Minecraft version.matchXSound(String sound) Parses the XSound with the given name.static XSoundmatchXSound(org.bukkit.Sound sound) Parses the XSound with the given bukkit sound.Checks if this sound is supported in the current version and returns itself if yes.static XSound.RecordJust an extra feature that loads sounds from strings.org.bukkit.SoundParses the XSound as aSoundbased on the server version.static XSound.Recordplay(String sound, Consumer<XSound.SoundPlayer> soundPlayer) A short handy method to play a sound from configs.voidplay(org.bukkit.entity.Entity entity) Plays a normal sound to an entity.voidplay(org.bukkit.entity.Entity entity, float volume, float pitch) voidplay(org.bukkit.Location location) Plays a normal sound in a location.voidplay(org.bukkit.Location location, float volume, float pitch) record()static voidstopMusic(org.bukkit.entity.Player player) Stops all the playing musics (not all the sounds)voidstopSound(org.bukkit.entity.Player player) Stops playing the specified sound from the player.toString()In most cases you should be usingEnum.name()instead.static XSoundReturns the enum constant of this type with the specified name.static XSound[]values()Returns an array containing the constants of this enum type, in the order they are declared.
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Enum Constant Details
-
AMBIENT_BASALT_DELTAS_ADDITIONS
-
AMBIENT_BASALT_DELTAS_LOOP
-
AMBIENT_BASALT_DELTAS_MOOD
-
AMBIENT_CAVE
-
AMBIENT_CRIMSON_FOREST_ADDITIONS
-
AMBIENT_CRIMSON_FOREST_LOOP
-
AMBIENT_CRIMSON_FOREST_MOOD
-
AMBIENT_NETHER_WASTES_ADDITIONS
-
AMBIENT_NETHER_WASTES_LOOP
-
AMBIENT_NETHER_WASTES_MOOD
-
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
-
AMBIENT_SOUL_SAND_VALLEY_LOOP
-
AMBIENT_SOUL_SAND_VALLEY_MOOD
-
AMBIENT_UNDERWATER_ENTER
-
AMBIENT_UNDERWATER_EXIT
-
AMBIENT_UNDERWATER_LOOP
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
-
AMBIENT_WARPED_FOREST_ADDITIONS
-
AMBIENT_WARPED_FOREST_LOOP
-
AMBIENT_WARPED_FOREST_MOOD
-
BLOCK_AMETHYST_BLOCK_BREAK
-
BLOCK_AMETHYST_BLOCK_CHIME
-
BLOCK_AMETHYST_BLOCK_FALL
-
BLOCK_AMETHYST_BLOCK_HIT
-
BLOCK_AMETHYST_BLOCK_PLACE
-
BLOCK_AMETHYST_BLOCK_RESONATE
-
BLOCK_AMETHYST_BLOCK_STEP
-
BLOCK_AMETHYST_CLUSTER_BREAK
-
BLOCK_AMETHYST_CLUSTER_FALL
-
BLOCK_AMETHYST_CLUSTER_HIT
-
BLOCK_AMETHYST_CLUSTER_PLACE
-
BLOCK_AMETHYST_CLUSTER_STEP
-
BLOCK_ANCIENT_DEBRIS_BREAK
-
BLOCK_ANCIENT_DEBRIS_FALL
-
BLOCK_ANCIENT_DEBRIS_HIT
-
BLOCK_ANCIENT_DEBRIS_PLACE
-
BLOCK_ANCIENT_DEBRIS_STEP
-
BLOCK_ANVIL_BREAK
-
BLOCK_ANVIL_DESTROY
-
BLOCK_ANVIL_FALL
-
BLOCK_ANVIL_HIT
-
BLOCK_ANVIL_LAND
-
BLOCK_ANVIL_PLACE
-
BLOCK_ANVIL_STEP
-
BLOCK_ANVIL_USE
-
BLOCK_AZALEA_BREAK
-
BLOCK_AZALEA_FALL
-
BLOCK_AZALEA_HIT
-
BLOCK_AZALEA_LEAVES_BREAK
-
BLOCK_AZALEA_LEAVES_FALL
-
BLOCK_AZALEA_LEAVES_HIT
-
BLOCK_AZALEA_LEAVES_PLACE
-
BLOCK_AZALEA_LEAVES_STEP
-
BLOCK_AZALEA_PLACE
-
BLOCK_AZALEA_STEP
-
BLOCK_BAMBOO_BREAK
-
BLOCK_BAMBOO_FALL
-
BLOCK_BAMBOO_HIT
-
BLOCK_BAMBOO_PLACE
-
BLOCK_BAMBOO_SAPLING_BREAK
-
BLOCK_BAMBOO_SAPLING_HIT
-
BLOCK_BAMBOO_SAPLING_PLACE
-
BLOCK_BAMBOO_STEP
-
BLOCK_BAMBOO_WOOD_BREAK
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
-
BLOCK_BAMBOO_WOOD_DOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_DOOR_OPEN
-
BLOCK_BAMBOO_WOOD_FALL
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
-
BLOCK_BAMBOO_WOOD_HIT
-
BLOCK_BAMBOO_WOOD_PLACE
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_BAMBOO_WOOD_STEP
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
-
BLOCK_BARREL_CLOSE
-
BLOCK_BARREL_OPEN
-
BLOCK_BASALT_BREAK
-
BLOCK_BASALT_FALL
-
BLOCK_BASALT_HIT
-
BLOCK_BASALT_PLACE
-
BLOCK_BASALT_STEP
-
BLOCK_BEACON_ACTIVATE
-
BLOCK_BEACON_AMBIENT
-
BLOCK_BEACON_DEACTIVATE
-
BLOCK_BEACON_POWER_SELECT
-
BLOCK_BEEHIVE_DRIP
-
BLOCK_BEEHIVE_ENTER
-
BLOCK_BEEHIVE_EXIT
-
BLOCK_BEEHIVE_SHEAR
-
BLOCK_BEEHIVE_WORK
-
BLOCK_BELL_RESONATE
-
BLOCK_BELL_USE
-
BLOCK_BIG_DRIPLEAF_BREAK
-
BLOCK_BIG_DRIPLEAF_FALL
-
BLOCK_BIG_DRIPLEAF_HIT
-
BLOCK_BIG_DRIPLEAF_PLACE
-
BLOCK_BIG_DRIPLEAF_STEP
-
BLOCK_BIG_DRIPLEAF_TILT_DOWN
-
BLOCK_BIG_DRIPLEAF_TILT_UP
-
BLOCK_BLASTFURNACE_FIRE_CRACKLE
-
BLOCK_BONE_BLOCK_BREAK
-
BLOCK_BONE_BLOCK_FALL
-
BLOCK_BONE_BLOCK_HIT
-
BLOCK_BONE_BLOCK_PLACE
-
BLOCK_BONE_BLOCK_STEP
-
BLOCK_BREWING_STAND_BREW
-
BLOCK_BUBBLE_COLUMN_BUBBLE_POP
-
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
-
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
-
BLOCK_CAKE_ADD_CANDLE
-
BLOCK_CALCITE_BREAK
-
BLOCK_CALCITE_FALL
-
BLOCK_CALCITE_HIT
-
BLOCK_CALCITE_PLACE
-
BLOCK_CALCITE_STEP
-
BLOCK_CAMPFIRE_CRACKLE
-
BLOCK_CANDLE_AMBIENT
-
BLOCK_CANDLE_BREAK
-
BLOCK_CANDLE_EXTINGUISH
-
BLOCK_CANDLE_FALL
-
BLOCK_CANDLE_HIT
-
BLOCK_CANDLE_PLACE
-
BLOCK_CANDLE_STEP
-
BLOCK_CAVE_VINES_BREAK
-
BLOCK_CAVE_VINES_FALL
-
BLOCK_CAVE_VINES_HIT
-
BLOCK_CAVE_VINES_PICK_BERRIES
-
BLOCK_CAVE_VINES_PLACE
-
BLOCK_CAVE_VINES_STEP
-
BLOCK_CHAIN_BREAK
-
BLOCK_CHAIN_FALL
-
BLOCK_CHAIN_HIT
-
BLOCK_CHAIN_PLACE
-
BLOCK_CHAIN_STEP
-
BLOCK_CHERRY_LEAVES_BREAK
-
BLOCK_CHERRY_LEAVES_FALL
-
BLOCK_CHERRY_LEAVES_HIT
-
BLOCK_CHERRY_LEAVES_PLACE
-
BLOCK_CHERRY_LEAVES_STEP
-
BLOCK_CHERRY_SAPLING_BREAK
-
BLOCK_CHERRY_SAPLING_FALL
-
BLOCK_CHERRY_SAPLING_HIT
-
BLOCK_CHERRY_SAPLING_PLACE
-
BLOCK_CHERRY_SAPLING_STEP
-
BLOCK_CHERRY_WOOD_BREAK
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON
-
BLOCK_CHERRY_WOOD_DOOR_CLOSE
-
BLOCK_CHERRY_WOOD_DOOR_OPEN
-
BLOCK_CHERRY_WOOD_FALL
-
BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE
-
BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK
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BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL
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BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP
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BLOCK_CHERRY_WOOD_HIT
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BLOCK_CHERRY_WOOD_PLACE
-
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
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BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_CHERRY_WOOD_STEP
-
BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE
-
BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN
-
BLOCK_CHEST_CLOSE
-
BLOCK_CHEST_LOCKED
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BLOCK_CHEST_OPEN
-
BLOCK_CHISELED_BOOKSHELF_BREAK
-
BLOCK_CHISELED_BOOKSHELF_FALL
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BLOCK_CHISELED_BOOKSHELF_HIT
-
BLOCK_CHISELED_BOOKSHELF_INSERT
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BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
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BLOCK_CHISELED_BOOKSHELF_PICKUP
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BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
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BLOCK_CHISELED_BOOKSHELF_PLACE
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BLOCK_CHISELED_BOOKSHELF_STEP
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BLOCK_CHORUS_FLOWER_DEATH
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BLOCK_CHORUS_FLOWER_GROW
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BLOCK_COBWEB_BREAK
