Class SkinHandler

java.lang.Object
me.deecaad.weaponmechanics.weapon.skin.SkinHandler

public class SkinHandler extends Object
  • Constructor Details

  • Method Details

    • tryUse

      public boolean tryUse(EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot)
    • tryUse

      public boolean tryUse(EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot, boolean forceDefault)
    • tryUse

      public boolean tryUse(TriggerType triggerType, EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot)
    • tryUse

      public boolean tryUse(TriggerType triggerType, EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot, boolean forceDefault)
    • getSkinAction

      public SkinSelector.SkinAction getSkinAction(SkinSelector skins, String skin, HandData hand, org.bukkit.inventory.ItemStack weaponStack, TriggerType triggerType)
    • getSkinAction

      public SkinSelector.SkinAction getSkinAction(SkinSelector skins, String skin, HandData hand, org.bukkit.inventory.ItemStack weaponStack, TriggerType triggerType, boolean forceDefault)