Class SkinHandler
java.lang.Object
me.deecaad.weaponmechanics.weapon.skin.SkinHandler
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetSkinAction(SkinSelector skins, String skin, HandData hand, org.bukkit.inventory.ItemStack weaponStack, TriggerType triggerType) getSkinAction(SkinSelector skins, String skin, HandData hand, org.bukkit.inventory.ItemStack weaponStack, TriggerType triggerType, boolean forceDefault) booleantryUse(TriggerType triggerType, EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot) booleantryUse(TriggerType triggerType, EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot, boolean forceDefault) booleantryUse(EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot) booleantryUse(EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot, boolean forceDefault)
-
Constructor Details
-
SkinHandler
-
-
Method Details
-
tryUse
public boolean tryUse(EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot) -
tryUse
public boolean tryUse(EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot, boolean forceDefault) -
tryUse
public boolean tryUse(TriggerType triggerType, EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot) -
tryUse
public boolean tryUse(TriggerType triggerType, EntityWrapper entityWrapper, String weaponTitle, org.bukkit.inventory.ItemStack weaponStack, org.bukkit.inventory.EquipmentSlot slot, boolean forceDefault) -
getSkinAction
public SkinSelector.SkinAction getSkinAction(SkinSelector skins, String skin, HandData hand, org.bukkit.inventory.ItemStack weaponStack, TriggerType triggerType) -
getSkinAction
public SkinSelector.SkinAction getSkinAction(SkinSelector skins, String skin, HandData hand, org.bukkit.inventory.ItemStack weaponStack, TriggerType triggerType, boolean forceDefault)
-