Class WeaponReloadEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponReloadEvent
- All Implemented Interfaces:
org.bukkit.event.Cancellable
Called when a weapon begins to reload. Usually the entity involved will be a
Player, but this may change in the future.-
Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result -
Field Summary
Fields inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
weaponTitleFields inherited from class org.bukkit.event.entity.EntityEvent
entity -
Constructor Summary
ConstructorsConstructorDescriptionWeaponReloadEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponItem, org.bukkit.entity.LivingEntity weaponUser, org.bukkit.inventory.EquipmentSlot hand, int ammoLeft, int reloadTime, int ammoPerReload, int magazineSize, int firearmOpenTime, int firearmCloseTime, me.deecaad.core.mechanics.MechanicManager mechanics) -
Method Summary
Modifier and TypeMethodDescriptionintintintstatic org.bukkit.event.HandlerListorg.bukkit.event.HandlerListintme.deecaad.core.mechanics.MechanicManagerintintbooleanvoidsetAmmoPerReload(int ammoPerReload) voidsetCancelled(boolean cancel) voidsetFirearmCloseTime(int firearmCloseTime) voidsetFirearmOpenTime(int firearmOpenTime) voidsetMagazineSize(int magazineSize) voidsetMechanics(me.deecaad.core.mechanics.MechanicManager mechanics) voidsetReloadTime(int reloadTime) Methods inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
getHand, getHandData, getShooter, getShooterWrapper, getWeaponStack, getWeaponTitle, isMainHand, isOffHandMethods inherited from class org.bukkit.event.entity.EntityEvent
getEntity, getEntityTypeMethods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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WeaponReloadEvent
public WeaponReloadEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponItem, org.bukkit.entity.LivingEntity weaponUser, org.bukkit.inventory.EquipmentSlot hand, int ammoLeft, int reloadTime, int ammoPerReload, int magazineSize, int firearmOpenTime, int firearmCloseTime, me.deecaad.core.mechanics.MechanicManager mechanics)
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Method Details
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getReloadTime
public int getReloadTime() -
setReloadTime
public void setReloadTime(int reloadTime) -
getAmmoPerReload
public int getAmmoPerReload() -
setAmmoPerReload
public void setAmmoPerReload(int ammoPerReload) -
getMagazineSize
public int getMagazineSize() -
setMagazineSize
public void setMagazineSize(int magazineSize) -
getFirearmOpenTime
public int getFirearmOpenTime() -
setFirearmOpenTime
public void setFirearmOpenTime(int firearmOpenTime) -
getFirearmCloseTime
public int getFirearmCloseTime() -
setFirearmCloseTime
public void setFirearmCloseTime(int firearmCloseTime) -
getReloadCompleteTime
public int getReloadCompleteTime() -
getMechanics
public me.deecaad.core.mechanics.MechanicManager getMechanics() -
setMechanics
public void setMechanics(me.deecaad.core.mechanics.MechanicManager mechanics) -
isCancelled
public boolean isCancelled()- Specified by:
isCancelledin interfaceorg.bukkit.event.Cancellable
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setCancelled
public void setCancelled(boolean cancel) - Specified by:
setCancelledin interfaceorg.bukkit.event.Cancellable
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getHandlers
@NotNull public org.bukkit.event.HandlerList getHandlers()- Specified by:
getHandlersin classorg.bukkit.event.Event
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getHandlerList
@NotNull public static org.bukkit.event.HandlerList getHandlerList()
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