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BLOCK_COBWEB_FALL
-
BLOCK_COBWEB_HIT
-
BLOCK_COBWEB_PLACE
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BLOCK_COBWEB_STEP
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BLOCK_COMPARATOR_CLICK
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BLOCK_COMPOSTER_EMPTY
-
BLOCK_COMPOSTER_FILL
-
BLOCK_COMPOSTER_FILL_SUCCESS
-
BLOCK_COMPOSTER_READY
-
BLOCK_CONDUIT_ACTIVATE
-
BLOCK_CONDUIT_AMBIENT
-
BLOCK_CONDUIT_AMBIENT_SHORT
-
BLOCK_CONDUIT_ATTACK_TARGET
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BLOCK_CONDUIT_DEACTIVATE
-
BLOCK_COPPER_BREAK
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BLOCK_COPPER_BULB_BREAK
-
BLOCK_COPPER_BULB_FALL
-
BLOCK_COPPER_BULB_HIT
-
BLOCK_COPPER_BULB_PLACE
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BLOCK_COPPER_BULB_STEP
-
BLOCK_COPPER_BULB_TURN_OFF
-
BLOCK_COPPER_BULB_TURN_ON
-
BLOCK_COPPER_DOOR_CLOSE
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BLOCK_COPPER_DOOR_OPEN
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BLOCK_COPPER_FALL
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BLOCK_COPPER_GRATE_BREAK
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BLOCK_COPPER_GRATE_FALL
-
BLOCK_COPPER_GRATE_HIT
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BLOCK_COPPER_GRATE_PLACE
-
BLOCK_COPPER_GRATE_STEP
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BLOCK_COPPER_HIT
-
BLOCK_COPPER_PLACE
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BLOCK_COPPER_STEP
-
BLOCK_COPPER_TRAPDOOR_CLOSE
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BLOCK_COPPER_TRAPDOOR_OPEN
-
BLOCK_CORAL_BLOCK_BREAK
-
BLOCK_CORAL_BLOCK_FALL
-
BLOCK_CORAL_BLOCK_HIT
-
BLOCK_CORAL_BLOCK_PLACE
-
BLOCK_CORAL_BLOCK_STEP
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BLOCK_CRAFTER_CRAFT
-
BLOCK_CRAFTER_FAIL
-
BLOCK_CROP_BREAK
-
BLOCK_DECORATED_POT_BREAK
-
BLOCK_DECORATED_POT_FALL
-
BLOCK_DECORATED_POT_HIT
-
BLOCK_DECORATED_POT_INSERT
-
BLOCK_DECORATED_POT_INSERT_FAIL
-
BLOCK_DECORATED_POT_PLACE
-
BLOCK_DECORATED_POT_SHATTER
-
BLOCK_DECORATED_POT_STEP
-
BLOCK_DEEPSLATE_BREAK
-
BLOCK_DEEPSLATE_BRICKS_BREAK
-
BLOCK_DEEPSLATE_BRICKS_FALL
-
BLOCK_DEEPSLATE_BRICKS_HIT
-
BLOCK_DEEPSLATE_BRICKS_PLACE
-
BLOCK_DEEPSLATE_BRICKS_STEP
-
BLOCK_DEEPSLATE_FALL
-
BLOCK_DEEPSLATE_HIT
-
BLOCK_DEEPSLATE_PLACE
-
BLOCK_DEEPSLATE_STEP
-
BLOCK_DEEPSLATE_TILES_BREAK
-
BLOCK_DEEPSLATE_TILES_FALL
-
BLOCK_DEEPSLATE_TILES_HIT
-
BLOCK_DEEPSLATE_TILES_PLACE
-
BLOCK_DEEPSLATE_TILES_STEP
-
BLOCK_DISPENSER_DISPENSE
-
BLOCK_DISPENSER_FAIL
-
BLOCK_DISPENSER_LAUNCH
-
BLOCK_DRIPSTONE_BLOCK_BREAK
-
BLOCK_DRIPSTONE_BLOCK_FALL
-
BLOCK_DRIPSTONE_BLOCK_HIT
-
BLOCK_DRIPSTONE_BLOCK_PLACE
-
BLOCK_DRIPSTONE_BLOCK_STEP
-
BLOCK_ENCHANTMENT_TABLE_USE
-
BLOCK_ENDER_CHEST_CLOSE
-
BLOCK_ENDER_CHEST_OPEN
-
BLOCK_END_GATEWAY_SPAWN
-
BLOCK_END_PORTAL_FRAME_FILL
-
BLOCK_END_PORTAL_SPAWN
-
BLOCK_FENCE_GATE_CLOSE
-
BLOCK_FENCE_GATE_OPEN
-
BLOCK_FIRE_AMBIENT
-
BLOCK_FIRE_EXTINGUISH
-
BLOCK_FLOWERING_AZALEA_BREAK
-
BLOCK_FLOWERING_AZALEA_FALL
-
BLOCK_FLOWERING_AZALEA_HIT
-
BLOCK_FLOWERING_AZALEA_PLACE
-
BLOCK_FLOWERING_AZALEA_STEP
-
BLOCK_FROGLIGHT_BREAK
-
BLOCK_FROGLIGHT_FALL
-
BLOCK_FROGLIGHT_HIT
-
BLOCK_FROGLIGHT_PLACE
-
BLOCK_FROGLIGHT_STEP
-
BLOCK_FROGSPAWN_BREAK
-
BLOCK_FROGSPAWN_FALL
-
BLOCK_FROGSPAWN_HATCH
-
BLOCK_FROGSPAWN_HIT
-
BLOCK_FROGSPAWN_PLACE
-
BLOCK_FROGSPAWN_STEP
-
BLOCK_FUNGUS_BREAK
-
BLOCK_FUNGUS_FALL
-
BLOCK_FUNGUS_HIT
-
BLOCK_FUNGUS_PLACE
-
BLOCK_FUNGUS_STEP
-
BLOCK_FURNACE_FIRE_CRACKLE
-
BLOCK_GILDED_BLACKSTONE_BREAK
-
BLOCK_GILDED_BLACKSTONE_FALL
-
BLOCK_GILDED_BLACKSTONE_HIT
-
BLOCK_GILDED_BLACKSTONE_PLACE
-
BLOCK_GILDED_BLACKSTONE_STEP
-
BLOCK_GLASS_BREAK
-
BLOCK_GLASS_FALL
-
BLOCK_GLASS_HIT
-
BLOCK_GLASS_PLACE
-
BLOCK_GLASS_STEP
-
BLOCK_GRASS_BREAK
-
BLOCK_GRASS_FALL
-
BLOCK_GRASS_HIT
-
BLOCK_GRASS_PLACE
-
BLOCK_GRASS_STEP
-
BLOCK_GRAVEL_BREAK
-
BLOCK_GRAVEL_FALL
-
BLOCK_GRAVEL_HIT
-
BLOCK_GRAVEL_PLACE
-
BLOCK_GRAVEL_STEP
-
BLOCK_GRINDSTONE_USE
-
BLOCK_GROWING_PLANT_CROP
-
BLOCK_HANGING_ROOTS_BREAK
-
BLOCK_HANGING_ROOTS_FALL
-
BLOCK_HANGING_ROOTS_HIT
-
BLOCK_HANGING_ROOTS_PLACE
-
BLOCK_HANGING_ROOTS_STEP
-
BLOCK_HANGING_SIGN_BREAK
-
BLOCK_HANGING_SIGN_FALL
-
BLOCK_HANGING_SIGN_HIT
-
BLOCK_HANGING_SIGN_PLACE
-
BLOCK_HANGING_SIGN_STEP
-
BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_HEAVY_CORE_BREAK
-
BLOCK_HEAVY_CORE_FALL
-
BLOCK_HEAVY_CORE_HIT
-
BLOCK_HEAVY_CORE_PLACE
-
BLOCK_HEAVY_CORE_STEP
-
BLOCK_HONEY_BLOCK_BREAK
-
BLOCK_HONEY_BLOCK_FALL
-
BLOCK_HONEY_BLOCK_HIT
-
BLOCK_HONEY_BLOCK_PLACE
-
BLOCK_HONEY_BLOCK_SLIDE
-
BLOCK_HONEY_BLOCK_STEP
-
BLOCK_IRON_DOOR_CLOSE
-
BLOCK_IRON_DOOR_OPEN
-
BLOCK_IRON_TRAPDOOR_CLOSE
-
BLOCK_IRON_TRAPDOOR_OPEN
-
BLOCK_LADDER_BREAK
-
BLOCK_LADDER_FALL
-
BLOCK_LADDER_HIT
-
BLOCK_LADDER_PLACE
-
BLOCK_LADDER_STEP
-
BLOCK_LANTERN_BREAK
-
BLOCK_LANTERN_FALL
-
BLOCK_LANTERN_HIT
-
BLOCK_LANTERN_PLACE
-
BLOCK_LANTERN_STEP
-
BLOCK_LARGE_AMETHYST_BUD_BREAK
-
BLOCK_LARGE_AMETHYST_BUD_PLACE
-
BLOCK_LAVA_AMBIENT
-
BLOCK_LAVA_EXTINGUISH
-
BLOCK_LAVA_POP
-
BLOCK_LEVER_CLICK
-
BLOCK_LILY_PAD_PLACE
-
BLOCK_LODESTONE_BREAK
-
BLOCK_LODESTONE_FALL
-
BLOCK_LODESTONE_HIT
-
BLOCK_LODESTONE_PLACE
-
BLOCK_LODESTONE_STEP
-
BLOCK_MANGROVE_ROOTS_BREAK
-
BLOCK_MANGROVE_ROOTS_FALL
-
BLOCK_MANGROVE_ROOTS_HIT
-
BLOCK_MANGROVE_ROOTS_PLACE
-
BLOCK_MANGROVE_ROOTS_STEP
-
BLOCK_MEDIUM_AMETHYST_BUD_BREAK
-
BLOCK_MEDIUM_AMETHYST_BUD_PLACE
-
BLOCK_METAL_BREAK
-
BLOCK_METAL_FALL
-
BLOCK_METAL_HIT
-
BLOCK_METAL_PLACE
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
-
BLOCK_METAL_STEP
-
BLOCK_MOSS_BREAK
-
BLOCK_MOSS_CARPET_BREAK
-
BLOCK_MOSS_CARPET_FALL
-
BLOCK_MOSS_CARPET_HIT
-
BLOCK_MOSS_CARPET_PLACE
-
BLOCK_MOSS_CARPET_STEP
-
BLOCK_MOSS_FALL
-
BLOCK_MOSS_HIT
-
BLOCK_MOSS_PLACE
-
BLOCK_MOSS_STEP
-
BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
-
BLOCK_MUDDY_MANGROVE_ROOTS_FALL
-
BLOCK_MUDDY_MANGROVE_ROOTS_HIT
-
BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
-
BLOCK_MUDDY_MANGROVE_ROOTS_STEP
-
BLOCK_MUD_BREAK
-
BLOCK_MUD_BRICKS_BREAK
-
BLOCK_MUD_BRICKS_FALL
-
BLOCK_MUD_BRICKS_HIT
-
BLOCK_MUD_BRICKS_PLACE
-
BLOCK_MUD_BRICKS_STEP
-
BLOCK_MUD_FALL
-
BLOCK_MUD_HIT
-
BLOCK_MUD_PLACE
-
BLOCK_MUD_STEP
-
BLOCK_NETHERITE_BLOCK_BREAK
-
BLOCK_NETHERITE_BLOCK_FALL
-
BLOCK_NETHERITE_BLOCK_HIT
-
BLOCK_NETHERITE_BLOCK_PLACE
-
BLOCK_NETHERITE_BLOCK_STEP
-
BLOCK_NETHERRACK_BREAK
-
BLOCK_NETHERRACK_FALL
-
BLOCK_NETHERRACK_HIT
-
BLOCK_NETHERRACK_PLACE
-
BLOCK_NETHERRACK_STEP
-
BLOCK_NETHER_BRICKS_BREAK
-
BLOCK_NETHER_BRICKS_FALL
-
BLOCK_NETHER_BRICKS_HIT
-
BLOCK_NETHER_BRICKS_PLACE
-
BLOCK_NETHER_BRICKS_STEP
-
BLOCK_NETHER_GOLD_ORE_BREAK
-
BLOCK_NETHER_GOLD_ORE_FALL
-
BLOCK_NETHER_GOLD_ORE_HIT
-
BLOCK_NETHER_GOLD_ORE_PLACE
-
BLOCK_NETHER_GOLD_ORE_STEP
-
BLOCK_NETHER_ORE_BREAK
-
BLOCK_NETHER_ORE_FALL
-
BLOCK_NETHER_ORE_HIT
-
BLOCK_NETHER_ORE_PLACE
-
BLOCK_NETHER_ORE_STEP
-
BLOCK_NETHER_SPROUTS_BREAK
-
BLOCK_NETHER_SPROUTS_FALL
-
BLOCK_NETHER_SPROUTS_HIT
-
BLOCK_NETHER_SPROUTS_PLACE
-
BLOCK_NETHER_SPROUTS_STEP
-
BLOCK_NETHER_WART_BREAK
-
BLOCK_NETHER_WOOD_BREAK
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
