Package dev.lone.itemsadder.api.Events
package dev.lone.itemsadder.api.Events
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ClassDescriptionCalled when a player breaks complex furniture.Called when a player interacts with complex furniture.Called after complex furniture has been placed.Called before placing, to avoid useless processing.Called when a player tries to sit on a complex furniture.Called when a player tries to unsit a complex furniture.Called when a player sits on a complex furniture.Called when a player unsits on a complex furniture.Called when a player breaks an ItemsAdder custom block.Called when a player interacts with an ItemsAdder custom block.Called when a player places an ItemsAdder custom block.Called when an ItemsAdder custom entity dies.Called when a player breaks simple furniture.Called when a player interacts with simple furniture.Called after simple furniture has been placed.Deprecated.Deprecated.use
FurniturePlacedEvent.Called before placing, to avoid useless processing.Called when a player tries to sit on a simple furniture.Called when a player tries to unsit a simple furniture.Called when a player sits on a simple furniture.Called when a player unsits a simple furniture.Please use theItemsAdderLoadDataEventto know if ItemsAdder is ready.Event called when ItemsAdder has finished loading all its stuff.Reason why ItemsAdder loaded data.Async event called when ItemsAdder has finished loading all its stuff.Called when a player emote stops or finishes.Reason why a player emote ended.Called before a player starts playing an emote.Event triggered when the server sends a resourcepack to the client.Called when a player opens a trading menu.Machine type that originated the event.Called when a player opens a trading menu.Called when a player tries to open a trading menu.
FurniturePrePlaceEventorFurniturePlacedEvent.