Class ProjectileHitEntityEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileEvent
me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileHitEntityEvent
- All Implemented Interfaces:
org.bukkit.event.Cancellable
public class ProjectileHitEntityEvent
extends ProjectileEvent
implements org.bukkit.event.Cancellable
Called whenever a projectile hits an entity. This may be called multiple times for some
projectiles (that use
Through or
Bouncy).
For more control over the projectile, consider using a
ProjectileScript instead.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result -
Field Summary
Fields inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileEvent
projectileFields inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
weaponTitle -
Constructor Summary
ConstructorsConstructorDescriptionProjectileHitEntityEvent(WeaponProjectile projectile, org.bukkit.entity.LivingEntity entity, org.bukkit.util.Vector exactLocation, DamagePoint point, boolean isBackStab) -
Method Summary
Modifier and TypeMethodDescriptionorg.bukkit.entity.LivingEntityorg.bukkit.entity.EntityTypestatic org.bukkit.event.HandlerListorg.bukkit.event.HandlerListorg.bukkit.LocationReturns the exact point that the entity was hit.getPoint()Returns the body part of the entity that was hit (head/body/arms/etc.)booleanbooleanvoidsetBackStab(boolean backStab) voidsetCancelled(boolean cancelled) voidsetPoint(DamagePoint point) Methods inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.ProjectileEvent
getLastLocation, getLocation, getProjectile, getWeaponStackMethods inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
getHand, getHandData, getShooter, getShooterWrapper, getWeaponTitle, isMainHand, isOffHandMethods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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ProjectileHitEntityEvent
public ProjectileHitEntityEvent(WeaponProjectile projectile, org.bukkit.entity.LivingEntity entity, org.bukkit.util.Vector exactLocation, DamagePoint point, boolean isBackStab)
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Method Details
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getEntity
@NotNull public org.bukkit.entity.LivingEntity getEntity()- Overrides:
getEntityin classorg.bukkit.event.entity.EntityEvent
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getEntityType
@NotNull public org.bukkit.entity.EntityType getEntityType()- Overrides:
getEntityTypein classorg.bukkit.event.entity.EntityEvent
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getHitLocation
public org.bukkit.Location getHitLocation()Returns the exact point that the entity was hit.- Returns:
- The non-null hit location.
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getPoint
Returns the body part of the entity that was hit (head/body/arms/etc.)- Returns:
- The nullable body part.
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setPoint
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isBackStab
public boolean isBackStab() -
setBackStab
public void setBackStab(boolean backStab) -
isCancelled
public boolean isCancelled()- Specified by:
isCancelledin interfaceorg.bukkit.event.Cancellable
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setCancelled
public void setCancelled(boolean cancelled) - Specified by:
setCancelledin interfaceorg.bukkit.event.Cancellable
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getHandlers
@NotNull public org.bukkit.event.HandlerList getHandlers()- Specified by:
getHandlersin classorg.bukkit.event.Event
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getHandlerList
public static org.bukkit.event.HandlerList getHandlerList()
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