Class WeaponReloadEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponReloadEvent

public class WeaponReloadEvent extends WeaponEvent
Called when a weapon begins to reload. Usually the entity involved will be a Player, but this may change in the future.
  • Constructor Details

    • WeaponReloadEvent

      public WeaponReloadEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponItem, org.bukkit.entity.LivingEntity weaponUser, org.bukkit.inventory.EquipmentSlot hand, int reloadTime, int reloadAmount, int magazineSize, int firearmOpenTime, int firearmCloseTime, me.deecaad.core.mechanics.Mechanics mechanics)
  • Method Details

    • getReloadTime

      public int getReloadTime()
    • setReloadTime

      public void setReloadTime(int reloadTime)
    • getReloadAmount

      public int getReloadAmount()
    • setReloadAmount

      public void setReloadAmount(int reloadAmount)
    • getMagazineSize

      public int getMagazineSize()
    • setMagazineSize

      public void setMagazineSize(int magazineSize)
    • getFirearmOpenTime

      public int getFirearmOpenTime()
    • setFirearmOpenTime

      public void setFirearmOpenTime(int firearmOpenTime)
    • getFirearmCloseTime

      public int getFirearmCloseTime()
    • setFirearmCloseTime

      public void setFirearmCloseTime(int firearmCloseTime)
    • getReloadCompleteTime

      public int getReloadCompleteTime()
    • getMechanics

      public me.deecaad.core.mechanics.Mechanics getMechanics()
    • setMechanics

      public void setMechanics(me.deecaad.core.mechanics.Mechanics mechanics)
    • getHandlers

      @NotNull public @NotNull org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()