Class WeaponMeleeHitEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponMeleeHitEvent
All Implemented Interfaces:
org.bukkit.event.Cancellable

public class WeaponMeleeHitEvent extends WeaponEvent implements org.bukkit.event.Cancellable
Called whenever a melee attack hits. Goes along with WeaponMeleeMissEvent.
  • Nested Class Summary

    Nested classes/interfaces inherited from class org.bukkit.event.Event

    org.bukkit.event.Event.Result
  • Field Summary

    Fields inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent

    weaponTitle

    Fields inherited from class org.bukkit.event.entity.EntityEvent

    entity
  • Constructor Summary

    Constructors
    Constructor
    Description
    WeaponMeleeHitEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.entity.LivingEntity shooter, org.bukkit.inventory.EquipmentSlot hand, org.bukkit.entity.LivingEntity victim, int meleeHitDelay, boolean isBackstab)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static org.bukkit.event.HandlerList
     
    org.bukkit.event.HandlerList
     
    int
    Returns the delay after the hit before the melee weapon can be swung again.
    org.bukkit.entity.LivingEntity
    Returns who receives damage from the melee hit.
    boolean
     
    boolean
     
    void
    setBackstab(boolean backstab)
     
    void
    setCancelled(boolean cancelled)
     
    void
    setMeleeHitDelay(int meleeHitDelay)
    Sets the delay after the hit before the melee weapon can be swung again.

    Methods inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent

    getHand, getHandData, getShooter, getShooterWrapper, getWeaponStack, getWeaponTitle, isMainHand, isOffHand

    Methods inherited from class org.bukkit.event.entity.EntityEvent

    getEntity, getEntityType

    Methods inherited from class org.bukkit.event.Event

    callEvent, getEventName, isAsynchronous

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • WeaponMeleeHitEvent

      public WeaponMeleeHitEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.entity.LivingEntity shooter, org.bukkit.inventory.EquipmentSlot hand, org.bukkit.entity.LivingEntity victim, int meleeHitDelay, boolean isBackstab)
  • Method Details

    • getVictim

      public org.bukkit.entity.LivingEntity getVictim()
      Returns who receives damage from the melee hit.
      Returns:
      The non-null victim.
    • getMeleeHitDelay

      public int getMeleeHitDelay()
      Returns the delay after the hit before the melee weapon can be swung again.
      Returns:
      The delay you can swing again.
    • setMeleeHitDelay

      public void setMeleeHitDelay(int meleeHitDelay)
      Sets the delay after the hit before the melee weapon can be swung again.
      Parameters:
      meleeHitDelay - The delay before you can swing again.
    • isBackstab

      public boolean isBackstab()
    • setBackstab

      public void setBackstab(boolean backstab)
    • isCancelled

      public boolean isCancelled()
      Specified by:
      isCancelled in interface org.bukkit.event.Cancellable
    • setCancelled

      public void setCancelled(boolean cancelled)
      Specified by:
      setCancelled in interface org.bukkit.event.Cancellable
    • getHandlers

      @NotNull public org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()