-
BLOCK_NETHER_WOOD_DOOR_CLOSE
-
BLOCK_NETHER_WOOD_DOOR_OPEN
-
BLOCK_NETHER_WOOD_FALL
-
BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
-
BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
-
BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
-
BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
-
BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
-
BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
-
BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
-
BLOCK_NETHER_WOOD_HIT
-
BLOCK_NETHER_WOOD_PLACE
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_NETHER_WOOD_STEP
-
BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
-
BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
-
BLOCK_NOTE_BLOCK_BANJO
-
BLOCK_NOTE_BLOCK_BASEDRUM
-
BLOCK_NOTE_BLOCK_BASS
-
BLOCK_NOTE_BLOCK_BELL
-
BLOCK_NOTE_BLOCK_BIT
-
BLOCK_NOTE_BLOCK_CHIME
-
BLOCK_NOTE_BLOCK_COW_BELL
-
BLOCK_NOTE_BLOCK_DIDGERIDOO
-
BLOCK_NOTE_BLOCK_FLUTE
-
BLOCK_NOTE_BLOCK_GUITAR
-
BLOCK_NOTE_BLOCK_HARP
-
BLOCK_NOTE_BLOCK_HAT
-
BLOCK_NOTE_BLOCK_IMITATE_CREEPER
-
BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
-
BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
-
BLOCK_NOTE_BLOCK_IMITATE_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
-
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
-
BLOCK_NOTE_BLOCK_PLING
-
BLOCK_NOTE_BLOCK_SNARE
-
BLOCK_NOTE_BLOCK_XYLOPHONE
-
BLOCK_NYLIUM_BREAK
-
BLOCK_NYLIUM_FALL
-
BLOCK_NYLIUM_HIT
-
BLOCK_NYLIUM_PLACE
-
BLOCK_NYLIUM_STEP
-
BLOCK_PACKED_MUD_BREAK
-
BLOCK_PACKED_MUD_FALL
-
BLOCK_PACKED_MUD_HIT
-
BLOCK_PACKED_MUD_PLACE
-
BLOCK_PACKED_MUD_STEP
-
BLOCK_PINK_PETALS_BREAK
-
BLOCK_PINK_PETALS_FALL
-
BLOCK_PINK_PETALS_HIT
-
BLOCK_PINK_PETALS_PLACE
-
BLOCK_PINK_PETALS_STEP
-
BLOCK_PISTON_CONTRACT
-
BLOCK_PISTON_EXTEND
-
BLOCK_POINTED_DRIPSTONE_BREAK
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
-
BLOCK_POINTED_DRIPSTONE_FALL
-
BLOCK_POINTED_DRIPSTONE_HIT
-
BLOCK_POINTED_DRIPSTONE_LAND
-
BLOCK_POINTED_DRIPSTONE_PLACE
-
BLOCK_POINTED_DRIPSTONE_STEP
-
BLOCK_POLISHED_DEEPSLATE_BREAK
-
BLOCK_POLISHED_DEEPSLATE_FALL
-
BLOCK_POLISHED_DEEPSLATE_HIT
-
BLOCK_POLISHED_DEEPSLATE_PLACE
-
BLOCK_POLISHED_DEEPSLATE_STEP
-
BLOCK_POLISHED_TUFF_BREAK
-
BLOCK_POLISHED_TUFF_FALL
-
BLOCK_POLISHED_TUFF_HIT
-
BLOCK_POLISHED_TUFF_PLACE
-
BLOCK_POLISHED_TUFF_STEP
-
BLOCK_PORTAL_AMBIENT
-
BLOCK_PORTAL_TRAVEL
-
BLOCK_PORTAL_TRIGGER
-
BLOCK_POWDER_SNOW_BREAK
-
BLOCK_POWDER_SNOW_FALL
-
BLOCK_POWDER_SNOW_HIT
-
BLOCK_POWDER_SNOW_PLACE
-
BLOCK_POWDER_SNOW_STEP
-
BLOCK_PUMPKIN_CARVE
-
BLOCK_REDSTONE_TORCH_BURNOUT
-
BLOCK_RESPAWN_ANCHOR_AMBIENT
-
BLOCK_RESPAWN_ANCHOR_CHARGE
-
BLOCK_RESPAWN_ANCHOR_DEPLETE
-
BLOCK_RESPAWN_ANCHOR_SET_SPAWN
-
BLOCK_ROOTED_DIRT_BREAK
-
BLOCK_ROOTED_DIRT_FALL
-
BLOCK_ROOTED_DIRT_HIT
-
BLOCK_ROOTED_DIRT_PLACE
-
BLOCK_ROOTED_DIRT_STEP
-
BLOCK_ROOTS_BREAK
-
BLOCK_ROOTS_FALL
-
BLOCK_ROOTS_HIT
-
BLOCK_ROOTS_PLACE
-
BLOCK_ROOTS_STEP
-
BLOCK_SAND_BREAK
-
BLOCK_SAND_FALL
-
BLOCK_SAND_HIT
-
BLOCK_SAND_PLACE
-
BLOCK_SAND_STEP
-
BLOCK_SCAFFOLDING_BREAK
-
BLOCK_SCAFFOLDING_FALL
-
BLOCK_SCAFFOLDING_HIT
-
BLOCK_SCAFFOLDING_PLACE
-
BLOCK_SCAFFOLDING_STEP
-
BLOCK_SCULK_BREAK
-
BLOCK_SCULK_CATALYST_BLOOM
-
BLOCK_SCULK_CATALYST_BREAK
-
BLOCK_SCULK_CATALYST_FALL
-
BLOCK_SCULK_CATALYST_HIT
-
BLOCK_SCULK_CATALYST_PLACE
-
BLOCK_SCULK_CATALYST_STEP
-
BLOCK_SCULK_CHARGE
-
BLOCK_SCULK_FALL
-
BLOCK_SCULK_HIT
-
BLOCK_SCULK_PLACE
-
BLOCK_SCULK_SENSOR_BREAK
-
BLOCK_SCULK_SENSOR_CLICKING
-
BLOCK_SCULK_SENSOR_CLICKING_STOP
-
BLOCK_SCULK_SENSOR_FALL
-
BLOCK_SCULK_SENSOR_HIT
-
BLOCK_SCULK_SENSOR_PLACE
-
BLOCK_SCULK_SENSOR_STEP
-
BLOCK_SCULK_SHRIEKER_BREAK
-
BLOCK_SCULK_SHRIEKER_FALL
-
BLOCK_SCULK_SHRIEKER_HIT
-
BLOCK_SCULK_SHRIEKER_PLACE
-
BLOCK_SCULK_SHRIEKER_SHRIEK
-
BLOCK_SCULK_SHRIEKER_STEP
-
BLOCK_SCULK_SPREAD
-
BLOCK_SCULK_STEP
-
BLOCK_SCULK_VEIN_BREAK
-
BLOCK_SCULK_VEIN_FALL
-
BLOCK_SCULK_VEIN_HIT
-
BLOCK_SCULK_VEIN_PLACE
-
BLOCK_SCULK_VEIN_STEP
-
BLOCK_SHROOMLIGHT_BREAK
-
BLOCK_SHROOMLIGHT_FALL
-
BLOCK_SHROOMLIGHT_HIT
-
BLOCK_SHROOMLIGHT_PLACE
-
BLOCK_SHROOMLIGHT_STEP
-
BLOCK_SHULKER_BOX_CLOSE
-
BLOCK_SHULKER_BOX_OPEN
-
BLOCK_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_SLIME_BLOCK_BREAK
-
BLOCK_SLIME_BLOCK_FALL
-
BLOCK_SLIME_BLOCK_HIT
-
BLOCK_SLIME_BLOCK_PLACE
-
BLOCK_SLIME_BLOCK_STEP
-
BLOCK_SMALL_AMETHYST_BUD_BREAK
-
BLOCK_SMALL_AMETHYST_BUD_PLACE
-
BLOCK_SMALL_DRIPLEAF_BREAK
-
BLOCK_SMALL_DRIPLEAF_FALL
-
BLOCK_SMALL_DRIPLEAF_HIT
-
BLOCK_SMALL_DRIPLEAF_PLACE
-
BLOCK_SMALL_DRIPLEAF_STEP
-
BLOCK_SMITHING_TABLE_USE
-
BLOCK_SMOKER_SMOKE
-
BLOCK_SNIFFER_EGG_CRACK
-
BLOCK_SNIFFER_EGG_HATCH
-
BLOCK_SNIFFER_EGG_PLOP
-
BLOCK_SNOW_BREAK
-
BLOCK_SNOW_FALL
-
BLOCK_SNOW_HIT
-
BLOCK_SNOW_PLACE
-
BLOCK_SNOW_STEP
-
BLOCK_SOUL_SAND_BREAK
-
BLOCK_SOUL_SAND_FALL
-
BLOCK_SOUL_SAND_HIT
-
BLOCK_SOUL_SAND_PLACE
-
BLOCK_SOUL_SAND_STEP
-
BLOCK_SOUL_SOIL_BREAK
-
BLOCK_SOUL_SOIL_FALL
-
BLOCK_SOUL_SOIL_HIT
-
BLOCK_SOUL_SOIL_PLACE
-
BLOCK_SOUL_SOIL_STEP
-
BLOCK_SPONGE_ABSORB
-
BLOCK_SPONGE_BREAK
-
BLOCK_SPONGE_FALL
-
BLOCK_SPONGE_HIT
-
BLOCK_SPONGE_PLACE
-
BLOCK_SPONGE_STEP
-
BLOCK_SPORE_BLOSSOM_BREAK
-
BLOCK_SPORE_BLOSSOM_FALL
-
BLOCK_SPORE_BLOSSOM_HIT
-
BLOCK_SPORE_BLOSSOM_PLACE
-
BLOCK_SPORE_BLOSSOM_STEP
-
BLOCK_STEM_BREAK
-
BLOCK_STEM_FALL
-
BLOCK_STEM_HIT
-
BLOCK_STEM_PLACE
-
BLOCK_STEM_STEP
-
BLOCK_STONE_BREAK
-
BLOCK_STONE_BUTTON_CLICK_OFF
-
BLOCK_STONE_BUTTON_CLICK_ON
-
BLOCK_STONE_FALL
-
BLOCK_STONE_HIT
-
BLOCK_STONE_PLACE
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
-
BLOCK_STONE_STEP
-
BLOCK_SUSPICIOUS_GRAVEL_BREAK
-
BLOCK_SUSPICIOUS_GRAVEL_FALL
-
BLOCK_SUSPICIOUS_GRAVEL_HIT
-
BLOCK_SUSPICIOUS_GRAVEL_PLACE
-
BLOCK_SUSPICIOUS_GRAVEL_STEP
-
BLOCK_SUSPICIOUS_SAND_BREAK
-
BLOCK_SUSPICIOUS_SAND_FALL
-
BLOCK_SUSPICIOUS_SAND_HIT
-
BLOCK_SUSPICIOUS_SAND_PLACE
-
BLOCK_SUSPICIOUS_SAND_STEP
-
BLOCK_SWEET_BERRY_BUSH_BREAK
-
BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
-
BLOCK_SWEET_BERRY_BUSH_PLACE
-
BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_AMBIENT
-
BLOCK_TRIAL_SPAWNER_AMBIENT_CHARGED
-
BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS
-
BLOCK_TRIAL_SPAWNER_BREAK
-
BLOCK_TRIAL_SPAWNER_CHARGE_ACTIVATE
-
BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER
-
BLOCK_TRIAL_SPAWNER_DETECT_PLAYER
-
BLOCK_TRIAL_SPAWNER_EJECT_ITEM
-
BLOCK_TRIAL_SPAWNER_FALL
-
BLOCK_TRIAL_SPAWNER_HIT
-
BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE
-
BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER
-
BLOCK_TRIAL_SPAWNER_PLACE
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
-
BLOCK_TRIAL_SPAWNER_SPAWN_MOB
-
BLOCK_TRIAL_SPAWNER_STEP
-
BLOCK_TRIPWIRE_ATTACH
-
BLOCK_TRIPWIRE_CLICK_OFF
-
BLOCK_TRIPWIRE_CLICK_ON
-
BLOCK_TRIPWIRE_DETACH
-
BLOCK_TUFF_BREAK
-
BLOCK_TUFF_BRICKS_BREAK
-
BLOCK_TUFF_BRICKS_FALL
-
BLOCK_TUFF_BRICKS_HIT
-
BLOCK_TUFF_BRICKS_PLACE
-
BLOCK_TUFF_BRICKS_STEP
-
BLOCK_TUFF_FALL
-
BLOCK_TUFF_HIT
-
BLOCK_TUFF_PLACE
-
BLOCK_TUFF_STEP
-
BLOCK_VAULT_ACTIVATE
-
BLOCK_VAULT_AMBIENT
-
BLOCK_VAULT_BREAK
-
BLOCK_VAULT_CLOSE_SHUTTER
-
BLOCK_VAULT_DEACTIVATE
-
BLOCK_VAULT_EJECT_ITEM
-
BLOCK_VAULT_FALL
-
BLOCK_VAULT_HIT
-
BLOCK_VAULT_INSERT_ITEM
-
