Package me.deecaad.weaponmechanics.weapon.projectile
package me.deecaad.weaponmechanics.weapon.projectile
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ClassesClassDescriptionSpawns projectiles each on their own thread, in the region they are spawned in.ProjectileScript<T extends AProjectile>A projectile script is a class that can be attached to a projectile.This class is responsible for adding projectiles into some runnable.Really lightweight remove on block collision projectile.Spawns projectiles onto 1 central thread.