Class EntityToggleWalkEvent

java.lang.Object
org.bukkit.event.Event
me.deecaad.weaponmechanics.events.EntityToggleWalkEvent

public class EntityToggleWalkEvent extends org.bukkit.event.Event
  • Nested Class Summary

    Nested classes/interfaces inherited from class org.bukkit.event.Event

    org.bukkit.event.Event.Result
  • Constructor Summary

    Constructors
    Constructor
    Description
    EntityToggleWalkEvent(org.bukkit.entity.LivingEntity livingEntity, boolean isWalking)
    Called when player starts or stops walking.
  • Method Summary

    Modifier and Type
    Method
    Description
    static org.bukkit.event.HandlerList
     
    org.bukkit.event.HandlerList
     
    org.bukkit.entity.LivingEntity
     
    boolean
     

    Methods inherited from class org.bukkit.event.Event

    callEvent, getEventName, isAsynchronous

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • EntityToggleWalkEvent

      public EntityToggleWalkEvent(org.bukkit.entity.LivingEntity livingEntity, boolean isWalking)
      Called when player starts or stops walking.
      Parameters:
      livingEntity - the living entity used in event
      isWalking - is walking
  • Method Details

    • getLivingEntity

      public org.bukkit.entity.LivingEntity getLivingEntity()
      Returns:
      the living entity
    • isWalking

      public boolean isWalking()
      Returns:
      true if player starts walking and false if stops walking
    • getHandlers

      @NotNull public org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()