Class PrepareWeaponShootEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
me.deecaad.weaponmechanics.weapon.weaponevents.WeaponEvent
me.deecaad.weaponmechanics.weapon.weaponevents.PrepareWeaponShootEvent
All Implemented Interfaces:
org.bukkit.event.Cancellable

public class PrepareWeaponShootEvent extends WeaponEvent implements org.bukkit.event.Cancellable
This event is called after WeaponPreShootEvent but right before WeaponShootEvent. This can be used to modify mechanics, projectile amount, etc.
  • Constructor Details

    • PrepareWeaponShootEvent

      public PrepareWeaponShootEvent(@NotNull @NotNull String weaponTitle, @NotNull @NotNull org.bukkit.inventory.ItemStack weaponStack, @NotNull @NotNull org.bukkit.entity.LivingEntity shooter, @NotNull @NotNull org.bukkit.inventory.EquipmentSlot hand, @Nullable @Nullable me.deecaad.core.mechanics.Mechanics shootMechanics, boolean resetFallDistance, @NotNull @NotNull Projectile projectile, double projectileSpeed, int projectileAmount, @Nullable @Nullable Spread spread, @Nullable @Nullable Recoil recoil)
  • Method Details

    • getShootMechanics

      public me.deecaad.core.mechanics.Mechanics getShootMechanics()
    • setShootMechanics

      public void setShootMechanics(me.deecaad.core.mechanics.Mechanics shootMechanics)
    • isResetFallDistance

      public boolean isResetFallDistance()
    • setResetFallDistance

      public void setResetFallDistance(boolean resetFallDistance)
    • getProjectile

      public Projectile getProjectile()
    • setProjectile

      public void setProjectile(Projectile projectile)
    • getProjectileSpeed

      public double getProjectileSpeed()
    • setProjectileSpeed

      public void setProjectileSpeed(double projectileSpeed)
    • getProjectileAmount

      public int getProjectileAmount()
    • setProjectileAmount

      public void setProjectileAmount(int projectileAmount)
    • getSpread

      public Spread getSpread()
    • setSpread

      public void setSpread(Spread spread)
    • getBaseSpread

      public double getBaseSpread()
    • setBaseSpread

      public void setBaseSpread(double baseSpread)
    • getRecoil

      public Recoil getRecoil()
    • setRecoil

      public void setRecoil(Recoil recoil)
    • getRecoilYaw

      public double getRecoilYaw()
    • setRecoilYaw

      public void setRecoilYaw(double recoilYaw)
    • getRecoilPitch

      public double getRecoilPitch()
    • setRecoilPitch

      public void setRecoilPitch(double recoilPitch)
    • isCancelled

      public boolean isCancelled()
      Specified by:
      isCancelled in interface org.bukkit.event.Cancellable
    • setCancelled

      public void setCancelled(boolean cancel)
      Specified by:
      setCancelled in interface org.bukkit.event.Cancellable
    • getHandlers

      @NotNull public @NotNull org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()