BLOCK_VAULT_INSERT_ITEM_FAIL
-
BLOCK_VAULT_OPEN_SHUTTER
-
BLOCK_VAULT_PLACE
-
BLOCK_VAULT_REJECT_REWARDED_PLAYER
-
BLOCK_VAULT_STEP
-
BLOCK_VINE_BREAK
-
BLOCK_VINE_FALL
-
BLOCK_VINE_HIT
-
BLOCK_VINE_PLACE
-
BLOCK_VINE_STEP
-
BLOCK_WART_BLOCK_BREAK
-
BLOCK_WART_BLOCK_FALL
-
BLOCK_WART_BLOCK_HIT
-
BLOCK_WART_BLOCK_PLACE
-
BLOCK_WART_BLOCK_STEP
-
BLOCK_WATER_AMBIENT
-
BLOCK_WEEPING_VINES_BREAK
-
BLOCK_WEEPING_VINES_FALL
-
BLOCK_WEEPING_VINES_HIT
-
BLOCK_WEEPING_VINES_PLACE
-
BLOCK_WEEPING_VINES_STEP
-
BLOCK_WET_GRASS_BREAK
-
BLOCK_WET_GRASS_FALL
-
BLOCK_WET_GRASS_HIT
-
BLOCK_WET_GRASS_PLACE
-
BLOCK_WET_GRASS_STEP
-
BLOCK_WET_SPONGE_BREAK
-
BLOCK_WET_SPONGE_DRIES
-
BLOCK_WET_SPONGE_FALL
-
BLOCK_WET_SPONGE_HIT
-
BLOCK_WET_SPONGE_PLACE
-
BLOCK_WET_SPONGE_STEP
-
BLOCK_WOODEN_BUTTON_CLICK_OFF
-
BLOCK_WOODEN_BUTTON_CLICK_ON
-
BLOCK_WOODEN_DOOR_CLOSE
-
BLOCK_WOODEN_DOOR_OPEN
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
-
BLOCK_WOODEN_TRAPDOOR_CLOSE
-
BLOCK_WOODEN_TRAPDOOR_OPEN
-
BLOCK_WOOD_BREAK
-
BLOCK_WOOD_FALL
-
BLOCK_WOOD_HIT
-
BLOCK_WOOD_PLACE
-
BLOCK_WOOD_STEP
-
BLOCK_WOOL_BREAK
-
BLOCK_WOOL_FALL
-
BLOCK_WOOL_HIT
-
BLOCK_WOOL_PLACE
-
BLOCK_WOOL_STEP
-
ENCHANT_THORNS_HIT
-
ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
-
ENTITY_ALLAY_AMBIENT_WITH_ITEM
-
ENTITY_ALLAY_DEATH
-
ENTITY_ALLAY_HURT
-
ENTITY_ALLAY_ITEM_GIVEN
-
ENTITY_ALLAY_ITEM_TAKEN
-
ENTITY_ALLAY_ITEM_THROWN
-
ENTITY_ARMADILLO_AMBIENT
-
ENTITY_ARMADILLO_BRUSH
-
ENTITY_ARMADILLO_DEATH
-
ENTITY_ARMADILLO_EAT
-
ENTITY_ARMADILLO_HURT
-
ENTITY_ARMADILLO_HURT_REDUCED
-
ENTITY_ARMADILLO_LAND
-
ENTITY_ARMADILLO_PEEK
-
ENTITY_ARMADILLO_ROLL
-
ENTITY_ARMADILLO_SCUTE_DROP
-
ENTITY_ARMADILLO_STEP
-
ENTITY_ARMADILLO_UNROLL_FINISH
-
ENTITY_ARMADILLO_UNROLL_START
-
ENTITY_ARMOR_STAND_BREAK
-
ENTITY_ARMOR_STAND_FALL
-
ENTITY_ARMOR_STAND_HIT
-
ENTITY_ARMOR_STAND_PLACE
-
ENTITY_ARROW_HIT
-
ENTITY_ARROW_HIT_PLAYER
-
ENTITY_ARROW_SHOOT
-
ENTITY_AXOLOTL_ATTACK
-
ENTITY_AXOLOTL_DEATH
-
ENTITY_AXOLOTL_HURT
-
ENTITY_AXOLOTL_IDLE_AIR
-
ENTITY_AXOLOTL_IDLE_WATER
-
ENTITY_AXOLOTL_SPLASH
-
ENTITY_AXOLOTL_SWIM
-
ENTITY_BAT_AMBIENT
-
ENTITY_BAT_DEATH
-
ENTITY_BAT_HURT
-
ENTITY_BAT_LOOP
-
ENTITY_BAT_TAKEOFF
-
ENTITY_BEE_DEATH
-
ENTITY_BEE_HURT
-
ENTITY_BEE_LOOP
-
ENTITY_BEE_LOOP_AGGRESSIVE
-
ENTITY_BEE_POLLINATE
-
ENTITY_BEE_STING
-
ENTITY_BLAZE_AMBIENT
-
ENTITY_BLAZE_BURN
-
ENTITY_BLAZE_DEATH
-
ENTITY_BLAZE_HURT
-
ENTITY_BLAZE_SHOOT
-
ENTITY_BOAT_PADDLE_LAND
-
ENTITY_BOAT_PADDLE_WATER
-
ENTITY_BOGGED_AMBIENT
-
ENTITY_BOGGED_DEATH
-
ENTITY_BOGGED_HURT
-
ENTITY_BOGGED_SHEAR
-
ENTITY_BOGGED_STEP
-
ENTITY_BREEZE_CHARGE
-
ENTITY_BREEZE_DEATH
-
ENTITY_BREEZE_DEFLECT
-
ENTITY_BREEZE_HURT
-
ENTITY_BREEZE_IDLE_AIR
-
ENTITY_BREEZE_IDLE_GROUND
-
ENTITY_BREEZE_INHALE
-
ENTITY_BREEZE_JUMP
-
ENTITY_BREEZE_LAND
-
ENTITY_BREEZE_SHOOT
-
ENTITY_BREEZE_SLIDE
-
ENTITY_BREEZE_WHIRL
-
ENTITY_BREEZE_WIND_BURST
-
ENTITY_CAMEL_AMBIENT
-
ENTITY_CAMEL_DASH
-
ENTITY_CAMEL_DASH_READY
-
ENTITY_CAMEL_DEATH
-
ENTITY_CAMEL_EAT
-
ENTITY_CAMEL_HURT
-
ENTITY_CAMEL_SADDLE
-
ENTITY_CAMEL_SIT
-
ENTITY_CAMEL_STAND
-
ENTITY_CAMEL_STEP
-
ENTITY_CAMEL_STEP_SAND
-
ENTITY_CAT_AMBIENT
-
ENTITY_CAT_BEG_FOR_FOOD
-
ENTITY_CAT_DEATH
-
ENTITY_CAT_EAT
-
ENTITY_CAT_HISS
-
ENTITY_CAT_HURT
-
ENTITY_CAT_PURR
-
ENTITY_CAT_PURREOW
-
ENTITY_CAT_STRAY_AMBIENT
-
ENTITY_CHICKEN_AMBIENT
-
ENTITY_CHICKEN_DEATH
-
ENTITY_CHICKEN_EGG
-
ENTITY_CHICKEN_HURT
-
ENTITY_CHICKEN_STEP
-
ENTITY_COD_AMBIENT
-
ENTITY_COD_DEATH
-
ENTITY_COD_FLOP
-
ENTITY_COD_HURT
-
ENTITY_COW_AMBIENT
-
ENTITY_COW_DEATH
-
ENTITY_COW_HURT
-
ENTITY_COW_MILK
-
ENTITY_COW_STEP
-
ENTITY_CREEPER_DEATH
-
ENTITY_CREEPER_HURT
-
ENTITY_CREEPER_PRIMED
-
ENTITY_DOLPHIN_AMBIENT
-
ENTITY_DOLPHIN_AMBIENT_WATER
-
ENTITY_DOLPHIN_ATTACK
-
ENTITY_DOLPHIN_DEATH
-
ENTITY_DOLPHIN_EAT
-
ENTITY_DOLPHIN_HURT
-
ENTITY_DOLPHIN_JUMP
-
ENTITY_DOLPHIN_PLAY
-
ENTITY_DOLPHIN_SPLASH
-
ENTITY_DOLPHIN_SWIM
-
ENTITY_DONKEY_AMBIENT
-
ENTITY_DONKEY_ANGRY
-
ENTITY_DONKEY_CHEST
-
ENTITY_DONKEY_DEATH
-
ENTITY_DONKEY_EAT
-
ENTITY_DONKEY_HURT
-
ENTITY_DONKEY_JUMP
-
ENTITY_DRAGON_FIREBALL_EXPLODE
-
ENTITY_DROWNED_AMBIENT
-
ENTITY_DROWNED_AMBIENT_WATER
-
ENTITY_DROWNED_DEATH
-
ENTITY_DROWNED_DEATH_WATER
-
ENTITY_DROWNED_HURT
-
ENTITY_DROWNED_HURT_WATER
-
ENTITY_DROWNED_SHOOT
-
ENTITY_DROWNED_STEP
-
ENTITY_DROWNED_SWIM
-
ENTITY_EGG_THROW
-
ENTITY_ELDER_GUARDIAN_AMBIENT
-
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
-
ENTITY_ELDER_GUARDIAN_CURSE
-
ENTITY_ELDER_GUARDIAN_DEATH
-
ENTITY_ELDER_GUARDIAN_DEATH_LAND
-
ENTITY_ELDER_GUARDIAN_FLOP
-
ENTITY_ELDER_GUARDIAN_HURT
-
ENTITY_ELDER_GUARDIAN_HURT_LAND
-
ENTITY_ENDERMAN_AMBIENT
-
ENTITY_ENDERMAN_DEATH
-
ENTITY_ENDERMAN_HURT
-
ENTITY_ENDERMAN_SCREAM
-
ENTITY_ENDERMAN_STARE
-
ENTITY_ENDERMAN_TELEPORT
-
ENTITY_ENDERMITE_AMBIENT
-
ENTITY_ENDERMITE_DEATH
-
ENTITY_ENDERMITE_HURT
-
ENTITY_ENDERMITE_STEP
-
ENTITY_ENDER_DRAGON_AMBIENT
-
ENTITY_ENDER_DRAGON_DEATH
-
ENTITY_ENDER_DRAGON_FLAP
-
ENTITY_ENDER_DRAGON_GROWL
-
ENTITY_ENDER_DRAGON_HURT
-
ENTITY_ENDER_DRAGON_SHOOT
-
ENTITY_ENDER_EYE_DEATH
-
ENTITY_ENDER_EYE_LAUNCH
-
ENTITY_ENDER_PEARL_THROW
-
ENTITY_EVOKER_AMBIENT
-
ENTITY_EVOKER_CAST_SPELL
-
ENTITY_EVOKER_CELEBRATE
-
ENTITY_EVOKER_DEATH
-
ENTITY_EVOKER_FANGS_ATTACK
-
ENTITY_EVOKER_HURT
-
ENTITY_EVOKER_PREPARE_ATTACK
-
ENTITY_EVOKER_PREPARE_SUMMON
-
ENTITY_EVOKER_PREPARE_WOLOLO
-
ENTITY_EXPERIENCE_BOTTLE_THROW
-
ENTITY_EXPERIENCE_ORB_PICKUP
-
ENTITY_FIREWORK_ROCKET_BLAST
-
ENTITY_FIREWORK_ROCKET_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LAUNCH
-
ENTITY_FIREWORK_ROCKET_SHOOT
-
ENTITY_FIREWORK_ROCKET_TWINKLE
-
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
-
ENTITY_FISHING_BOBBER_RETRIEVE
-
ENTITY_FISHING_BOBBER_SPLASH
-
ENTITY_FISHING_BOBBER_THROW
-
ENTITY_FISH_SWIM
-
ENTITY_FOX_AGGRO
-
ENTITY_FOX_AMBIENT
-
ENTITY_FOX_BITE
-
ENTITY_FOX_DEATH
-
ENTITY_FOX_EAT
-
ENTITY_FOX_HURT
-
ENTITY_FOX_SCREECH
-
ENTITY_FOX_SLEEP
-
ENTITY_FOX_SNIFF
-
ENTITY_FOX_SPIT
-
ENTITY_FOX_TELEPORT
-
ENTITY_FROG_AMBIENT
-
ENTITY_FROG_DEATH
-
ENTITY_FROG_EAT
-
ENTITY_FROG_HURT
-
ENTITY_FROG_LAY_SPAWN
-
ENTITY_FROG_LONG_JUMP
-
ENTITY_FROG_STEP
-
ENTITY_FROG_TONGUE
-
ENTITY_GENERIC_BIG_FALL
-
ENTITY_GENERIC_BURN
-
ENTITY_GENERIC_DEATH
-
ENTITY_GENERIC_DRINK
-
ENTITY_GENERIC_EAT
-
ENTITY_GENERIC_EXPLODE
-
ENTITY_GENERIC_EXTINGUISH_FIRE
-
ENTITY_GENERIC_HURT
-
ENTITY_GENERIC_SMALL_FALL
-
ENTITY_GENERIC_SPLASH
-
ENTITY_GENERIC_SWIM
-
ENTITY_GHAST_AMBIENT
-
ENTITY_GHAST_DEATH
-
ENTITY_GHAST_HURT
-
ENTITY_GHAST_SCREAM
-
ENTITY_GHAST_SHOOT
-
ENTITY_GHAST_WARN
-
ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
-
ENTITY_GLOW_ITEM_FRAME_BREAK
-
ENTITY_GLOW_ITEM_FRAME_PLACE
-
ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_GLOW_SQUID_AMBIENT
-
ENTITY_GLOW_SQUID_DEATH
-
ENTITY_GLOW_SQUID_HURT
-
ENTITY_GLOW_SQUID_SQUIRT
-
ENTITY_GOAT_AMBIENT
-
ENTITY_GOAT_DEATH
-
ENTITY_GOAT_EAT
-
ENTITY_GOAT_HORN_BREAK
-
ENTITY_GOAT_HURT
-
ENTITY_GOAT_LONG_JUMP
-
ENTITY_GOAT_MILK
-
ENTITY_GOAT_PREPARE_RAM
-
ENTITY_GOAT_RAM_IMPACT
-
ENTITY_GOAT_SCREAMING_AMBIENT
-
ENTITY_GOAT_SCREAMING_DEATH
-
ENTITY_GOAT_SCREAMING_EAT
-
ENTITY_GOAT_SCREAMING_HORN_BREAK
-
ENTITY_GOAT_SCREAMING_HURT
