Class EntityToggleStandEvent

java.lang.Object
org.bukkit.event.Event
me.deecaad.weaponmechanics.events.EntityToggleStandEvent

public class EntityToggleStandEvent extends org.bukkit.event.Event
  • Nested Class Summary

    Nested classes/interfaces inherited from class org.bukkit.event.Event

    org.bukkit.event.Event.Result
  • Constructor Summary

    Constructors
    Constructor
    Description
    EntityToggleStandEvent(org.bukkit.entity.LivingEntity livingEntity, boolean isStanding)
    Called when player starts or stops standing.
  • Method Summary

    Modifier and Type
    Method
    Description
    static org.bukkit.event.HandlerList
     
    org.bukkit.event.HandlerList
     
    org.bukkit.entity.LivingEntity
     
    boolean
     

    Methods inherited from class org.bukkit.event.Event

    callEvent, getEventName, isAsynchronous

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • EntityToggleStandEvent

      public EntityToggleStandEvent(org.bukkit.entity.LivingEntity livingEntity, boolean isStanding)
      Called when player starts or stops standing.
      Parameters:
      livingEntity - the livingEntity used in event
      isStanding - is standing
  • Method Details

    • getLivingEntity

      public org.bukkit.entity.LivingEntity getLivingEntity()
      Returns:
      the living entity
    • isStanding

      public boolean isStanding()
      Returns:
      true if player starts standing and false if stops standing
    • getHandlers

      @NotNull public org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()