Class WeaponReloadEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponReloadEvent
Called when a weapon begins to reload. Usually the entity involved will be a
Player, but this may change in the future.-
Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result -
Field Summary
Fields inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
weaponTitleFields inherited from class org.bukkit.event.entity.EntityEvent
entity -
Constructor Summary
ConstructorsConstructorDescriptionWeaponReloadEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponItem, org.bukkit.entity.LivingEntity weaponUser, org.bukkit.inventory.EquipmentSlot hand, int reloadTime, int reloadAmount, int magazineSize, int firearmOpenTime, int firearmCloseTime, me.deecaad.core.mechanics.Mechanics mechanics) -
Method Summary
Modifier and TypeMethodDescriptionintintstatic org.bukkit.event.HandlerList@NotNull org.bukkit.event.HandlerListintme.deecaad.core.mechanics.MechanicsintintintvoidsetFirearmCloseTime(int firearmCloseTime) voidsetFirearmOpenTime(int firearmOpenTime) voidsetMagazineSize(int magazineSize) voidsetMechanics(me.deecaad.core.mechanics.Mechanics mechanics) voidsetReloadAmount(int reloadAmount) voidsetReloadTime(int reloadTime) Methods inherited from class me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
getHand, getHandData, getShooter, getShooterWrapper, getWeaponStack, getWeaponTitle, isMainHand, isOffHandMethods inherited from class org.bukkit.event.entity.EntityEvent
getEntity, getEntityTypeMethods inherited from class org.bukkit.event.Event
getEventName, isAsynchronous
-
Constructor Details
-
WeaponReloadEvent
public WeaponReloadEvent(String weaponTitle, org.bukkit.inventory.ItemStack weaponItem, org.bukkit.entity.LivingEntity weaponUser, org.bukkit.inventory.EquipmentSlot hand, int reloadTime, int reloadAmount, int magazineSize, int firearmOpenTime, int firearmCloseTime, me.deecaad.core.mechanics.Mechanics mechanics)
-
-
Method Details
-
getReloadTime
public int getReloadTime() -
setReloadTime
public void setReloadTime(int reloadTime) -
getReloadAmount
public int getReloadAmount() -
setReloadAmount
public void setReloadAmount(int reloadAmount) -
getMagazineSize
public int getMagazineSize() -
setMagazineSize
public void setMagazineSize(int magazineSize) -
getFirearmOpenTime
public int getFirearmOpenTime() -
setFirearmOpenTime
public void setFirearmOpenTime(int firearmOpenTime) -
getFirearmCloseTime
public int getFirearmCloseTime() -
setFirearmCloseTime
public void setFirearmCloseTime(int firearmCloseTime) -
getReloadCompleteTime
public int getReloadCompleteTime() -
getMechanics
public me.deecaad.core.mechanics.Mechanics getMechanics() -
setMechanics
public void setMechanics(me.deecaad.core.mechanics.Mechanics mechanics) -
getHandlers
@NotNull public @NotNull org.bukkit.event.HandlerList getHandlers()- Specified by:
getHandlersin classorg.bukkit.event.Event
-
getHandlerList
public static org.bukkit.event.HandlerList getHandlerList()
-