-
ENTITY_GOAT_SCREAMING_LONG_JUMP
-
ENTITY_GOAT_SCREAMING_MILK
-
ENTITY_GOAT_SCREAMING_PREPARE_RAM
-
ENTITY_GOAT_SCREAMING_RAM_IMPACT
-
ENTITY_GOAT_STEP
-
ENTITY_GUARDIAN_AMBIENT
-
ENTITY_GUARDIAN_AMBIENT_LAND
-
ENTITY_GUARDIAN_ATTACK
-
ENTITY_GUARDIAN_DEATH
-
ENTITY_GUARDIAN_DEATH_LAND
-
ENTITY_GUARDIAN_FLOP
-
ENTITY_GUARDIAN_HURT
-
ENTITY_GUARDIAN_HURT_LAND
-
ENTITY_HOGLIN_AMBIENT
-
ENTITY_HOGLIN_ANGRY
-
ENTITY_HOGLIN_ATTACK
-
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_HOGLIN_DEATH
-
ENTITY_HOGLIN_HURT
-
ENTITY_HOGLIN_RETREAT
-
ENTITY_HOGLIN_STEP
-
ENTITY_HORSE_AMBIENT
-
ENTITY_HORSE_ANGRY
-
ENTITY_HORSE_ARMOR
-
ENTITY_HORSE_BREATHE
-
ENTITY_HORSE_DEATH
-
ENTITY_HORSE_EAT
-
ENTITY_HORSE_GALLOP
-
ENTITY_HORSE_HURT
-
ENTITY_HORSE_JUMP
-
ENTITY_HORSE_LAND
-
ENTITY_HORSE_SADDLE
-
ENTITY_HORSE_STEP
-
ENTITY_HORSE_STEP_WOOD
-
ENTITY_HOSTILE_BIG_FALL
-
ENTITY_HOSTILE_DEATH
-
ENTITY_HOSTILE_HURT
-
ENTITY_HOSTILE_SMALL_FALL
-
ENTITY_HOSTILE_SPLASH
-
ENTITY_HOSTILE_SWIM
-
ENTITY_HUSK_AMBIENT
-
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
-
ENTITY_HUSK_DEATH
-
ENTITY_HUSK_HURT
-
ENTITY_HUSK_STEP
-
ENTITY_ILLUSIONER_AMBIENT
-
ENTITY_ILLUSIONER_CAST_SPELL
-
ENTITY_ILLUSIONER_DEATH
-
ENTITY_ILLUSIONER_HURT
-
ENTITY_ILLUSIONER_MIRROR_MOVE
-
ENTITY_ILLUSIONER_PREPARE_BLINDNESS
-
ENTITY_ILLUSIONER_PREPARE_MIRROR
-
ENTITY_IRON_GOLEM_ATTACK
-
ENTITY_IRON_GOLEM_DAMAGE
-
ENTITY_IRON_GOLEM_DEATH
-
ENTITY_IRON_GOLEM_HURT
-
ENTITY_IRON_GOLEM_REPAIR
-
ENTITY_IRON_GOLEM_STEP
-
ENTITY_ITEM_BREAK
-
ENTITY_ITEM_FRAME_ADD_ITEM
-
ENTITY_ITEM_FRAME_BREAK
-
ENTITY_ITEM_FRAME_PLACE
-
ENTITY_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_ITEM_PICKUP
-
ENTITY_LEASH_KNOT_BREAK
-
ENTITY_LEASH_KNOT_PLACE
-
ENTITY_LIGHTNING_BOLT_IMPACT
-
ENTITY_LIGHTNING_BOLT_THUNDER
-
ENTITY_LINGERING_POTION_THROW
-
ENTITY_LLAMA_AMBIENT
-
ENTITY_LLAMA_ANGRY
-
ENTITY_LLAMA_CHEST
-
ENTITY_LLAMA_DEATH
-
ENTITY_LLAMA_EAT
-
ENTITY_LLAMA_HURT
-
ENTITY_LLAMA_SPIT
-
ENTITY_LLAMA_STEP
-
ENTITY_LLAMA_SWAG
-
ENTITY_MAGMA_CUBE_DEATH
-
ENTITY_MAGMA_CUBE_DEATH_SMALL
-
ENTITY_MAGMA_CUBE_HURT
-
ENTITY_MAGMA_CUBE_HURT_SMALL
-
ENTITY_MAGMA_CUBE_JUMP
-
ENTITY_MAGMA_CUBE_SQUISH
-
ENTITY_MAGMA_CUBE_SQUISH_SMALL
-
ENTITY_MINECART_INSIDE
-
ENTITY_MINECART_INSIDE_UNDERWATER
-
ENTITY_MINECART_RIDING
-
ENTITY_MOOSHROOM_CONVERT
-
ENTITY_MOOSHROOM_EAT
-
ENTITY_MOOSHROOM_MILK
-
ENTITY_MOOSHROOM_SHEAR
-
ENTITY_MOOSHROOM_SUSPICIOUS_MILK
-
ENTITY_MULE_AMBIENT
-
ENTITY_MULE_ANGRY
-
ENTITY_MULE_CHEST
-
ENTITY_MULE_DEATH
-
ENTITY_MULE_EAT
-
ENTITY_MULE_HURT
-
ENTITY_MULE_JUMP
-
ENTITY_OCELOT_AMBIENT
-
ENTITY_OCELOT_DEATH
-
ENTITY_OCELOT_HURT
-
ENTITY_PAINTING_BREAK
-
ENTITY_PAINTING_PLACE
-
ENTITY_PANDA_AGGRESSIVE_AMBIENT
-
ENTITY_PANDA_AMBIENT
-
ENTITY_PANDA_BITE
-
ENTITY_PANDA_CANT_BREED
-
ENTITY_PANDA_DEATH
-
ENTITY_PANDA_EAT
-
ENTITY_PANDA_HURT
-
ENTITY_PANDA_PRE_SNEEZE
-
ENTITY_PANDA_SNEEZE
-
ENTITY_PANDA_STEP
-
ENTITY_PANDA_WORRIED_AMBIENT
-
ENTITY_PARROT_AMBIENT
-
ENTITY_PARROT_DEATH
-
ENTITY_PARROT_EAT
-
ENTITY_PARROT_FLY
-
ENTITY_PARROT_HURT
-
ENTITY_PARROT_IMITATE_BLAZE
-
ENTITY_PARROT_IMITATE_BOGGED
-
ENTITY_PARROT_IMITATE_BREEZE
-
ENTITY_PARROT_IMITATE_CREEPER
-
ENTITY_PARROT_IMITATE_DROWNED
-
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
-
ENTITY_PARROT_IMITATE_ENDERMAN
Removed in 1.15 -
ENTITY_PARROT_IMITATE_ENDERMITE
-
ENTITY_PARROT_IMITATE_ENDER_DRAGON
-
ENTITY_PARROT_IMITATE_EVOKER
-
ENTITY_PARROT_IMITATE_GHAST
-
ENTITY_PARROT_IMITATE_GUARDIAN
-
ENTITY_PARROT_IMITATE_HOGLIN
-
ENTITY_PARROT_IMITATE_HUSK
-
ENTITY_PARROT_IMITATE_ILLUSIONER
-
ENTITY_PARROT_IMITATE_MAGMA_CUBE
-
ENTITY_PARROT_IMITATE_PHANTOM
-
ENTITY_PARROT_IMITATE_PIGLIN
-
ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
-
ENTITY_PARROT_IMITATE_PILLAGER
-
ENTITY_PARROT_IMITATE_POLAR_BEAR
Removed in 1.15 -
ENTITY_PARROT_IMITATE_RAVAGER
-
ENTITY_PARROT_IMITATE_SHULKER
-
ENTITY_PARROT_IMITATE_SILVERFISH
-
ENTITY_PARROT_IMITATE_SKELETON
-
ENTITY_PARROT_IMITATE_SLIME
-
ENTITY_PARROT_IMITATE_SPIDER
-
ENTITY_PARROT_IMITATE_STRAY
-
ENTITY_PARROT_IMITATE_VEX
-
ENTITY_PARROT_IMITATE_VINDICATOR
-
ENTITY_PARROT_IMITATE_WARDEN
-
ENTITY_PARROT_IMITATE_WITCH
-
ENTITY_PARROT_IMITATE_WITHER
-
ENTITY_PARROT_IMITATE_WITHER_SKELETON
-
ENTITY_PARROT_IMITATE_WOLF
Removed in 1.15 -
ENTITY_PARROT_IMITATE_ZOGLIN
-
ENTITY_PARROT_IMITATE_ZOMBIE
-
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
-
ENTITY_PARROT_STEP
-
ENTITY_PHANTOM_AMBIENT
-
ENTITY_PHANTOM_BITE
-
ENTITY_PHANTOM_DEATH
-
ENTITY_PHANTOM_FLAP
-
ENTITY_PHANTOM_HURT
-
ENTITY_PHANTOM_SWOOP
-
ENTITY_PIGLIN_ADMIRING_ITEM
-
ENTITY_PIGLIN_AMBIENT
-
ENTITY_PIGLIN_ANGRY
-
ENTITY_PIGLIN_BRUTE_AMBIENT
-
ENTITY_PIGLIN_BRUTE_ANGRY
-
ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PIGLIN_BRUTE_DEATH
-
ENTITY_PIGLIN_BRUTE_HURT
-
ENTITY_PIGLIN_BRUTE_STEP
-
ENTITY_PIGLIN_CELEBRATE
-
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PIGLIN_DEATH
-
ENTITY_PIGLIN_HURT
-
ENTITY_PIGLIN_JEALOUS
-
ENTITY_PIGLIN_RETREAT
-
ENTITY_PIGLIN_STEP
-
ENTITY_PIG_AMBIENT
-
ENTITY_PIG_DEATH
-
ENTITY_PIG_HURT
-
ENTITY_PIG_SADDLE
-
ENTITY_PIG_STEP
-
ENTITY_PILLAGER_AMBIENT
-
ENTITY_PILLAGER_CELEBRATE
-
ENTITY_PILLAGER_DEATH
-
ENTITY_PILLAGER_HURT
-
ENTITY_PLAYER_ATTACK_CRIT
-
ENTITY_PLAYER_ATTACK_KNOCKBACK
-
ENTITY_PLAYER_ATTACK_NODAMAGE
-
ENTITY_PLAYER_ATTACK_STRONG
-
ENTITY_PLAYER_ATTACK_SWEEP
-
ENTITY_PLAYER_ATTACK_WEAK
-
ENTITY_PLAYER_BIG_FALL
-
ENTITY_PLAYER_BREATH
-
ENTITY_PLAYER_BURP
-
ENTITY_PLAYER_DEATH
-
ENTITY_PLAYER_HURT
-
ENTITY_PLAYER_HURT_DROWN
-
ENTITY_PLAYER_HURT_FREEZE
-
ENTITY_PLAYER_HURT_ON_FIRE
-
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
-
ENTITY_PLAYER_LEVELUP
-
ENTITY_PLAYER_SMALL_FALL
-
ENTITY_PLAYER_SPLASH
-
ENTITY_PLAYER_SPLASH_HIGH_SPEED
-
ENTITY_PLAYER_SWIM
-
ENTITY_PLAYER_TELEPORT
-
ENTITY_POLAR_BEAR_AMBIENT
-
ENTITY_POLAR_BEAR_AMBIENT_BABY
-
ENTITY_POLAR_BEAR_DEATH
-
ENTITY_POLAR_BEAR_HURT
-
ENTITY_POLAR_BEAR_STEP
-
ENTITY_POLAR_BEAR_WARNING
-
ENTITY_PUFFER_FISH_AMBIENT
-
ENTITY_PUFFER_FISH_BLOW_OUT
-
ENTITY_PUFFER_FISH_BLOW_UP
-
ENTITY_PUFFER_FISH_DEATH
-
ENTITY_PUFFER_FISH_FLOP
-
ENTITY_PUFFER_FISH_HURT
-
ENTITY_PUFFER_FISH_STING
-
ENTITY_RABBIT_AMBIENT
-
ENTITY_RABBIT_ATTACK
-
ENTITY_RABBIT_DEATH
-
ENTITY_RABBIT_HURT
-
ENTITY_RABBIT_JUMP
-
ENTITY_RAVAGER_AMBIENT
-
ENTITY_RAVAGER_ATTACK
-
ENTITY_RAVAGER_CELEBRATE
-
ENTITY_RAVAGER_DEATH
-
ENTITY_RAVAGER_HURT
-
ENTITY_RAVAGER_ROAR
-
ENTITY_RAVAGER_STEP
-
ENTITY_RAVAGER_STUNNED
-
ENTITY_SALMON_AMBIENT
-
ENTITY_SALMON_DEATH
-
ENTITY_SALMON_FLOP
-
ENTITY_SALMON_HURT
-
ENTITY_SHEEP_AMBIENT
-
ENTITY_SHEEP_DEATH
-
ENTITY_SHEEP_HURT
-
ENTITY_SHEEP_SHEAR
-
ENTITY_SHEEP_STEP
-
ENTITY_SHULKER_AMBIENT
-
ENTITY_SHULKER_BULLET_HIT
-
ENTITY_SHULKER_BULLET_HURT
-
ENTITY_SHULKER_CLOSE
-
ENTITY_SHULKER_DEATH
-
ENTITY_SHULKER_HURT
-
ENTITY_SHULKER_HURT_CLOSED
-
ENTITY_SHULKER_OPEN
-
ENTITY_SHULKER_SHOOT
-
ENTITY_SHULKER_TELEPORT
-
ENTITY_SILVERFISH_AMBIENT
-
ENTITY_SILVERFISH_DEATH
-
ENTITY_SILVERFISH_HURT
-
ENTITY_SILVERFISH_STEP
-
ENTITY_SKELETON_AMBIENT
-
ENTITY_SKELETON_CONVERTED_TO_STRAY
-
ENTITY_SKELETON_DEATH
-
ENTITY_SKELETON_HORSE_AMBIENT
-
ENTITY_SKELETON_HORSE_AMBIENT_WATER
-
