Class ParticleEmitter

All Implemented Interfaces:
Emitter, Tickable, TransformLike

public final class ParticleEmitter extends AbstractEmitter<ParticleEmitterSettings>
Fire-and-forget particle emitter. Each emission point spawns one or more particles at that location; there's no per-particle tracking (Minecraft particles aren't controllable post-spawn). Optional transitions on the emitter's normalized age vary particle type, color (used with DUST), and count over the emitter's lifetime.
  • Constructor Details

  • Method Details

    • emit

      protected void emit(@NotNull @NotNull org.bukkit.Location point, @NotNull @NotNull org.bukkit.util.Vector velocity)
      Description copied from class: AbstractEmitter
      Spawns one emitted item. Called once per item selected by the emission scheduler.
      Specified by:
      emit in class AbstractEmitter<ParticleEmitterSettings>