Class ProjectileEndEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent

public class ProjectileEndEvent extends ProjectileEvent
Called whenever a WeaponProjectile ends. A projectile may end due to flying too high in the sky, flying too low in the void, entering an unloaded chunk, if 30 seconds have passed (since the projectile was launched), after hitting blocks or entities, etc.

For more control over the projectile, consider using a ProjectileScript instead.

  • Constructor Details

  • Method Details

    • getHandlers

      @NotNull public org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()