ENTITY_SKELETON_HORSE_DEATH
-
ENTITY_SKELETON_HORSE_GALLOP_WATER
-
ENTITY_SKELETON_HORSE_HURT
-
ENTITY_SKELETON_HORSE_JUMP_WATER
-
ENTITY_SKELETON_HORSE_STEP_WATER
-
ENTITY_SKELETON_HORSE_SWIM
-
ENTITY_SKELETON_HURT
-
ENTITY_SKELETON_SHOOT
-
ENTITY_SKELETON_STEP
-
ENTITY_SLIME_ATTACK
-
ENTITY_SLIME_DEATH
-
ENTITY_SLIME_DEATH_SMALL
-
ENTITY_SLIME_HURT
-
ENTITY_SLIME_HURT_SMALL
-
ENTITY_SLIME_JUMP
-
ENTITY_SLIME_JUMP_SMALL
-
ENTITY_SLIME_SQUISH
-
ENTITY_SLIME_SQUISH_SMALL
-
ENTITY_SNIFFER_DEATH
-
ENTITY_SNIFFER_DIGGING
-
ENTITY_SNIFFER_DIGGING_STOP
-
ENTITY_SNIFFER_DROP_SEED
-
ENTITY_SNIFFER_EAT
-
ENTITY_SNIFFER_HAPPY
-
ENTITY_SNIFFER_HURT
-
ENTITY_SNIFFER_IDLE
-
ENTITY_SNIFFER_SCENTING
-
ENTITY_SNIFFER_SEARCHING
-
ENTITY_SNIFFER_SNIFFING
-
ENTITY_SNIFFER_STEP
-
ENTITY_SNOWBALL_THROW
-
ENTITY_SNOW_GOLEM_AMBIENT
-
ENTITY_SNOW_GOLEM_DEATH
-
ENTITY_SNOW_GOLEM_HURT
-
ENTITY_SNOW_GOLEM_SHEAR
-
ENTITY_SNOW_GOLEM_SHOOT
-
ENTITY_SPIDER_AMBIENT
-
ENTITY_SPIDER_DEATH
-
ENTITY_SPIDER_HURT
-
ENTITY_SPIDER_STEP
-
ENTITY_SPLASH_POTION_BREAK
-
ENTITY_SPLASH_POTION_THROW
-
ENTITY_SQUID_AMBIENT
-
ENTITY_SQUID_DEATH
-
ENTITY_SQUID_HURT
-
ENTITY_SQUID_SQUIRT
-
ENTITY_STRAY_AMBIENT
-
ENTITY_STRAY_DEATH
-
ENTITY_STRAY_HURT
-
ENTITY_STRAY_STEP
-
ENTITY_STRIDER_AMBIENT
-
ENTITY_STRIDER_DEATH
-
ENTITY_STRIDER_EAT
-
ENTITY_STRIDER_HAPPY
-
ENTITY_STRIDER_HURT
-
ENTITY_STRIDER_RETREAT
-
ENTITY_STRIDER_SADDLE
-
ENTITY_STRIDER_STEP
-
ENTITY_STRIDER_STEP_LAVA
-
ENTITY_TADPOLE_DEATH
-
ENTITY_TADPOLE_FLOP
-
ENTITY_TADPOLE_GROW_UP
-
ENTITY_TADPOLE_HURT
-
ENTITY_TNT_PRIMED
-
ENTITY_TROPICAL_FISH_AMBIENT
-
ENTITY_TROPICAL_FISH_DEATH
-
ENTITY_TROPICAL_FISH_FLOP
-
ENTITY_TROPICAL_FISH_HURT
-
ENTITY_TURTLE_AMBIENT_LAND
-
ENTITY_TURTLE_DEATH
-
ENTITY_TURTLE_DEATH_BABY
-
ENTITY_TURTLE_EGG_BREAK
-
ENTITY_TURTLE_EGG_CRACK
-
ENTITY_TURTLE_EGG_HATCH
-
ENTITY_TURTLE_HURT
-
ENTITY_TURTLE_HURT_BABY
-
ENTITY_TURTLE_LAY_EGG
-
ENTITY_TURTLE_SHAMBLE
-
ENTITY_TURTLE_SHAMBLE_BABY
-
ENTITY_TURTLE_SWIM
-
ENTITY_VEX_AMBIENT
-
ENTITY_VEX_CHARGE
-
ENTITY_VEX_DEATH
-
ENTITY_VEX_HURT
-
ENTITY_VILLAGER_AMBIENT
-
ENTITY_VILLAGER_CELEBRATE
-
ENTITY_VILLAGER_DEATH
-
ENTITY_VILLAGER_HURT
-
ENTITY_VILLAGER_NO
-
ENTITY_VILLAGER_TRADE
-
ENTITY_VILLAGER_WORK_ARMORER
-
ENTITY_VILLAGER_WORK_BUTCHER
-
ENTITY_VILLAGER_WORK_CARTOGRAPHER
-
ENTITY_VILLAGER_WORK_CLERIC
-
ENTITY_VILLAGER_WORK_FARMER
-
ENTITY_VILLAGER_WORK_FISHERMAN
-
ENTITY_VILLAGER_WORK_FLETCHER
-
ENTITY_VILLAGER_WORK_LEATHERWORKER
-
ENTITY_VILLAGER_WORK_LIBRARIAN
-
ENTITY_VILLAGER_WORK_MASON
-
ENTITY_VILLAGER_WORK_SHEPHERD
-
ENTITY_VILLAGER_WORK_TOOLSMITH
-
ENTITY_VILLAGER_WORK_WEAPONSMITH
-
ENTITY_VILLAGER_YES
-
ENTITY_VINDICATOR_AMBIENT
-
ENTITY_VINDICATOR_CELEBRATE
-
ENTITY_VINDICATOR_DEATH
-
ENTITY_VINDICATOR_HURT
-
ENTITY_WANDERING_TRADER_AMBIENT
-
ENTITY_WANDERING_TRADER_DEATH
-
ENTITY_WANDERING_TRADER_DISAPPEARED
-
ENTITY_WANDERING_TRADER_DRINK_MILK
-
ENTITY_WANDERING_TRADER_DRINK_POTION
-
ENTITY_WANDERING_TRADER_HURT
-
ENTITY_WANDERING_TRADER_NO
-
ENTITY_WANDERING_TRADER_REAPPEARED
-
ENTITY_WANDERING_TRADER_TRADE
-
ENTITY_WANDERING_TRADER_YES
-
ENTITY_WARDEN_AGITATED
-
ENTITY_WARDEN_AMBIENT
-
ENTITY_WARDEN_ANGRY
-
ENTITY_WARDEN_ATTACK_IMPACT
-
ENTITY_WARDEN_DEATH
-
ENTITY_WARDEN_DIG
-
ENTITY_WARDEN_EMERGE
-
ENTITY_WARDEN_HEARTBEAT
-
ENTITY_WARDEN_HURT
-
ENTITY_WARDEN_LISTENING
-
ENTITY_WARDEN_LISTENING_ANGRY
-
ENTITY_WARDEN_NEARBY_CLOSE
-
ENTITY_WARDEN_NEARBY_CLOSER
-
ENTITY_WARDEN_NEARBY_CLOSEST
-
ENTITY_WARDEN_ROAR
-
ENTITY_WARDEN_SNIFF
-
ENTITY_WARDEN_SONIC_BOOM
-
ENTITY_WARDEN_SONIC_CHARGE
-
ENTITY_WARDEN_STEP
-
ENTITY_WARDEN_TENDRIL_CLICKS
-
ENTITY_WIND_CHARGE_THROW
-
ENTITY_WIND_CHARGE_WIND_BURST
ENTITY_GENERIC_WIND_BURST -> ENTITY_WIND_CHARGE_WIND_BURST (v1.20.5) -
ENTITY_WITCH_AMBIENT
-
ENTITY_WITCH_CELEBRATE
-
ENTITY_WITCH_DEATH
-
ENTITY_WITCH_DRINK
-
ENTITY_WITCH_HURT
-
ENTITY_WITCH_THROW
-
ENTITY_WITHER_AMBIENT
-
ENTITY_WITHER_BREAK_BLOCK
-
ENTITY_WITHER_DEATH
-
ENTITY_WITHER_HURT
-
ENTITY_WITHER_SHOOT
-
ENTITY_WITHER_SKELETON_AMBIENT
-
ENTITY_WITHER_SKELETON_DEATH
-
ENTITY_WITHER_SKELETON_HURT
-
ENTITY_WITHER_SKELETON_STEP
-
ENTITY_WITHER_SPAWN
-
ENTITY_WOLF_AMBIENT
-
ENTITY_WOLF_DEATH
-
ENTITY_WOLF_GROWL
-
ENTITY_WOLF_HOWL
-
ENTITY_WOLF_HURT
-
ENTITY_WOLF_PANT
-
ENTITY_WOLF_SHAKE
-
ENTITY_WOLF_STEP
-
ENTITY_WOLF_WHINE
-
ENTITY_ZOGLIN_AMBIENT
-
ENTITY_ZOGLIN_ANGRY
-
ENTITY_ZOGLIN_ATTACK
-
ENTITY_ZOGLIN_DEATH
-
ENTITY_ZOGLIN_HURT
-
ENTITY_ZOGLIN_STEP
-
ENTITY_ZOMBIE_AMBIENT
-
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
-
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
-
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
-
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
-
ENTITY_ZOMBIE_DEATH
-
ENTITY_ZOMBIE_DESTROY_EGG
-
ENTITY_ZOMBIE_HORSE_AMBIENT
-
ENTITY_ZOMBIE_HORSE_DEATH
-
ENTITY_ZOMBIE_HORSE_HURT
-
ENTITY_ZOMBIE_HURT
-
ENTITY_ZOMBIE_INFECT
-
ENTITY_ZOMBIE_STEP
-
ENTITY_ZOMBIE_VILLAGER_AMBIENT
-
ENTITY_ZOMBIE_VILLAGER_CONVERTED
-
ENTITY_ZOMBIE_VILLAGER_CURE
-
ENTITY_ZOMBIE_VILLAGER_DEATH
-
ENTITY_ZOMBIE_VILLAGER_HURT
-
ENTITY_ZOMBIE_VILLAGER_STEP
-
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
-
ENTITY_ZOMBIFIED_PIGLIN_ANGRY
-
ENTITY_ZOMBIFIED_PIGLIN_DEATH
-
ENTITY_ZOMBIFIED_PIGLIN_HURT
-
EVENT_MOB_EFFECT_BAD_OMEN
-
EVENT_MOB_EFFECT_RAID_OMEN
-
EVENT_MOB_EFFECT_TRIAL_OMEN
-
EVENT_RAID_HORN
-
INTENTIONALLY_EMPTY
-
ITEM_ARMOR_EQUIP_CHAIN
-
ITEM_ARMOR_EQUIP_DIAMOND
-
ITEM_ARMOR_EQUIP_ELYTRA
-
ITEM_ARMOR_EQUIP_GENERIC
-
ITEM_ARMOR_EQUIP_GOLD
-
ITEM_ARMOR_EQUIP_IRON
-
ITEM_ARMOR_EQUIP_LEATHER
-
ITEM_ARMOR_EQUIP_NETHERITE
-
ITEM_ARMOR_EQUIP_TURTLE
-
ITEM_ARMOR_EQUIP_WOLF
-
ITEM_ARMOR_UNEQUIP_WOLF
-
ITEM_AXE_SCRAPE
-
ITEM_AXE_STRIP
-
ITEM_AXE_WAX_OFF
-
ITEM_BONE_MEAL_USE
-
ITEM_BOOK_PAGE_TURN
-
ITEM_BOOK_PUT
-
ITEM_BOTTLE_EMPTY
-
ITEM_BOTTLE_FILL
-
ITEM_BOTTLE_FILL_DRAGONBREATH
-
ITEM_BRUSH_BRUSHING
Removed in v1.20 -
ITEM_BRUSH_BRUSHING_GENERIC
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ITEM_BRUSH_BRUSHING_GRAVEL
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ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE
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ITEM_BRUSH_BRUSHING_SAND
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ITEM_BRUSH_BRUSHING_SAND_COMPLETE
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ITEM_BRUSH_BRUSH_SAND_COMPLETED
Removed in v1.20 -
ITEM_BUCKET_EMPTY
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ITEM_BUCKET_EMPTY_AXOLOTL
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ITEM_BUCKET_EMPTY_FISH
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ITEM_BUCKET_EMPTY_LAVA
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ITEM_BUCKET_EMPTY_POWDER_SNOW
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ITEM_BUCKET_EMPTY_TADPOLE
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ITEM_BUCKET_FILL
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ITEM_BUCKET_FILL_AXOLOTL
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ITEM_BUCKET_FILL_FISH
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ITEM_BUCKET_FILL_LAVA
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ITEM_BUCKET_FILL_POWDER_SNOW
