Class WeaponAssistEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponAssistEvent

public class WeaponAssistEvent extends org.bukkit.event.player.PlayerEvent
  • Nested Class Summary

    Nested classes/interfaces inherited from class org.bukkit.event.Event

    org.bukkit.event.Event.Result
  • Field Summary

    Fields inherited from class org.bukkit.event.player.PlayerEvent

    player
  • Constructor Summary

    Constructors
    Constructor
    Description
    WeaponAssistEvent(org.bukkit.entity.Player who, org.bukkit.entity.LivingEntity killed, Map<String,AssistData.DamageInfo> assists)
    Consider using WeaponKillEntityEvent instead.
  • Method Summary

    Modifier and Type
    Method
    Description
    Return the map containing the weapon title as key and damage info as value.
    static org.bukkit.event.HandlerList
     
    org.bukkit.event.HandlerList
     
    org.bukkit.entity.LivingEntity
     

    Methods inherited from class org.bukkit.event.player.PlayerEvent

    getPlayer

    Methods inherited from class org.bukkit.event.Event

    callEvent, getEventName, isAsynchronous

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • WeaponAssistEvent

      public WeaponAssistEvent(org.bukkit.entity.Player who, org.bukkit.entity.LivingEntity killed, Map<String,AssistData.DamageInfo> assists)
      Consider using WeaponKillEntityEvent instead. Only down-side of that event is that it isn't called when entity dies for other causes than weapon. This event is still called everytime entity dies for any reason.
  • Method Details