Package me.deecaad.weaponmechanics.weapon.shoot
package me.deecaad.weaponmechanics.weapon.shoot
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ClassDescriptionHandles breaking the weapon over a certain number of shots, so weapons do not last forever.This task handles firing projectiles every
Nticks.Simple class to help with handling spread and recoil changePeople can choose where the bullet is offset from depending on VR/Scope.Keeps track of the left and right shoot locations, since the position should probably be different for each arm.