Class WeaponSelectiveFireChangeEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponSelectiveFireChangeEvent
All Implemented Interfaces:
org.bukkit.event.Cancellable

public class WeaponSelectiveFireChangeEvent extends WeaponEvent implements org.bukkit.event.Cancellable
Event that occurs when a Player switches between semi-automatic, burst, and automatic using WeaponMechanic's selective fire feature.
  • Constructor Details

    • WeaponSelectiveFireChangeEvent

      public WeaponSelectiveFireChangeEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.entity.LivingEntity shooter, org.bukkit.inventory.EquipmentSlot hand, SelectiveFireState oldState, SelectiveFireState newState)
  • Method Details

    • getOldState

      public SelectiveFireState getOldState()
    • getNewState

      public SelectiveFireState getNewState()
    • setNewState

      public void setNewState(SelectiveFireState newState)
    • isCancelled

      public boolean isCancelled()
      Specified by:
      isCancelled in interface org.bukkit.event.Cancellable
    • setCancelled

      public void setCancelled(boolean cancel)
      Specified by:
      setCancelled in interface org.bukkit.event.Cancellable
    • getHandlers

      @NotNull public org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()