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ITEM_BUCKET_FILL_TADPOLE
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ITEM_BUNDLE_DROP_CONTENTS
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ITEM_BUNDLE_INSERT
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ITEM_BUNDLE_REMOVE_ONE
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ITEM_CHORUS_FRUIT_TELEPORT
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ITEM_CROP_PLANT
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ITEM_CROSSBOW_HIT
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ITEM_CROSSBOW_LOADING_END
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ITEM_CROSSBOW_LOADING_MIDDLE
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ITEM_CROSSBOW_LOADING_START
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ITEM_CROSSBOW_QUICK_CHARGE_1
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ITEM_CROSSBOW_QUICK_CHARGE_2
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ITEM_CROSSBOW_QUICK_CHARGE_3
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ITEM_CROSSBOW_SHOOT
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ITEM_DYE_USE
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ITEM_ELYTRA_FLYING
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ITEM_FIRECHARGE_USE
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ITEM_FLINTANDSTEEL_USE
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ITEM_GLOW_INK_SAC_USE
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ITEM_GOAT_HORN_PLAY
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ITEM_GOAT_HORN_SOUND_0
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ITEM_GOAT_HORN_SOUND_1
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ITEM_GOAT_HORN_SOUND_2
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ITEM_GOAT_HORN_SOUND_3
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ITEM_GOAT_HORN_SOUND_4
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ITEM_GOAT_HORN_SOUND_5
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ITEM_GOAT_HORN_SOUND_6
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ITEM_GOAT_HORN_SOUND_7
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ITEM_HOE_TILL
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ITEM_HONEYCOMB_WAX_ON
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ITEM_HONEY_BOTTLE_DRINK
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ITEM_INK_SAC_USE
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ITEM_LODESTONE_COMPASS_LOCK
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ITEM_MACE_SMASH_AIR
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ITEM_MACE_SMASH_GROUND
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ITEM_MACE_SMASH_GROUND_HEAVY
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ITEM_NETHER_WART_PLANT
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ITEM_OMINOUS_BOTTLE_DISPOSE
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ITEM_SHIELD_BLOCK
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ITEM_SHIELD_BREAK
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ITEM_SHOVEL_FLATTEN
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ITEM_SPYGLASS_STOP_USING
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ITEM_SPYGLASS_USE
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ITEM_TOTEM_USE
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ITEM_TRIDENT_HIT
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ITEM_TRIDENT_HIT_GROUND
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ITEM_TRIDENT_RETURN
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ITEM_TRIDENT_RIPTIDE_1
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ITEM_TRIDENT_RIPTIDE_2
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ITEM_TRIDENT_RIPTIDE_3
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ITEM_TRIDENT_THROW
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ITEM_TRIDENT_THUNDER
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ITEM_WOLF_ARMOR_BREAK
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ITEM_WOLF_ARMOR_CRACK
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ITEM_WOLF_ARMOR_DAMAGE
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ITEM_WOLF_ARMOR_REPAIR
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MUSIC_CREATIVE
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MUSIC_CREDITS
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MUSIC_DISC_11
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MUSIC_DISC_13
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MUSIC_DISC_5
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MUSIC_DISC_BLOCKS
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MUSIC_DISC_CAT
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MUSIC_DISC_CHIRP
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MUSIC_DISC_CREATOR
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MUSIC_DISC_CREATOR_MUSIC_BOX
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MUSIC_DISC_FAR
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MUSIC_DISC_MALL
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MUSIC_DISC_MELLOHI
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MUSIC_DISC_OTHERSIDE
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MUSIC_DISC_PIGSTEP
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MUSIC_DISC_PRECIPICE
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MUSIC_DISC_RELIC
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MUSIC_DISC_STAL
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MUSIC_DISC_STRAD
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MUSIC_DISC_WAIT
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MUSIC_DISC_WARD
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MUSIC_DRAGON
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MUSIC_END
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MUSIC_GAME
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MUSIC_MENU
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MUSIC_NETHER_BASALT_DELTAS
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MUSIC_NETHER_CRIMSON_FOREST
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MUSIC_NETHER_NETHER_WASTES
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MUSIC_NETHER_SOUL_SAND_VALLEY
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MUSIC_NETHER_WARPED_FOREST
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MUSIC_OVERWORLD_BADLANDS
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MUSIC_OVERWORLD_BAMBOO_JUNGLE
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MUSIC_OVERWORLD_CHERRY_GROVE
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MUSIC_OVERWORLD_DEEP_DARK
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MUSIC_OVERWORLD_DESERT
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MUSIC_OVERWORLD_DRIPSTONE_CAVES
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MUSIC_OVERWORLD_FLOWER_FOREST
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MUSIC_OVERWORLD_FOREST
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MUSIC_OVERWORLD_FROZEN_PEAKS
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MUSIC_OVERWORLD_GROVE
