Class BigBangEffect

java.lang.Object
de.slikey.effectlib.Effect
de.slikey.effectlib.effect.BigBangEffect
All Implemented Interfaces:
Runnable

public class BigBangEffect extends Effect
  • Field Details

    • fireworkType

      public org.bukkit.FireworkEffect.Type fireworkType
    • color2

      public org.bukkit.Color color2
    • color3

      public org.bukkit.Color color3
    • fadeColor

      public org.bukkit.Color fadeColor
    • intensity

      public int intensity
    • radius

      public float radius
    • explosions

      public int explosions
    • soundInterval

      public int soundInterval
    • sound

      public org.bukkit.Sound sound
    • soundVolume

      public float soundVolume
    • soundPitch

      public float soundPitch
    • step

      protected int step
    • firework

      protected org.bukkit.FireworkEffect firework
  • Constructor Details

    • BigBangEffect

      public BigBangEffect(EffectManager effectManager)
  • Method Details

    • reset

      public void reset()
      Description copied from class: Effect
      Effects should override this if they want to be reusable, this is called prior to starting so state can be reset.
      Overrides:
      reset in class Effect
    • onRun

      public void onRun()
      Specified by:
      onRun in class Effect
    • detonate

      protected void detonate(org.bukkit.Location location, org.bukkit.util.Vector v)