Class EntityToggleStandEvent
java.lang.Object
org.bukkit.event.Event
me.deecaad.weaponmechanics.events.EntityToggleStandEvent
public class EntityToggleStandEvent
extends org.bukkit.event.Event
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result -
Constructor Summary
ConstructorsConstructorDescriptionEntityToggleStandEvent(org.bukkit.entity.LivingEntity livingEntity, boolean isStanding) Called when player starts or stops standing. -
Method Summary
Modifier and TypeMethodDescriptionstatic org.bukkit.event.HandlerListorg.bukkit.event.HandlerListorg.bukkit.entity.LivingEntitybooleanMethods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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EntityToggleStandEvent
public EntityToggleStandEvent(org.bukkit.entity.LivingEntity livingEntity, boolean isStanding) Called when player starts or stops standing.- Parameters:
livingEntity- the livingEntity used in eventisStanding- is standing
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Method Details
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getLivingEntity
public org.bukkit.entity.LivingEntity getLivingEntity()- Returns:
- the living entity
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isStanding
public boolean isStanding()- Returns:
- true if player starts standing and false if stops standing
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getHandlers
@NotNull public org.bukkit.event.HandlerList getHandlers()- Specified by:
getHandlersin classorg.bukkit.event.Event
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getHandlerList
public static org.bukkit.event.HandlerList getHandlerList()
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