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MUSIC_OVERWORLD_JAGGED_PEAKS
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MUSIC_OVERWORLD_JUNGLE
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MUSIC_OVERWORLD_JUNGLE_AND_FOREST
Removed in v1.20 -
MUSIC_OVERWORLD_LUSH_CAVES
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MUSIC_OVERWORLD_MEADOW
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MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
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MUSIC_OVERWORLD_SNOWY_SLOPES
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MUSIC_OVERWORLD_SPARSE_JUNGLE
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MUSIC_OVERWORLD_STONY_PEAKS
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MUSIC_OVERWORLD_SWAMP
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MUSIC_UNDER_WATER
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PARTICLE_SOUL_ESCAPE
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UI_BUTTON_CLICK
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UI_CARTOGRAPHY_TABLE_TAKE_RESULT
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UI_LOOM_SELECT_PATTERN
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UI_LOOM_TAKE_RESULT
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UI_STONECUTTER_SELECT_RECIPE
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UI_STONECUTTER_TAKE_RESULT
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UI_TOAST_CHALLENGE_COMPLETE
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UI_TOAST_IN
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UI_TOAST_OUT
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WEATHER_RAIN
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WEATHER_RAIN_ABOVE
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Field Details
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VALUES
Cached list ofvalues()to avoid allocating memory for calling the method every time.- Since:
- 2.0.0
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MUSIC
A list of sounds that are labelled as "music" (usually longer than 30 seconds)- Since:
- 10.2.0
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DEFAULT_VOLUME
public static final float DEFAULT_VOLUME- See Also:
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DEFAULT_PITCH
public static final float DEFAULT_PITCH- See Also:
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NAMESPACED_SOUND_PATTERN
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RECORD_PATTERN
Just available as a proof of concept. The internal parser doesn't use RegEx.- Since:
- 10.2.0
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Method Details
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values
Returns an array containing the constants of this enum type, in the order they are declared.- Returns:
- an array containing the constants of this enum type, in the order they are declared
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valueOf
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum type has no constant with the specified nameNullPointerException- if the argument is null
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matchXSound
Parses the XSound with the given name.- Parameters:
sound- the name of the sound.- Returns:
- a matched XSound.
- Since:
- 1.0.0
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matchXSound
Parses the XSound with the given bukkit sound.- Parameters:
sound- the Bukkit sound.- Returns:
- a matched sound.
- Throws:
IllegalArgumentException- may be thrown as an unexpected exception.- Since:
- 2.0.0
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play
@Nullable public static XSound.Record play(@Nullable String sound, Consumer<XSound.SoundPlayer> soundPlayer) A short handy method to play a sound from configs. E.g.play("BURP, 1, 1", x -> x.forPlayers(player));- Parameters:
soundPlayer- The player used if the sound is corretly parsed. No need to callXSound.SoundPlayer.play()- Since:
- 10.0.0
- See Also:
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parse
Just an extra feature that loads sounds from strings. Useful for getting sounds from config files. Sounds are thread safe.It's strongly recommended to use this method while using it inside a loop. This can help to avoid parsing the sound properties multiple times. A simple usage of using it in a loop is:
Record record = XSound.parse(player, location, sound, false).join(); // Loop: if (record != null) record.play();This will also ignore
noneandnullstrings.Format: [~]Sound@Category, [Volume], [Pitch]
Where~prefix will play the sound at the location even if a player is specified. A sound played at a location will be heard by everyone around.Examples:
~ENTITY_PLAYER_BURP@MASTER, 2.5, 0.5 ENTITY_PLAYER_BURP, 0.5, 1 BURP, 0.5, 1 MUSIC_END, 10 ~MUSIC_END, 10 none (case-insensitive) null (~ in yml)- Parameters:
sound- the string of the sound with volume and pitch (if needed).- Since:
- 7.0.0
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stopMusic
Stops all the playing musics (not all the sounds)Note that this method will only work for the sound that are sent from
Player.playSound(org.bukkit.Location, org.bukkit.Sound, float, float)and the sounds played from the client will not be affected by this.- Parameters:
player- the player to stop all the sounds from.- Since:
- 2.0.0
- See Also:
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toString
In most cases you should be usingEnum.name()instead. -
parseSound
Parses the XSound as aSoundbased on the server version.- Returns:
- the vanilla sound.
- Since:
- 1.0.0
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isSupported
public boolean isSupported()Checks if this sound is supported in the current Minecraft version.An invocation of this method yields exactly the same result as the expression:
parseSound()!= null- Returns:
- true if the current version has this sound, otherwise false.
- Since:
- 1.0.0
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or
Checks if this sound is supported in the current version and returns itself if yes.In the other case, the alternate sound will get returned, no matter if it is supported or not.
- Parameters:
alternateSound- the sound to get if this one is not supported.- Returns:
- this sound or the
alternateSoundif not supported.
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stopSound
Stops playing the specified sound from the player.- Parameters:
player- the player to stop playing the sound to.- Since:
- 2.0.0
- See Also:
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play
Plays a normal sound to an entity.- Parameters:
entity- the entity to play the sound to.- Since:
- 1.0.0
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play
Plays a normal sound in a location.- Parameters:
location- the location to play the sound in.- Since:
- 2.0.0
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play
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play
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record
- Since:
- 10.0.0
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